Recent Magna Cum Laude Computer Science Graduate from San Jose State University with an interest in game programming, operating systems, and full stack web development. I am currently seeking an entry level position as a Software Engineer.I have produced various indie games with Unity, GameMaker Studio, and a personal 3D and 2D engine developed in OpenFrameworks using C++ and OpenGL. Other notable experience includes experience as a Web Developer and Alumni Relations Chair for my fraternity and big data processing using shell scripts, regex, and DAGs with the Google Cloud Platform.In addition to this I have a cohesive understanding of the OSI Network model and have implemented a sliding window protocol and OSPF path routing implementation in Java.
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Software Programming InstructorEngineering For Kids Sf Bay Area Apr 2024 - PresentInstructing various engineering courses related to robotics, game programming, and aerospace engineering. -
StudentSan Jose State University Sep 2021 - PresentMachine Learning Model for Denial of Service Botnet Detection (2023)- Created a generalized machine learning model using the Python sklearn library, leveraging pcap datasets and Wireshark data for feature extraction. - This model effectively detected and classified denial of service botnet attacks in real-time, contributing to network security and threat mitigation effortsLunar Lander Simulation In OpenFrameworks C++ (2022)- Using OpenGL vector libraries and… Show more Machine Learning Model for Denial of Service Botnet Detection (2023)- Created a generalized machine learning model using the Python sklearn library, leveraging pcap datasets and Wireshark data for feature extraction. - This model effectively detected and classified denial of service botnet attacks in real-time, contributing to network security and threat mitigation effortsLunar Lander Simulation In OpenFrameworks C++ (2022)- Using OpenGL vector libraries and OpenFrameworks to create a three-dimensional playable simulation of a model flying and landing on a texture-mapped mesh surface.- Implemented physics using a class-based particle force data structure system with particle integration.- Implemented a recursive subdividing octree data structure to map boxes on surfaces containing points for collision detection.- Integrated shaders, lighting, cameras, and particle emitting systems to enhance visual effects.Multithreaded List Processor In C (2022)- Developed a multithreaded application for processing two streams of user inputted file lists of names in parallel, using mutexes for proper thread concurrency in a log count portion of the program.- Implemented a Hashmap data structure for preserving counts of names across both files.Alumni Relations Chair and Web Designer (Theta Chi Fraternity, 2021)- Created a data scraping utility using Python, Google Sheets API, and Twilio to automate sending texts to prospective members. - Designed a website for event information using jQuery, HTML, and CSS. Show less -
Arcade AssociateRound One Entertainment Inc. Sep 2019 - Mar 2020San Jose, California, United StatesWorked with arcade machine internals, including troubleshooting, maintaining, and restoring faulty machines.
Matthew Scully Education Details
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3.82 Gpa -
Computer Science
Frequently Asked Questions about Matthew Scully
What company does Matthew Scully work for?
Matthew Scully works for Engineering For Kids Sf Bay Area
What is Matthew Scully's role at the current company?
Matthew Scully's current role is Software Engineer.
What schools did Matthew Scully attend?
Matthew Scully attended San Jose State University, Evergreen Valley College.
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Matthew Scully
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