Matthew Franklin

Matthew Franklin Email and Phone Number

Developer Relations Engineer at Oculus VR @ Oculus VR
Matthew Franklin's Location
San Francisco, California, United States, United States
About Matthew Franklin

Passionate about using technology to create new experiences. Works in multiple roles and across disciplines to turn the creative vision into a reality.* A proven team lead, with a history of shipping unique, award-winning games including Psychonauts and Once Upon a Monster.* An experienced Senior and Lead Programmer, who creates powerful and efficient systems in service of the final product.* As a Gameplay Programmer and Designer, tackles challenges as high level as character design, or as low level as split-second input timing.* Enjoys working closely with other teams to create a cohesive and powerful user experience.* Cross-platform experience, including PC, console, and mobile. Proficient in languages including (but not limited to) C/C++, Lua, Java, Javascript, Python, PHP, and C#.

Matthew Franklin's Current Company Details
Oculus VR

Oculus Vr

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Developer Relations Engineer at Oculus VR
Matthew Franklin Work Experience Details
  • Oculus Vr
    Developer Relations Engineer
    Oculus Vr Feb 2016 - Present
    Menlo Park, Ca, Us
  • Zynga
    Principal Software Engineer
    Zynga Dec 2014 - Feb 2016
    San Francisco, California, Us
  • Double Fine Productions
    Lead Gameplay Programmer / Lead Programmer / Designer / Project Lead
    Double Fine Productions Jun 2010 - Nov 2014
    San Francisco, Ca, Us
    * Spacebase DF-9: Lead Programmer on a Dwarf Fortress-like sim with deep AI and systems simulation. Adapted techniques from multiple sim genres, and created new ones, to realize a systemic, ever-changing world filled with believable characters.* Twice Upon a Monster: Project Lead. Led a team in creating a well-received vertical slice showcasing new gameplay, interfaces, characters, and technology for the sequel. (Project canceled due to soft market for Kinect titles.)* Once Upon a Monster: Lead Programmer; Designer. Tackled the unique challenge of an all-ages, full-body, family-friendly game for the Microsoft Kinect, with the Sesame Street license. Created brand new interfaces, game designs, story arcs, and technology to realize a welcoming world full of friendly monsters. Won multiple "Best Family Game" awards.* Brutal Legend: Gameplay Programmer. Returned from hiatus (my time at Ninja Crime and Animal Ocean Design) to help shepherd Brutal Legend out the door. Coded the climactic final fights; ambient environmental monsters; and more.* Creepy Treat Combat: Designer. Created a small, pick-up-and-play Costume Quest 2 spinoff card game.
  • Ninja Crime
    Partner / Co-Founder
    Ninja Crime Jul 2006 - Jun 2010
    Calculords: Lead Programmer for the iOS and Android (Unity3D) game Pocket Gamer called "the best game of 2014 so far."
  • Animal Ocean Design
    Technical Director
    Animal Ocean Design Jul 2006 - Jun 2010
    All technical work for a two-person, full-service web design company, including hosting, shopping/e-commerce, search engine optimization, AJAX and PHP programming, internet marketing, and more.
  • Double Fine Productions
    Lead Gameplay Programmer
    Double Fine Productions Nov 2002 - Jul 2006
    San Francisco, Ca, Us
    * Psychonauts: Lead Gameplay Programmer. Led a team of 7 gameplay programmers through the highly iterative process of developing Psychonauts' many unique, one-of-a-kind puzzles, boss battles, and characters. Worked closely with all other disciplines to create a new kind of platform game. Psychonauts received many awards for best game of 2005.
  • Homestead Technologies
    Technical Lead
    Homestead Technologies Jul 1999 - Nov 2002
    Tempe, Arizona, Us
    * Developed a data-driven, XML/XSLT-based GUI application technology, and used it to create the Homestead SiteBuilder application.* Worked with a contractor to internationalize and localize the previous web page development tool for Japan.* Created server-side functionality for the SiteBuilder, using ISAPI/IIS.

Matthew Franklin Skills

C# Game Development Python Gameplay Lua C++ Game Design Unity3d Console Games Php Xbox Playstation Java Javascript Mobile Applications Ios Mysql

Matthew Franklin Education Details

  • Stanford University
    Stanford University
    Computer Science

Frequently Asked Questions about Matthew Franklin

What company does Matthew Franklin work for?

Matthew Franklin works for Oculus Vr

What is Matthew Franklin's role at the current company?

Matthew Franklin's current role is Developer Relations Engineer at Oculus VR.

What is Matthew Franklin's email address?

Matthew Franklin's email address is ma****@****ail.com

What is Matthew Franklin's direct phone number?

Matthew Franklin's direct phone number is +150436*****

What schools did Matthew Franklin attend?

Matthew Franklin attended Stanford University.

What are some of Matthew Franklin's interests?

Matthew Franklin has interest in Football, Exercise, Home Improvement, Shooting, Reading, Sports, Watching Basketball, Golf, Fishing, Home Decoration.

What skills is Matthew Franklin known for?

Matthew Franklin has skills like C#, Game Development, Python, Gameplay, Lua, C++, Game Design, Unity3d, Console Games, Php, Xbox, Playstation.

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