Matthew Wynne
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Matthew Wynne Email & Phone Number

Vice President: Head of Operations at Game Caviar
Location: San Francisco Bay Area, United States 9 work roles 2 schools
1 work email found @gamecaviar.com 3 phones found area 415 and 510 LinkedIn matched
✓ Verified July 2026 4 data sources Profile completeness 100%

Contact Signals · 1 work email · 3 phones

Work email m****@gamecaviar.com
Direct phone (415) ***-****
LinkedIn Profile matched
3 free lookups remaining · No credit card
Current company
Role
Vice President: Head of Operations
Location
San Francisco Bay Area, United States
Company size

Who is Matthew Wynne? Overview

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Quick answer

Matthew Wynne is listed as Vice President: Head of Operations at Game Caviar, a with 14 employees, based in San Francisco Bay Area, United States. AeroLeads shows a work email signal at gamecaviar.com, phone signal with area code 415, 510, and a matched LinkedIn profile for Matthew Wynne.

Matthew Wynne previously worked as Director, Program Management at Pearson and Director, Program Management at Voidalpha. Matthew Wynne holds Bachelor Of Arts - Ba, English Literature from Georgetown University.

Company email context

Email format at Game Caviar

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{first}@gamecaviar.com
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AeroLeads found 1 current-domain work email signal for Matthew Wynne. Compare company email patterns before reaching out.

Profile bio

About Matthew Wynne

Veteran Program Management and Operations leader with over 25 years of experience driving cross-functional teams and delivering high-impact results. Expertise in multiple development methodologies, process optimization, and strategic planning. Adept at leading geographically dispersed teams, managing large budgets, and fostering collaboration to achieve organizational goals. Certified Project Management Professional (PMP) with proven success optimizing workflows and enhancing team efficiency. Strong track record for delivering complex projects in scope, on time, and within budget.

Listed skills include Video Games, Animation, Character Animation, Game Development, and 23 others.

Current workplace

Matthew Wynne's current company

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Game Caviar
Game Caviar
Vice President: Head of Operations
California, United States
Website
Employees
14
AeroLeads page
9 roles

Matthew Wynne work experience

A career timeline built from the work history available for this profile.

Vice President: Head Of Operations

California, United States

Director, Program Management

London, Gb

Led a cross-disciplinary, Agile team of 170+ people across international time zones to integrate newly acquired educational technology with the Pearson ecosystem.• Notable Projects: hundreds of eText titles for Pearson+ | dozens of Interactive Labs | Primary Digital Authoring System for Higher Education division.• Achieved a 30% improvement in delivery time by defining and implementing program governance.• Operationalized development efforts for a geographically dispersed team, enabling it to triple in size over three years.• Implemented and oversaw communication strategies for reporting program status, risks, and changes, ensuring stakeholder alignment across six time zones.• Managed a team of six project and program managers, providing mentorship and oversight for dozens of projects.

Mar 2020 - May 2023

Director, Program Management

Voidalpha

Established cross-functional, Agile development teams to deliver projects ranging from DARPA initiatives to VR games.• Notable Projects: DARPA SC2 Interactive RF Visualizer | DARPA CGC Automated Cybersecurity Visualizer | Visualization Companion App - Google Wearable Technology | Archer E Bowman VR Game.• Took over two behind-schedule projects within my first year, saving six months on their projected schedules and enabling successful, on-time completion of both.• Drove a 50% improvement in development timelines and output efficiency by implementing tight planning and accountability measures for schedule adherence.• Cultivated relationships with internal and external stakeholders, fostering collaboration and enhancing the company’s reputation.

Jan 2016 - Mar 2020

Development Director At Maxis Emeryville Studio

Redwood City, Ca, Us

Built, coordinated, and motivated cross-disciplinary teams of 100+ people to deliver games for PC and mobile platforms, ensuring on-time delivery at the highest quality.• Notable Games: SimCity | SimCity Cities of Tomorrow | SimCity DLC sets.• Doubled team throughput and reduced project budget by 25% with process improvements.• Ensured stakeholder alignment on priorities and trade-offs by communicating regularly with executive leadership regarding project status, risks, and changes.• Forged and nurtured successful, collaborative partnerships with dozens of external vendors.• Exceeded content creation quantity goals by 50% without sacrificing quality through implementation of governance processes for 80 developers in nine locations.

Jul 2011 - May 2015

Art Department Manager & Technical Art Director

Total Immersion Software

Managed and developed people and processes for art and technical art departments that doubled in size over three years. Liaised between internal departments, managed client relations, and represented the company externally.• Notable Projects: High-Altitude Trainer | PTSD-Simulator | Micro-Expression Trainer | RCMP Anti-Terrorist Trainer | Future Immersive Training Environment | US Marines Mission Planner.• Increased team efficiency by 30% with establishment and implementation of asset creation pipelines, workflows, and tracking processes.• Achieved a 25% reduction in projected budget by managing and directing the creation of assets with external vendors.

Dec 2008 - Jul 2011

Technical Animation Consultant

Mwynne Consulting

Provided technical art direction, turning deficient teams into successful ones for diverse, high-profile computer graphics projects. Clients included THQ, 2K Sports, and Midway. Projects included AAA games, commercials, and music videos.• Notable Projects: SmackDown! vs. RAW, Saints Row, WWE WrestleMania, Wheelman, Music Videos, TV Commercials.• Tripled teams’ throughput by developing and implementing efficient, end-to-end animation pipelines.• Doubled teams’ efficiency by training artists and technical artists to use cutting-edge, industry-standard software.

Sep 2004 - Dec 2008

Co-Founder

415 Games, Inc.

Co-founded a startup mobile gaming company. Managed company operations and finances.

Aug 2005 - Jul 2008

Lead Character Technical Director

Redwood City, Ca, Us

Developed and maintained character animation pipelines and tools for several major game franchises.• Notable Games: Tiger Woods PGA Tour | Knockout Kings | March Madness | NASCAR | NCAA Football | James Bond 007 Nightfire | LAPD Future Cop.• Shipped more than twenty critically acclaimed and commercially successful PC and console game titles.• Planned and directed dozens of motion capture shoots producing thousands of animations.

Jun 1997 - Feb 2003

Motion Capture Manager

Biovision

Managed several teams of motion capture technicians and animators. Managed client relations while delivering thousands of animations for hundreds of projects.

May 1993 - Jun 1997
2 education records

Matthew Wynne education

Bachelor Of Arts - Ba, English Literature

Georgetown University

Bachelor'S Degree

Georgetown University
FAQ

Frequently asked questions about Matthew Wynne

Quick answers generated from the profile data available on this page.

What company does Matthew Wynne work for?

Matthew Wynne works for Game Caviar.

What is Matthew Wynne's role at Game Caviar?

Matthew Wynne is listed as Vice President: Head of Operations at Game Caviar.

What is Matthew Wynne's email address?

AeroLeads has found 1 work email signal at @gamecaviar.com for Matthew Wynne at Game Caviar.

What is Matthew Wynne's phone number?

AeroLeads has found 3 phone signal(s) with area code 415, 510 for Matthew Wynne at Game Caviar.

Where is Matthew Wynne based?

Matthew Wynne is based in San Francisco Bay Area, United States while working with Game Caviar.

What companies has Matthew Wynne worked for?

Matthew Wynne has worked for Game Caviar, Pearson, Voidalpha, Electronic Arts, and Total Immersion Software.

How can I contact Matthew Wynne?

You can use AeroLeads to view verified contact signals for Matthew Wynne at Game Caviar, including work email, phone, and LinkedIn data when available.

What schools did Matthew Wynne attend?

Matthew Wynne holds Bachelor Of Arts - Ba, English Literature from Georgetown University.

What skills is Matthew Wynne known for?

Matthew Wynne is listed with skills including Video Games, Animation, Character Animation, Game Development, Character Rigging, Computer Games, Rigging, and Project Management.

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