Matthew Franklin Email & Phone Number
@oculus.com
6 phones found area 504, 918, 816, and 318
LinkedIn matched
Who is Matthew Franklin? Overview
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Matthew Franklin is listed as Software Engineering Manager at Meta, a with 136862 employees, based in San Francisco, California, United States. AeroLeads shows a work email signal at oculus.com, phone signal with area code 504, 918, 816, 318, and a matched LinkedIn profile for Matthew Franklin.
Matthew Franklin previously worked as Developer Relations Engineer at Oculus Vr and Principal Software Engineer at Zynga. Matthew Franklin holds Bs, Computer Science from Stanford University.
Email format at Meta
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AeroLeads found 2 current-domain work email signals for Matthew Franklin. Compare company email patterns before reaching out.
About Matthew Franklin
Passionate about using technology to create new experiences. Works in multiple roles and across disciplines to turn the creative vision into a reality.* A proven team lead, with a history of shipping unique, award-winning games including Psychonauts and Once Upon a Monster.* An experienced Senior and Lead Programmer, who creates powerful and efficient systems in service of the final product.* As a Gameplay Programmer and Designer, tackles challenges as high level as character design, or as low level as split-second input timing.* Enjoys working closely with other teams to create a cohesive and powerful user experience.* Cross-platform experience, including PC, console, and mobile. Proficient in languages including (but not limited to) C/C++, Lua, Java, Javascript, Python, PHP, and C#.
Listed skills include C#, Game Development, Python, Gameplay, and 13 others.
Matthew Franklin's current company
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Matthew Franklin work experience
A career timeline built from the work history available for this profile.
Developer Relations Engineer
Principal Software Engineer
Lead Gameplay Programmer / Lead Programmer / Designer / Project Lead
* Spacebase DF-9: Lead Programmer on a Dwarf Fortress-like sim with deep AI and systems simulation. Adapted techniques from multiple sim genres, and created new ones, to realize a systemic, ever-changing world filled with believable characters.* Twice Upon a Monster: Project Lead. Led a team in creating a well-received vertical slice showcasing new gameplay, interfaces, characters, and technology for the sequel. (Project canceled due to soft market for Kinect titles.)* Once Upon a Monster: Lead Programmer; Designer. Tackled the unique challenge of an all-ages, full-body, family-friendly game for the Microsoft Kinect, with the Sesame Street license. Created brand new interfaces, game designs, story arcs, and technology to realize a welcoming world full of friendly monsters. Won multiple "Best Family Game" awards.* Brutal Legend: Gameplay Programmer. Returned from hiatus (my time at Ninja Crime and Animal Ocean Design) to help shepherd Brutal Legend out the door. Coded the climactic final fights; ambient environmental monsters; and more.* Creepy Treat Combat: Designer. Created a small, pick-up-and-play Costume Quest 2 spinoff card game.
Partner / Co-Founder
Calculords: Lead Programmer for the iOS and Android (Unity3D) game Pocket Gamer called "the best game of 2014 so far."
Technical Director
All technical work for a two-person, full-service web design company, including hosting, shopping/e-commerce, search engine optimization, AJAX and PHP programming, internet marketing, and more.
Lead Gameplay Programmer
* Psychonauts: Lead Gameplay Programmer. Led a team of 7 gameplay programmers through the highly iterative process of developing Psychonauts' many unique, one-of-a-kind puzzles, boss battles, and characters. Worked closely with all other disciplines to create a new kind of platform game. Psychonauts received many awards for best game of 2005.
Technical Lead
* Developed a data-driven, XML/XSLT-based GUI application technology, and used it to create the Homestead SiteBuilder application.* Worked with a contractor to internationalize and localize the previous web page development tool for Japan.* Created server-side functionality for the SiteBuilder, using ISAPI/IIS.
Colleagues at Meta
Other employees you can reach at metadownhole.com. View company contacts for 136862 employees →
Hasan Habeb
Colleague at MetaLatakia Governorate, Syria, Syrian Arab Republic
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CK
Cj Kaur Chhabra
Colleague at MetaDublin, County Dublin, Ireland
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SH
Shuang H.
Colleague at MetaBeijing, China
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AG
Arthur Given
Colleague at MetaSan Francisco, California, United States
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TS
Tony S
Colleague at MetaGreater Seattle Area, United States
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MM
Mayla Moraes
Colleague at MetaBrazil
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EJ
Egomaron Jegede, Pmp, Dce, Csm
Colleague at MetaUnited Kingdom
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PC
Peter Choo
Colleague at MetaSaratoga, California, United States
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MG
Michelle Gysbers
Colleague at MetaKansas City, Missouri, United States
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YR
Yu Rong
Colleague at MetaPittsburgh, Pennsylvania, United States
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Matthew Franklin education
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Stanford University
Frequently asked questions about Matthew Franklin
Quick answers generated from the profile data available on this page.
What company does Matthew Franklin work for?
Matthew Franklin works for Meta.
What is Matthew Franklin's role at Meta?
Matthew Franklin is listed as Software Engineering Manager at Meta.
What is Matthew Franklin's email address?
AeroLeads has found 2 work email signals at @oculus.com for Matthew Franklin at Meta.
What is Matthew Franklin's phone number?
AeroLeads has found 6 phone signal(s) with area code 504, 918, 816, 318 for Matthew Franklin at Meta.
Where is Matthew Franklin based?
Matthew Franklin is based in San Francisco, California, United States while working with Meta.
What companies has Matthew Franklin worked for?
Matthew Franklin has worked for Meta, Oculus Vr, Zynga, Double Fine Productions, and Ninja Crime.
Who are Matthew Franklin's colleagues at Meta?
Matthew Franklin's colleagues at Meta include Hasan Habeb, Cj Kaur Chhabra, Shuang H., Arthur Given, and Tony S.
How can I contact Matthew Franklin?
You can use AeroLeads to view verified contact signals for Matthew Franklin at Meta, including work email, phone, and LinkedIn data when available.
What schools did Matthew Franklin attend?
Matthew Franklin holds Bs, Computer Science from Stanford University.
What skills is Matthew Franklin known for?
Matthew Franklin is listed with skills including C#, Game Development, Python, Gameplay, Lua, C++, Game Design, and Unity3D.
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