Matthew Wynne

Matthew Wynne Email and Phone Number

Vice President: Head of Operations @ Game Caviar
California, United States
Matthew Wynne's Location
San Francisco Bay Area, United States, United States
Matthew Wynne's Contact Details
About Matthew Wynne

Veteran Program Management and Operations leader with over 25 years of experience driving cross-functional teams and delivering high-impact results. Expertise in multiple development methodologies, process optimization, and strategic planning. Adept at leading geographically dispersed teams, managing large budgets, and fostering collaboration to achieve organizational goals. Certified Project Management Professional (PMP) with proven success optimizing workflows and enhancing team efficiency. Strong track record for delivering complex projects in scope, on time, and within budget.

Matthew Wynne's Current Company Details
Game Caviar

Game Caviar

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Vice President: Head of Operations
California, United States
Website:
gamecaviar.com
Employees:
14
Matthew Wynne Work Experience Details
  • Game Caviar
    Vice President: Head Of Operations
    Game Caviar
    California, United States
  • Pearson
    Director, Program Management
    Pearson Mar 2020 - May 2023
    London, Gb
    Led a cross-disciplinary, Agile team of 170+ people across international time zones to integrate newly acquired educational technology with the Pearson ecosystem.• Notable Projects: hundreds of eText titles for Pearson+ | dozens of Interactive Labs | Primary Digital Authoring System for Higher Education division.• Achieved a 30% improvement in delivery time by defining and implementing program governance.• Operationalized development efforts for a geographically dispersed team, enabling it to triple in size over three years.• Implemented and oversaw communication strategies for reporting program status, risks, and changes, ensuring stakeholder alignment across six time zones.• Managed a team of six project and program managers, providing mentorship and oversight for dozens of projects.
  • Voidalpha
    Director, Program Management
    Voidalpha Jan 2016 - Mar 2020
    Established cross-functional, Agile development teams to deliver projects ranging from DARPA initiatives to VR games.• Notable Projects: DARPA SC2 Interactive RF Visualizer | DARPA CGC Automated Cybersecurity Visualizer | Visualization Companion App - Google Wearable Technology | Archer E Bowman VR Game.• Took over two behind-schedule projects within my first year, saving six months on their projected schedules and enabling successful, on-time completion of both.• Drove a 50% improvement in development timelines and output efficiency by implementing tight planning and accountability measures for schedule adherence.• Cultivated relationships with internal and external stakeholders, fostering collaboration and enhancing the company’s reputation.
  • Electronic Arts
    Development Director At Maxis Emeryville Studio
    Electronic Arts Jul 2011 - May 2015
    Redwood City, Ca, Us
    Built, coordinated, and motivated cross-disciplinary teams of 100+ people to deliver games for PC and mobile platforms, ensuring on-time delivery at the highest quality.• Notable Games: SimCity | SimCity Cities of Tomorrow | SimCity DLC sets.• Doubled team throughput and reduced project budget by 25% with process improvements.• Ensured stakeholder alignment on priorities and trade-offs by communicating regularly with executive leadership regarding project status, risks, and changes.• Forged and nurtured successful, collaborative partnerships with dozens of external vendors.• Exceeded content creation quantity goals by 50% without sacrificing quality through implementation of governance processes for 80 developers in nine locations.
  • Total Immersion Software
    Art Department Manager & Technical Art Director
    Total Immersion Software Dec 2008 - Jul 2011
    Managed and developed people and processes for art and technical art departments that doubled in size over three years. Liaised between internal departments, managed client relations, and represented the company externally.• Notable Projects: High-Altitude Trainer | PTSD-Simulator | Micro-Expression Trainer | RCMP Anti-Terrorist Trainer | Future Immersive Training Environment | US Marines Mission Planner.• Increased team efficiency by 30% with establishment and implementation of asset creation pipelines, workflows, and tracking processes.• Achieved a 25% reduction in projected budget by managing and directing the creation of assets with external vendors.
  • Mwynne Consulting
    Technical Animation Consultant
    Mwynne Consulting Sep 2004 - Dec 2008
    Provided technical art direction, turning deficient teams into successful ones for diverse, high-profile computer graphics projects. Clients included THQ, 2K Sports, and Midway. Projects included AAA games, commercials, and music videos.• Notable Projects: SmackDown! vs. RAW, Saints Row, WWE WrestleMania, Wheelman, Music Videos, TV Commercials.• Tripled teams’ throughput by developing and implementing efficient, end-to-end animation pipelines.• Doubled teams’ efficiency by training artists and technical artists to use cutting-edge, industry-standard software.
  • 415 Games, Inc.
    Co-Founder
    415 Games, Inc. Aug 2005 - Jul 2008
    Co-founded a startup mobile gaming company. Managed company operations and finances.
  • Electronic Arts
    Lead Character Technical Director
    Electronic Arts Jun 1997 - Feb 2003
    Redwood City, Ca, Us
    Developed and maintained character animation pipelines and tools for several major game franchises.• Notable Games: Tiger Woods PGA Tour | Knockout Kings | March Madness | NASCAR | NCAA Football | James Bond 007 Nightfire | LAPD Future Cop.• Shipped more than twenty critically acclaimed and commercially successful PC and console game titles.• Planned and directed dozens of motion capture shoots producing thousands of animations.
  • Biovision
    Motion Capture Manager
    Biovision May 1993 - Jun 1997
    Managed several teams of motion capture technicians and animators. Managed client relations while delivering thousands of animations for hundreds of projects.

Matthew Wynne Skills

Video Games Animation Character Animation Game Development Character Rigging Computer Games Rigging Project Management Game Design Motion Capture Mel Xbox 360 Management Outsourcing Management Scripting Project Planning Mobile Games Gameplay Team Management Pipeline Development Casual Games Ps3 Perforce Max Console Wii Xbox

Matthew Wynne Education Details

  • Georgetown University
    Georgetown University
    English Literature
  • Georgetown University
    Georgetown University
    Bachelor'S Degree

Frequently Asked Questions about Matthew Wynne

What company does Matthew Wynne work for?

Matthew Wynne works for Game Caviar

What is Matthew Wynne's role at the current company?

Matthew Wynne's current role is Vice President: Head of Operations.

What is Matthew Wynne's email address?

Matthew Wynne's email address is ma****@****son.com

What is Matthew Wynne's direct phone number?

Matthew Wynne's direct phone number is +141521*****

What schools did Matthew Wynne attend?

Matthew Wynne attended Georgetown University, Georgetown University.

What skills is Matthew Wynne known for?

Matthew Wynne has skills like Video Games, Animation, Character Animation, Game Development, Character Rigging, Computer Games, Rigging, Project Management, Game Design, Motion Capture, Mel, Xbox 360.

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