Matthew Wiggins Email and Phone Number
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I help make teams, tech, and companies that strive to create wonderful things.Some things I've done:- founder CEO of Mojiworks: next-generation social games.Our goal is to strengthen your relationships with friends and family by playing together in the online places you already hang out: chat and other social platforms. Backed by Balderton, Heartcore, and Lifeline. We're going big on Discord.- founder CEO of iPhone game co. Wonderland Software, where we created the #1 US App Store hit 'Godfinger'. Acquired by Zynga- PC and console game developer/wrangler/dogs-body at Lionhead (acquired by Microsoft) on the Black & White series and others- product, design, code, and investor on various consumer tech projects: social, games, AI, hardware, AR, ...
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Chief Executive OfficerMojiworks Nov 2016 - PresentUk, GbCEO and co-founder of Mojiworks: pioneering social games for super-apps. We're backed by Balderton, Lifeline, and Heartcore. -
Non Executive ChairmanPerfected3D Jan 2016 - Dec 2023Newcastle, GbBoard member and advisor, appointed by the company CEO and Northstar Ventures to give strategic input and operational oversight on a regular basis.Current focus is on bringing their virtual-to-real software platform to market and securing first customers, using the benefit of my experience in startup acceleration and software/hardware delivery. -
Vp Mobile EngineeringBlippar Jun 2016 - Nov 2016London, GbI led the device development teams for this visionary company in augmented reality and deep learning. As a member of Blippar's senior leadership group, I guided the improvement of our development, product, and management functions. Head of app engineering, QA, and device computer vision teams. With the kind blessing of the C-team and board I left Blippar to found my next startup, MojiWorks. -
Investor And AdvisorMakielab May 2012 - Nov 2016
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CtoMakielab Feb 2015 - May 2016Originally an investor and advisor, moved into working with the founders to develop the business strategy, product pipeline, and development processes for ecommerce, 3D printing, and game projects.- Head of the UK office & team- Led the delivery of new ecommerce presence based on Magento2 (PHP) running on AWS stack- Successful pitch for the Disney/TechStars Accelerator 2015 program, which saw MakieLab gain licenses for Disney franchises and agreements for to-be-announced projects with Disney- Management of InnovateUK funded research project, successfully completed
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Ceo And Co-FounderJiggerypokery Jul 2013 - May 2016Mobile app development. Developer & publisher of GodFinger 2, based on a design by IP holder DeNA. Top banner featuring by Apple in EMEA.- Company formation, team growth, and business development- Manage B2B relationships with publishers, platform holders and other vendors- Jointly responsible with CTO for our full-stack technology: mobile client + backend in NodeJS on AWS EC2, Lambda, DynamoDB- Cross-platform (iOS and Android) development in C++, ObjectiveC, Swift, and Java- Leading development of both wholly owned new IP and existing IP from externals- Leading live operations, optimising KPIs through user analysis and ongoing feature development
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Studio Head And General Manager, Zynga Mobile UkZynga Apr 2011 - Nov 2012San Francisco, California, UsWonderland Software was acquired by Zynga, and I stepped up to lead their UK presence.- Integration of the acquired studio into a large and growing global organisation, working with international infrastructure, technical, HR and PM groups.- Strategic planning and implementation of studio and regional growth.- Responsible for teams implementing full-stack technology and game products for iOS and Android.- Leadership of cross functional software teams with a creative focus.- Product leadership on several mobile games.- Joint responsibility for technical strategy with studio CTO. -
Ceo And Co-FounderWonderland Software Jun 2009 - Apr 2011Farnham, GbCEO and co-founder of Wonderland Software, a startup focused on mobile app and game development. Created, developed, and operated the free-to-play title 'GodFinger', which had a #1 position on the AppStore charts. Negotiated and managed the acquisition of Wonderland by Zynga, two years after founding the company.- Founded company and grew team to support game development and live operations.- Product leadership on a #1 iOS game with millions of downloads.- Programming of key game features in ObjectiveC, C, and C++.- Architected game server in Ruby On Rails, supporting hundreds of thousands of daily players.- Negotiating and managing relationships with global publishers.- Negotiated and managed acquisition of the company by Zynga. -
Principal Programmer And Group LeadCodemasters Jan 2008 - May 2009Southam, Warwickshire, GbGameplay and AI Lead programmer at Codemasters Guildford Studio, working on AAA console projects from inception, using agile and scrum methods. Heavy utilisation of my management and team leadership experience in a time of fast studio growth, as well as daily hands-on work contributing to development of the software products.- Personnel and technical management of the gameplay and AI programming team.- Responsible for recruiting for critical technical roles in a growing studio.- Work with the studio and programming leads to define the scope and direction of AAA console projects.- Leading by example, prototyping key game features in C, C++ and C# on Xbox360 and PS3.- Code reviews and ongoing training and development of the programming team.- Work with teams external to the studio on our tool and engine requirements.- Agile project management and scrum team leadership. -
Senior DeveloperLinden Lab Sep 2007 - Dec 2007San Francisco, Ca, UsEarly employee of the Brighton office, formed in a period of rapid global expansion.- Development and maintenance of C++ client/server technology.- Evaluation of job candidates. -
Lead Ai ProgrammerLionhead Studios / Microsoft Games Studios Apr 2006 - Aug 2007Guildford,, Surrey,, GbLead AI programmer on Xbox360 projects.- Shared responsibility for technical architecture (in C++) with lead programming team.- Gameplay prototyping in variety of coding environments, include proprietary engine (C++, LUA) and XNA (C#)- Management of programming team.- Working in cross-discipline pods on the core gameplay and game design structure.- Scheduling and task estimation of programming and design teams. -
Senior ProgrammerLionhead Studios / Microsoft Games Studios Aug 2001 - Apr 2006Guildford,, Surrey,, GbMultiple game development projects as a programmer and manager.- Programmer and scripter on Black & White: Creature Isle (PC, 2001), using C++ and in-house scripting language.- Member of the core team of Black & White 2 (PC, 2005), becoming the lead army developer and managing a team of programmers and designers.- Development of multiple console game concepts, utilising C++ & C# prototyping environments. -
ProgrammerNtl Mar 2001 - Aug 2001
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DesignerIntelligent Games Dec 2000 - Jan 2001
Matthew Wiggins Skills
Matthew Wiggins Education Details
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University Of SouthamptonMechanical And Computer Engineering
Frequently Asked Questions about Matthew Wiggins
What company does Matthew Wiggins work for?
Matthew Wiggins works for Mojiworks
What is Matthew Wiggins's role at the current company?
Matthew Wiggins's current role is CEO Mojiworks ๐x8 Best Places To Work winners.
What is Matthew Wiggins's email address?
Matthew Wiggins's email address is ma****@****i.works
What is Matthew Wiggins's direct phone number?
Matthew Wiggins's direct phone number is +133723*****
What schools did Matthew Wiggins attend?
Matthew Wiggins attended University Of Southampton.
What are some of Matthew Wiggins's interests?
Matthew Wiggins has interest in Ios App Store, Mobile, Jeff Atwood, Jeremy Clarkson, Seth Godin, Tim Schafer, Biotechnology, Peter Molyneux, Daring Fireball, Appoxee.
What skills is Matthew Wiggins known for?
Matthew Wiggins has skills like Game Development, Start Ups, Video Games, Management, Mobile Devices, Mobile Games, Leadership, Game Design, Computer Games, Programming, Android, Xbox 360.
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