Matthieu Nollet

Matthieu Nollet Email and Phone Number

QA Analyst @ Ubisoft Paris Studio
Versailles, FR
Matthieu Nollet's Location
Versailles, Île-de-France, France, France
About Matthieu Nollet

Currently working as QA Analyst at Ubisoft on a new AAA title

Matthieu Nollet's Current Company Details
Ubisoft Paris Studio

Ubisoft Paris Studio

View
QA Analyst
Versailles, FR
Website:
ubisoftgroup.com
Employees:
21976
Matthieu Nollet Work Experience Details
  • Ubisoft Paris Studio
    Qa Analyst
    Ubisoft Paris Studio
    Versailles, Fr
  • Ubisoft Paris Studio
    Qa Analyst
    Ubisoft Paris Studio Nov 2022 - Present
    Paris, Île-De-France, France
    PROJECT: Star Wars Outlaws
  • Ubisoft Paris Studio
    Qa Analyst
    Ubisoft Paris Studio Jan 2022 - Oct 2022
    Paris, Île-De-France, France
    PROJECT: Skulls & BonesMISSION: World Building Support (Level Art, Design & Tech)
  • Ubisoft Paris Studio
    Qa Analyst
    Ubisoft Paris Studio Sep 2017 - Dec 2021
    Montreuil Area, France
    PROJECT: Ghost Recon BreakpointMISSION: World Building Support (Level Art, Design & Tech)TASKS► Be aware of anything related to my dedicated scope► Spot and report blocking and critical issues► Provide support and visibility to production team in order to improve their velocity► Validate sprints objectives and prevent regression► Provide JIRA support to production team► Raise warnings when a feature/a scope is at risk► Provide information, documentation and support to QC► Make the connection between production team and QC
  • Ubisoft Paris Studio
    Junior Level Designer
    Ubisoft Paris Studio Mar 2016 - Sep 2016
    Région De Montreuil, France
    PROJECT: Ghost Recon WildlandsOpen-World Tactical Multiplayer TPSMISSIONSince I was hired when GRW production phase started, most locations in the game were still placeholders, waiting to reach their high quality, final version. In collaboration with level artists, designers, QA & producers, I was in charge of the production, debug & polish of those open-world locations .TASKS► Design & rework of advanced/final Layouts for many open-world locations (outposts, camps, villages, city)► World building : cover density, terraformation, vegetation/rocks density (procedural), etc.► Work closely with Level Artists to ensure great balance between navigation flow/lisibility & visual quality► Work with Mission Designers to fit with mission needs/objectives for some main missions :"Carzita's Assistant", "El Yayo", "Killasisa Coca farm", "Freedom of Speech"► Level Design ingredients integration (multiple patrols, watch towers, mortars, VHC, etc.)► Location difficulty tweaking according to Rational Level Design guidelines► Management of NPCs for generic or specific uses (road helpers, activities, animations, etc.)► Work on "natural landing zones" : allowing & pulling players to land by chopper/boat in interest points ► Work on specific buildings: interior propsing & NPC layouts
  • Focus Home Interactive
    Qa Analyst
    Focus Home Interactive Feb 2016 - Mar 2016
    Région De Paris, France
    PROJECTS: Styx: Shards Of Darkness (Cyanide Studio), Space Hulk: Deathwing (Streum On Studio), Tour De France 2016 (Cyanide Studio)► Bug tracking (Mantis / OpenProject)► Functionality & quality reviews► Stress tests & Sanity checks
  • Cyanide
    Level Designer (Intern)
    Cyanide Jul 2015 - Dec 2015
    Région De Paris, France
    PROJECT: Styx: Shards Of DarknessOld-school stealth gameMISSIONSince I was hired when Styx's preproduction phase just ended, all levels in the game were still placeholders or simply to create from scratch. In collaboration with Environment Artists, I was in charge of the conception, production & debug of several levels.TASKS► Level layout & building: conception, production & debug of entire levels► Level Design ingredients integration (patrols, alarms, hideouts, etc.)► Mission Design scripting: use of internal tool to script objectives completion► Events & puzzles scripting: use of blueprints to create complex interactions inside levels► Conception & modelization of modules following gameplay constraints & guidelines► Set dressing, propsing & lighting
  • Dogteam (@ Supinfogame Rubika)
    Designer & Project Manager
    Dogteam (@ Supinfogame Rubika) Sep 2014 - Jun 2015
    (@ Supinfogame Rubika)
    Supinfogame students'​ team in charge of developing Dogfish :DESIGN► Gameplay mechanics and game content► Level design & building► Creation & implementation of sound design assetsMANAGEMENT► Team manager support (including 2 designers, 3 artists & 1 programmer)► Sound design external team management► Respect of the team's game intentions
  • High Five Factory
    Level Designer (Intern)
    High Five Factory Jun 2014 - Aug 2014
    Région De Paris, France
    Mobile game for core gamers on iOS & Android► Level layout & building► Gameplay elements implementation► Events & patrols scripting
  • (Bass Player)
    Semi-Professionnal Musician
    (Bass Player) Sep 2008 - Aug 2012
    France
    ► Live performance► Bass guitar teaching► Studio record
  • Chronodrive
    Order Specialist
    Chronodrive Jan 2011 - Jun 2012
    Hallennes-Lez-Haubourdin, France
  • Ikea Group
    Recovery Agent
    Ikea Group Oct 2010 - Nov 2010
    Lomme, France
  • Pizza Hut
    Waiter
    Pizza Hut Apr 2009 - May 2009
    Lomme, France

Matthieu Nollet Skills

Level Design Communication Game Design Project Management Sound Design Unity3d Ue4 Unreal Engine3 Video Games Game Scripting Sketchup Conception Des Niveaux De Jeu Conception De Jeux Game Mechanics

Matthieu Nollet Education Details

  • Edx
    Https://Courses.Edx.Org/Certificates/03659Cfa63394E56A5D9F5887Fe54376
  • Rubika
    Management & Game Design
  • High School (Marguerite De Flandre)
    High School (Marguerite De Flandre)
    The Equivalent Of A Levels In Germany
  • High School (Marguerite De Flandre)
    High School (Marguerite De Flandre)
    Economics & Social Sciences

Frequently Asked Questions about Matthieu Nollet

What company does Matthieu Nollet work for?

Matthieu Nollet works for Ubisoft Paris Studio

What is Matthieu Nollet's role at the current company?

Matthieu Nollet's current role is QA Analyst.

What schools did Matthieu Nollet attend?

Matthieu Nollet attended Edx, Rubika, Infocom - Université Lille 3, High School (Marguerite De Flandre), High School (Marguerite De Flandre).

What are some of Matthieu Nollet's interests?

Matthieu Nollet has interest in Drawing, Bass Guitar, Tarentino, Sci Fi Literature, Communication, Richard Morgan, Music Composition, Education, Self Development, Environment.

What skills is Matthieu Nollet known for?

Matthieu Nollet has skills like Level Design, Communication, Game Design, Project Management, Sound Design, Unity3d, Ue4, Unreal Engine3, Video Games, Game Scripting, Sketchup, Conception Des Niveaux De Jeu.

Who are Matthieu Nollet's colleagues?

Matthieu Nollet's colleagues are Rony Mathai, Dominick Echiverri, Mauricio Contreras, Jin Zhang, Olivier Crone, Johncarlo Figliuzzi, Tam Hoang.

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