Matthew Smudz Email and Phone Number
In my 6 years in the game industry, I've shipped major console and mobile titles and worked on numerous in-house technology initiatives. My work has ranged from helping to make great gameplay, improving workflows for content creators, and developing new tools tech. I have a passion for empowering creative people by building engine features and tools that expose them to a world of possibilities. I like to be closely embedded with creative teams to understand and develop for their unique needs, and be involved in the entire stack of technology, from engine to tools and beyond. I've worked on visual scripting tools, movement animation systems, UI, physics, and more. As an engineer, I value dilligence, thorough self-testing, being self-directed, maintaining a vision for the studio at large, and collaborating with my users. On the side, I'm a concept artist and 3D artist with a passion for environments, and love expanding my skills in different directions.Specialties:* C++, C#, and Python, and visual scripting tools.* Massive multi-platform game engine codebases.* Usability, user workflows, and working with creative teams to deliver a great gameplay experience.* Unreal Engine 4, and some Unity experience.* Visual Studio* Perforce
Paralune Llc
View- Website:
- paralune.com
- Employees:
- 3
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Co-FounderParalune Llc May 2016 - PresentAustin, Texas AreaI'm part of a small team growing an independent game studio in Austin with a focus on storytelling, mystery, and emotional depth. Our first title is in development. -
Software DeveloperVicarious Visions Dec 2011 - Mar 2016Albany, New York AreaI worked on Skylanders: Swap Force, a major multi-platform console game, from start to finish. As an engineer, I closely worked with designers and wrote tools and engine features that saved them hundreds of hours of work and helped empower them creatively. I closely integrated myself with the team to act as a go-to engineer to keep them unblocked and to help improve their workflows.I also shipped Guitar Hero: Live for iOS, a mobile port of a major console title. I adapted the game to add unique mobile-specific gameplay to help make it a satisfying experience on mobile.I've also worked on a number of unannounced projects, and tools initiatives including a visual scripting toolset and a spline-based movement system.
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Game Programmer Co-OpVicarious Visions Sep 2011 - Dec 2011Albany, New York Area
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Supplemental InstructorMonroe County Community College Sep 2008 - Dec 2008Hosted regular group sessions to facilitate teamwork and strengthen self-directed learning. -
Student TutorMonroe County Community College Jan 2007 - Dec 2008Tutored students in computer science, math (up to Calculus II), natural sciences (including Physics), philosophy, political science, and sociology. Helped students improve their learning process by working on course material together.
Matthew Smudz Skills
Matthew Smudz Education Details
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Computer Science -
Monroe County Community CollegeAssociate Of Science
Frequently Asked Questions about Matthew Smudz
What company does Matthew Smudz work for?
Matthew Smudz works for Paralune Llc
What is Matthew Smudz's role at the current company?
Matthew Smudz's current role is Co-Founder, Paralune LLC.
What schools did Matthew Smudz attend?
Matthew Smudz attended University Of Michigan-Dearborn, Monroe County Community College.
What are some of Matthew Smudz's interests?
Matthew Smudz has interest in Avant Garde Game Development, Besides Programming, Literature, Music, Travel, Art And Photography, Film.
What skills is Matthew Smudz known for?
Matthew Smudz has skills like Game Development, C++, Troubleshooting, Visual Studio, Python, C#, Software Engineering, Software Development, Programming, Git, Linux, Directx.
Who are Matthew Smudz's colleagues?
Matthew Smudz's colleagues are Robyn Haley.
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