Matthew Tighe
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Matthew Tighe Email & Phone Number

Founder and CEO at DO Games. Partner at Stage Enterprises. at DO Games
Location: London, England, United Kingdom 16 work roles 2 schools
1 work email found @googlemail.com 1 phone found area 207 LinkedIn matched
✓ Verified August 2026 4 data sources Profile completeness 100%

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Current company
Role
Founder and CEO at DO Games. Partner at Stage Enterprises.
Location
London, England, United Kingdom
Company size

Who is Matthew Tighe? Overview

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Quick answer

Matthew Tighe is listed as Founder and CEO at DO Games. Partner at Stage Enterprises. at DO Games, a with 2 employees, based in London, England, United Kingdom. AeroLeads shows a work email signal at googlemail.com, phone signal with area code 207, and a matched LinkedIn profile for Matthew Tighe.

Matthew Tighe previously worked as Founder and CEO at Do Games and Partner at Stage Enterprises. Matthew Tighe holds Bsc Hons (2.1), Computer Science from University Of Portsmouth.

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Email format at DO Games

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Profile bio

About Matthew Tighe

Creative, strategic and product-minded CEO/CTO with proven ability to build teams that can deliver business value from cutting edge technology and ideals.Matt has spent his career operating at the intersection of media and technology. The teams that Matt has built have delivered new products and services with many firsts across a diverse set of industries from music, games, consumer electronics and same-day delivery.With a keen interest in the art to innovation, Matt takes inspiration from industry pioneers such as Xerox, Apple, Microsoft and more latterly Amazon, Netflix.

Listed skills include Mobile Devices, Software Development, Java, Agile Methodologies, and 31 others.

Current workplace

Matthew Tighe's current company

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DO Games
Do Games
Founder and CEO at DO Games. Partner at Stage Enterprises.
london, england, united kingdom
Website
Employees
2
AeroLeads page
16 roles

Matthew Tighe work experience

A career timeline built from the work history available for this profile.

Founder And Ceo

Current

London, United Kingdom

Success as a Service for Indie games developers. Providing all services needed to allow a small teams to take games to the widest market with fair and transparent costing.As CEO Matt had the idea to offer traditional porting and publishing like services to developers using a straight-forward SaaS style model. Originally designing and building the the underlying technology leveraging enterprise style automation.Subsequently building the team to both launch a product allow self-service porting/publishing and utilise this technology for high profile game development and porting projects working with publishers and indies directly.DO Games has helped over 17 indie games see their widest audience across more than 8 different platforms including console, mobile and desktop.

Sep 2017 - Present

Partner

Current

London

Providing cutting edge services to the music industry for rights management and royalty calculation.As a founding partner, Matt grew the companies development resource and methodology to deliver projects to a high quality on time and budget. A unique combination of permanent staff, trusted contractors and levels of offshore/nearshore resource demonstrated unrivalled ability to scale.Matt also led the design and delivery for several large scale projects in the music industry for the likes of PPL, ASCAP, PRS, SACEM and others.

Apr 2018 - Present

Cto

Lastmilelink Technologies

London

Produced industry leading and disruptive same-day delivery technology leveraging big-data, machine learning and micro-services.As CTO Matt built an impressive team from scratch to build and operate this system successfully. In a very short time a new business vertical for existing same day leader CitySprint could be realised with a high degree of automation and stability. Integrated partners included John Lewis/Waitrose, JustEat, Matches Fashion and many other retailers and start-ups that could handle a simple API integration.

Jun 2016 - Jun 2018

Cto

London, United Kingdom

Creating the worlds first all-in-one consumer electronics appliance for music streaming, The Electric Jukebox.As CTO Matt built and lead the development team, embracing size-zero tech concepts to managing the tight team of talented individuals to realise core vision.A truly full-stack system; the fusion of global enterprise grade Micro Services in AWS, cutting edge Browser based UX and a custom Android hardware platform. Isomorphic usage of Javascript in UI, servers and database.

Dec 2014 - Jun 2016

Vp Architecture And Engineering

Omnifone

London, United Kingdom

As part of the Management Team, led Engineering and Architecture functions to complete MusicStation Platform move to AWS and Micro Services Architecture; culminating in the release of Omnifone's first entirely cloud hosted solution powering the music delivery for Neil Young's PonoMusic.Developed a strong relationship with AWS team leading to Omnifone securing a slot in Werner Vogel's AWS Re:Invent 2014 keynote address. Assisted in the creation of the presentation that was delivered by Omnifone Founder Phil Sant.

Dec 2013 - Nov 2014

Director Of Software Architecture

Omnifone

London, United Kingdom

Responsible for overall architecture of the MusicStation platform which powers many global music subscription services including: Sony Music Unlimited, Blackberry BBM Music and Rara.com.Role involves managing team of Senior Architects, working closely with Product and Engineering departments while representing architecture strategy in top level management meetings - reporting directly to company Chief Engineer & Founder.Instigated transition to Service Oriented Architecture for quality, productivity and culture benefits while promoting use of (IaaS/PaaS) providers such as Amazon Web Services (AWS) to reduce reliance on upfront capital outlay, allow cost to be factored into development and improve global distribution of software and data. Championed Dev-Ops movement within Omnifone to ensure operational aspects of system are understood and catered for at all levels of development.

Jun 2012 - Nov 2013

Director Of Engineering

Omnifone

London, United Kingdom

Overall technical lead within Omnifone creating Sony Music Unlimited - the first global, multi-device cloud based subscription music service. Lead customer facing technical interactions and managed both the development and rollout of the proposition, including wide range of clients: Web (HTML 5/Flash), Windows, Sony BIVL as well as supporting development of PS3 and PSP, iOS and Android clients.Platform development focused on moving to standards based REST APIs, deploying global infrastructure and integrating with top-tier CDN provider.Project was realised within tight resource and time constraints, which were handled successfully due to close relationship built with Sony and Omnifone Product Teams.

Feb 2010 - Jul 2012

Head Of Device R&D

Omnifone Ltd.

London, United Kingdom

Managing the entire mobile technical team for Omnifone MusicStation and Sony Ericsson PlayNow(tm) Plus; both leading offerings in the digital subscription music space. Responsible for everything from new feature development to end-to-end device commissioning including QA and rollout process - reporting directly to CTO.Refining internal technology and platforms to support development across a broad range of J2ME, Symbian and Android handsets and fostering close collaboration with Sony Ericsson, as well as several tier-1 global MNOs including: Vodafone UK/Aus/NZ, 3 Hong Kong, Telenor, Swisscom and Telcel.

May 2008 - Feb 2010

Product Architect

Working with Product Management and Product Development teams to improve the underlying architecture, capabilities and quality of a successful cross platform mobile application development and on-device portal platform. Culminating in the creation of the SurfKit Widget Framework and it's first usage with Telstra MNO.Much work to improve general SDK through examples and high quality documentation generated from XML Schema with XSLT. Encouraged usage of J2ME simulators reducing test/fix development cycle time by allowing standard J2SE tools and IDEs to be used.Again working as one of senior architecture team managing off-shore resource.

Feb 2008 - May 2008

Application Architect

Responsible for developing common mobile application templates in response to requirements from Product Management, Sales and Marketing. Focus on user experience, porting and percieved quality to customers drawing from my previous experience in the games and web industries.As a high level architect also involved closely in shaping the development of the Surfkitchen mobile applicaiton platform.Part of senior architecture team, reporting to Head of Product Development and managing small team of off-shore developers.

Mar 2007 - Feb 2008

Architect, Client Frameworks

Southampton, United Kingdom

Lead architect of highly efficient mobile games framework targeting J2SE/J2ME, BREW and Symbian. Proven to vastly reduce porting costs for the huge range of mobile devices required for MNO take up at the time.Managing team of core engineers and several contractors in UK and Germany; responsible for the creation of core technologies for client application development. The main goals being to continually reduce the overall cost of development, increase the quality and consistency of the end product, and allow the broadest possible deployment of client-side applications and technologies. Successful at allowing UK based development studio to compete very favorably cost wise with off-shore porting companies, while still achieving triple-A quality.

Sep 2006 - Mar 2007

Senior Developer

Southampton, United Kingdom

Lead Developer and Team Leader for several large cutting edge mobile games including: Foggy Petronas Superbikes and Le-Mans 2007 (J2ME), utilising first wave of 3D rendering technologies on J2ME.During Infospace acquisition of IOMO acted as liaison to German/US studios responsible for integrating and harmonising development technologies and methodologies.

Nov 2004 - Sep 2006

Games Developer

Southampton, United Kingdom

Lead developer of triple-A titles at the UK's number 1 independent games studio in heyday of mobile phone gaming including: Chase HQ, Pursuit Squad, Steve Davis Snooker and the BAFTA nominated Colin McRae Rally 2005 (J2ME).Broad range of activities involved in mobile games design, development and construction of associated tools/utilities. Predominantly Java development for wide range of J2ME devices but some work on legacy WAP devices including backend services using Oracle and TopLink Object Relational mapper.

Aug 2003 - Nov 2004

Technical Director

Webree.Com Ltd.

Portsmouth, United Kingdom

Leading a small team of people to produce and maintain an enterprise scale object relational database, content management and workflow system. Based on C#/VB.NET and Microsoft SQL Server and COM. Extensive experience in stored procedures and performance tuning for .NET and SQL Server 2000. Many of the client side techniques now coined as AJAX or Web 2.0 were also staples of these projects; before the terms became widespread in the years to come.Focused on providing internet, extranet and document management systems for large UK based member organisations, including: United Kingdom Water Industry Research (UKWIR), IEA Clean Coal Centre Federation (IEA Coal) and International Water Association (IWA).

May 2001 - Aug 2003

Systems Developer

Portsmouth, United Kingdom

Designing and producing web-based business solutions consisting of contact, document and content management systems using HTML, ASP, VB and COM on Windows NT/2000 IIS. The role also included general management of network firewall and servers all hosted on Windows NT.

Apr 2000 - Apr 2001

Founding Partner And Lead Developer

Visual Manufacturing Ltd.

Arundel, United Kingdom

Founder and lead developer of TV AdFind television advertisement monitoring system for Windows in C++ (MFC) & x86 Assembler. At a time when all television monitoring was done by hand, the automated system developed ran on standard PC hardware and processed 18 hours of video each day, matching adverts across many broadcast channels.In final stages also included web application with embedded media player (RealPlayer) allowing viewing of results and creative content for each advertisement and was successfully trialed by AC Nielsen group in UK.

Jan 1996 - Jan 1998
2 education records

Matthew Tighe education

Education record

Bishop Luffa C Of E, Chichester
FAQ

Frequently asked questions about Matthew Tighe

Quick answers generated from the profile data available on this page.

What company does Matthew Tighe work for?

Matthew Tighe works for DO Games.

What is Matthew Tighe's role at DO Games?

Matthew Tighe is listed as Founder and CEO at DO Games. Partner at Stage Enterprises. at DO Games.

What is Matthew Tighe's email address?

AeroLeads has found 1 work email signal at @googlemail.com for Matthew Tighe at DO Games.

What is Matthew Tighe's phone number?

AeroLeads has found 1 phone signal(s) with area code 207 for Matthew Tighe at DO Games.

Where is Matthew Tighe based?

Matthew Tighe is based in London, England, United Kingdom while working with DO Games.

What companies has Matthew Tighe worked for?

Matthew Tighe has worked for Do Games, Stage Enterprises, Lastmilelink Technologies, The Electric Jukebox Company, and Omnifone.

Who are Matthew Tighe's colleagues at DO Games?

Matthew Tighe's colleagues at DO Games include Hong N..

How can I contact Matthew Tighe?

You can use AeroLeads to view verified contact signals for Matthew Tighe at DO Games, including work email, phone, and LinkedIn data when available.

What schools did Matthew Tighe attend?

Matthew Tighe holds Bsc Hons (2.1), Computer Science from University Of Portsmouth.

What skills is Matthew Tighe known for?

Matthew Tighe is listed with skills including Mobile Devices, Software Development, Java, Agile Methodologies, Rest, J2Me, Product Management, and Objective C.

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