Chief Executive Officer
CurrentCEO and co-founder of Mojiworks: pioneering social games for super-apps. We're backed by Balderton, Lifeline, and Heartcore.
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@moji.works
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3 phones found area 337 and 759
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Matthew Wiggins is listed as CEO Mojiworks 🏆x8 Best Places To Work winners at Mojiworks, based in London Area, United Kingdom, United Kingdom. AeroLeads shows a work email signal at moji.works, phone signal with area code 337, 759, and a matched LinkedIn profile for Matthew Wiggins.
Matthew Wiggins previously worked as Chief Executive Officer at Mojiworks and Non Executive Chairman at Perfected3D. Matthew Wiggins holds Mechanical And Computer Engineering from University Of Southampton.
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AeroLeads found 1 current-domain work email signal for Matthew Wiggins. Compare company email patterns before reaching out.
I help make teams, tech, and companies that strive to create wonderful things.Some things I've done:- founder CEO of Mojiworks: next-generation social games.Our goal is to strengthen your relationships with friends and family by playing together in the online places you already hang out: chat and other social platforms. Backed by Balderton, Heartcore, and Lifeline. We're going big on Discord.- founder CEO of iPhone game co. Wonderland Software, where we created the #1 US App Store hit 'Godfinger'. Acquired by Zynga- PC and console game developer/wrangler/dogs-body at Lionhead (acquired by Microsoft) on the Black & White series and others- product, design, code, and investor on various consumer tech projects: social, games, AI, hardware, AR, ...
Listed skills include Game Development, Start Ups, Video Games, Management, and 19 others.
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UK, GB
CEO and co-founder of Mojiworks: pioneering social games for super-apps. We're backed by Balderton, Lifeline, and Heartcore.
Newcastle, GB
Board member and advisor, appointed by the company CEO and Northstar Ventures to give strategic input and operational oversight on a regular basis.Current focus is on bringing their virtual-to-real software platform to market and securing first customers, using the benefit of my experience in startup acceleration and software/hardware delivery.
London, GB
I led the device development teams for this visionary company in augmented reality and deep learning. As a member of Blippar's senior leadership group, I guided the improvement of our development, product, and management functions. Head of app engineering, QA, and device computer vision teams. With the kind blessing of the C-team and board I left Blippar.
Originally an investor and advisor, moved into working with the founders to develop the business strategy, product pipeline, and development processes for ecommerce, 3D printing, and game projects.- Head of the UK office & team- Led the delivery of new ecommerce presence based on Magento2 (PHP) running on AWS stack- Successful pitch for the.
Mobile app development. Developer & publisher of GodFinger 2, based on a design by IP holder DeNA. Top banner featuring by Apple in EMEA.- Company formation, team growth, and business development- Manage B2B relationships with publishers, platform holders and other vendors- Jointly responsible with CTO for our full-stack technology: mobile client + backend.
San Francisco, California, US
Wonderland Software was acquired by Zynga, and I stepped up to lead their UK presence.- Integration of the acquired studio into a large and growing global organisation, working with international infrastructure, technical, HR and PM groups.- Strategic planning and implementation of studio and regional growth.- Responsible for teams implementing full-stack.
Farnham, GB
CEO and co-founder of Wonderland Software, a startup focused on mobile app and game development. Created, developed, and operated the free-to-play title 'GodFinger', which had a #1 position on the AppStore charts. Negotiated and managed the acquisition of Wonderland by Zynga, two years after founding the company.- Founded company and grew team to support.
Southam, Warwickshire, GB
Gameplay and AI Lead programmer at Codemasters Guildford Studio, working on AAA console projects from inception, using agile and scrum methods. Heavy utilisation of my management and team leadership experience in a time of fast studio growth, as well as daily hands-on work contributing to development of the software products.- Personnel and technical.
San Francisco, CA, US
Early employee of the Brighton office, formed in a period of rapid global expansion.- Development and maintenance of C++ client/server technology.- Evaluation of job candidates.
Guildford, Surrey, GB
Lead AI programmer on Xbox360 projects.- Shared responsibility for technical architecture (in C++) with lead programming team.- Gameplay prototyping in variety of coding environments, include proprietary engine (C++, LUA) and XNA (C#)- Management of programming team.- Working in cross-discipline pods on the core gameplay and game design structure..
Guildford, Surrey, GB
Multiple game development projects as a programmer and manager.- Programmer and scripter on Black & White: Creature Isle (PC, 2001), using C++ and in-house scripting language.- Member of the core team of Black & White 2 (PC, 2005), becoming the lead army developer and managing a team of programmers and designers.- Development of multiple console game.
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Matthew Wiggins works for Mojiworks.
Matthew Wiggins is listed as CEO Mojiworks 🏆x8 Best Places To Work winners at Mojiworks.
AeroLeads has found 1 work email signal at @moji.works for Matthew Wiggins at Mojiworks.
AeroLeads has found 3 phone signal(s) with area code 337, 759 for Matthew Wiggins at Mojiworks.
Matthew Wiggins is based in London Area, United Kingdom, United Kingdom while working with Mojiworks.
Matthew Wiggins has worked for Mojiworks, Perfected3D, Blippar, Makielab, and Jiggerypokery.
You can use AeroLeads to view verified contact signals for Matthew Wiggins at Mojiworks, including work email, phone, and LinkedIn data when available.
Matthew Wiggins holds Mechanical And Computer Engineering from University Of Southampton.
Matthew Wiggins is listed with skills including Game Development, Start Ups, Video Games, Management, Mobile Devices, Mobile Games, Leadership, and Game Design.
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