Matthew Wynne Email and Phone Number
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Veteran Program Management and Operations leader with over 25 years of experience driving cross-functional teams and delivering high-impact results. Expertise in multiple development methodologies, process optimization, and strategic planning. Adept at leading geographically dispersed teams, managing large budgets, and fostering collaboration to achieve organizational goals. Certified Project Management Professional (PMP) with proven success optimizing workflows and enhancing team efficiency. Strong track record for delivering complex projects in scope, on time, and within budget.
Game Caviar
View- Website:
- gamecaviar.com
- Employees:
- 14
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Vice President: Head Of OperationsGame CaviarCalifornia, United States -
Director, Program ManagementPearson Mar 2020 - May 2023London, GbLed a cross-disciplinary, Agile team of 170+ people across international time zones to integrate newly acquired educational technology with the Pearson ecosystem.• Notable Projects: hundreds of eText titles for Pearson+ | dozens of Interactive Labs | Primary Digital Authoring System for Higher Education division.• Achieved a 30% improvement in delivery time by defining and implementing program governance.• Operationalized development efforts for a geographically dispersed team, enabling it to triple in size over three years.• Implemented and oversaw communication strategies for reporting program status, risks, and changes, ensuring stakeholder alignment across six time zones.• Managed a team of six project and program managers, providing mentorship and oversight for dozens of projects. -
Director, Program ManagementVoidalpha Jan 2016 - Mar 2020Established cross-functional, Agile development teams to deliver projects ranging from DARPA initiatives to VR games.• Notable Projects: DARPA SC2 Interactive RF Visualizer | DARPA CGC Automated Cybersecurity Visualizer | Visualization Companion App - Google Wearable Technology | Archer E Bowman VR Game.• Took over two behind-schedule projects within my first year, saving six months on their projected schedules and enabling successful, on-time completion of both.• Drove a 50% improvement in development timelines and output efficiency by implementing tight planning and accountability measures for schedule adherence.• Cultivated relationships with internal and external stakeholders, fostering collaboration and enhancing the company’s reputation.
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Development Director At Maxis Emeryville StudioElectronic Arts Jul 2011 - May 2015Redwood City, Ca, UsBuilt, coordinated, and motivated cross-disciplinary teams of 100+ people to deliver games for PC and mobile platforms, ensuring on-time delivery at the highest quality.• Notable Games: SimCity | SimCity Cities of Tomorrow | SimCity DLC sets.• Doubled team throughput and reduced project budget by 25% with process improvements.• Ensured stakeholder alignment on priorities and trade-offs by communicating regularly with executive leadership regarding project status, risks, and changes.• Forged and nurtured successful, collaborative partnerships with dozens of external vendors.• Exceeded content creation quantity goals by 50% without sacrificing quality through implementation of governance processes for 80 developers in nine locations. -
Art Department Manager & Technical Art DirectorTotal Immersion Software Dec 2008 - Jul 2011Managed and developed people and processes for art and technical art departments that doubled in size over three years. Liaised between internal departments, managed client relations, and represented the company externally.• Notable Projects: High-Altitude Trainer | PTSD-Simulator | Micro-Expression Trainer | RCMP Anti-Terrorist Trainer | Future Immersive Training Environment | US Marines Mission Planner.• Increased team efficiency by 30% with establishment and implementation of asset creation pipelines, workflows, and tracking processes.• Achieved a 25% reduction in projected budget by managing and directing the creation of assets with external vendors.
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Technical Animation ConsultantMwynne Consulting Sep 2004 - Dec 2008Provided technical art direction, turning deficient teams into successful ones for diverse, high-profile computer graphics projects. Clients included THQ, 2K Sports, and Midway. Projects included AAA games, commercials, and music videos.• Notable Projects: SmackDown! vs. RAW, Saints Row, WWE WrestleMania, Wheelman, Music Videos, TV Commercials.• Tripled teams’ throughput by developing and implementing efficient, end-to-end animation pipelines.• Doubled teams’ efficiency by training artists and technical artists to use cutting-edge, industry-standard software.
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Co-Founder415 Games, Inc. Aug 2005 - Jul 2008Co-founded a startup mobile gaming company. Managed company operations and finances.
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Lead Character Technical DirectorElectronic Arts Jun 1997 - Feb 2003Redwood City, Ca, UsDeveloped and maintained character animation pipelines and tools for several major game franchises.• Notable Games: Tiger Woods PGA Tour | Knockout Kings | March Madness | NASCAR | NCAA Football | James Bond 007 Nightfire | LAPD Future Cop.• Shipped more than twenty critically acclaimed and commercially successful PC and console game titles.• Planned and directed dozens of motion capture shoots producing thousands of animations. -
Motion Capture ManagerBiovision May 1993 - Jun 1997Managed several teams of motion capture technicians and animators. Managed client relations while delivering thousands of animations for hundreds of projects.
Matthew Wynne Skills
Matthew Wynne Education Details
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Georgetown UniversityEnglish Literature -
Georgetown UniversityBachelor'S Degree
Frequently Asked Questions about Matthew Wynne
What company does Matthew Wynne work for?
Matthew Wynne works for Game Caviar
What is Matthew Wynne's role at the current company?
Matthew Wynne's current role is Vice President: Head of Operations.
What is Matthew Wynne's email address?
Matthew Wynne's email address is ma****@****son.com
What is Matthew Wynne's direct phone number?
Matthew Wynne's direct phone number is +141521*****
What schools did Matthew Wynne attend?
Matthew Wynne attended Georgetown University, Georgetown University.
What skills is Matthew Wynne known for?
Matthew Wynne has skills like Video Games, Animation, Character Animation, Game Development, Character Rigging, Computer Games, Rigging, Project Management, Game Design, Motion Capture, Mel, Xbox 360.
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