Matt Knowles Email and Phone Number
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Currently a Lead Senior Software Engineer at Level Ex.Titles Released: - Wrestlemania XXI (XBox) - Fight Night Round 3 (PS2, Xbox, X360) - Def Jam: Icon (X360, PS3) - Tony Hawk: Ride (X360, PS3) - Tony Hawk: Shred (X360, PS3) - In Time - The Game (IOS, Android Unreleased) - Tony Hawk HD (X360 Arcade, PSN Network) - Umigo AR Math App ( IOS ) - WholeBrain ABC Puzzle ( IOS / Android )Specialties: - Unity Development - Tools - DevOps / Pipeline - Application Architecture - VR work with Steam VR, Vive, VRTKLanguages: - Expert level C# - Advanced C++ Experienced with but not primary languages: - Python - Javascript / HTML / CSS - SQL - Lua - HLSL / GLSL - JavaGame Engines - Unity (3 to Latest) - Unreal 3 - custom built in-house engines. Management - Ability to drive and manage studio wide features / solutions / teams / technical management. - Have managed teams sized from 3 (one department) to 25 engineers (full studio). Systems - Cameras - Input gesture systems (Tony Hawk Board) - Gameplay/AI - Replays - Audio - Commentary - Cinematics/cutscenes - Many development tools - Particle systems - Visibility culling - Automated TestingTeaching - Technical Teaching, at college and corporate level - Developed course ware for Sun Microsystems Training - Developed 2 year C++ / Game Development program at Flashpoint - 3 month Javascript/HTML5/CSS/JQuery class section.Cloud Services Azure - App Services, Blob Storage, DevOps / Pipelines, Insights AWS - Implemented a wide variety of services / solutions using AWS tech stackWeb/Backend ASP.NET, SQL Server, Javascript, HTML, CSS, PHP, MySQL, Joomla, Wordpress, WAMP, PayPal API's, Community Builder. WebRTC, NodeJS, Typescript
Level Ex, Inc.
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Lead Senior Software EngineerLevel Ex, Inc. Apr 2020 - PresentChicago, Illinois, Us -
Lead Game EngineerIncontext Solutions Jan 2015 - Mar 2020Chicago, Il, Ushttps://www.incontextsolutions.com/SMX is a platform used in the Retail / CPG (Consumer Packaged Goods) space for consumer space visualization, testing and virtual shopping research. Worked for 3 years on the original Shopper MX (SMX) then moved on to creating the new platform SMX2Managed team of 5 to 8 for 2 years, responsible for working with product, QA and driving release of builds. Also, managed career development, 1 on 1's and vetting / phone screens / interviews of new hires. Unity and .NET tech stack was used to create the SMX platform. === SMX2 Very proud of the work of the team. Replaced nearly 6 years of legacy tools with a new platform built from scratch within 2 years.- N tiered platform Website, Azure Serices, DB, Application Launcher, Unity Standalone Application- My role: Principal Architect / Developer- Used Dependency Injection (Autofac) to support 5 application modes - Store Visualization / Editing - Research - Benchmarking - Video Generation - VR Store Navigation- Platform supported networked communication between clients for multiple users to be in the same environment together- Built Automation Test Framework on top of GameDriver API. Run +150 automation tests the simulate a user using and testing the application Replaced 80% of the manual click tests with automation tests -
Software EngineerBranchfire Aug 2013 - Nov 2014Chicago, Il, UsI was responsible for the Windows 8 Store application for Branchfire's new application Folia. Folia is a N tier cross platform application (Mac/IOS/Android/Windows 8). Folia has a core component written in C++ which communicates with the server and manages the platform independent data. The core also communicates with the client application using a REST-ful api. The Windows8 side consisted of a bridge project (C++/CX) and UI project(C#/XAML) used the MVVM pattern.- MVVM- Multi-threaded / Asynchronous programming - Custom UI controls/views - Touch screen UI interaction- C#, XAML, C++/CX- Porting native Win32 libraries to support Win8 requirements / API Changes- Contracts- Sharing support- App Lifecycle -
Owner / Co-FounderFocus Bridge Media Llc Aug 2010 - Nov 2013http://focusbridgemedia.com/Small incubator company for personal projects working with my business partner. Largest to date was Wishes Work (http://www.wisheswork.com/) a crowd funding platform to help various people fulfill their goals.Others are smaller projects like Crayon Thief Press (http://crayonthief.com/).
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Associate Chair, Game & Interactive MediaTribeca Flashpoint Media Arts Academy Feb 2013 - Aug 2013Chicago, Illinois, Us -
FacultyTribeca Flashpoint Media Arts Academy Apr 2012 - Aug 2013Chicago, Illinois, UsResponsible for the Programming Game Development curriculum at Flashpoint. Have created a series of new C++ based classes for the programming track. Have written smaller class sections on Javascript, HTML5, CSS and JQuery. -
Technical Director / EngineerRobomodo Dec 2009 - Apr 2012Chicago, Il, UsLead a team of 25+ to complete Tony Hawk Shred. Worked on In Time IOS title for New Regency developed in UDK.Worked on Tony Hawk HD XBox Arcade and PSN in UDK, replays, gameplay, cameras. -
Lead Gameplay EngineerRobomodo Jan 2008 - Dec 2009Chicago, Il, UsManaged small team to drive and complete the gameplay functionality for Tony Hawk Ride. One of primary developers behind Tony Hawk Ride board. Developed the gesture system that drove the board input, cameras, gameplay, lua scripting and support tools. -
Technical DirectorEa Chicago Oct 2007 - Nov 2007Redwood City, Ca, UsTD for the newly started Wii Marvel Game. -
Content Solution LeadEa Chicago Jan 2006 - Oct 2007Redwood City, Ca, UsContent Solutions was our Tools department. The difference from most tools teams was we created end to end solutions. Tools, pipelines/workflows to runtime solutions. Managed varied sized team from 3 to 15 people. Developing many different tools as needed over two different projects. I lead and designed the Buildings With Bass feature of Def Jam Icon which was an N-Tiered based system utilizing 3 different tools, a build pipeline and a runtime element to drive the functionality in engine. EA patented the technology. -
ProgrammerEa Chicago May 2005 - Jan 2006Redwood City, Ca, UsWorked on audio/commentary systems and cameras / replays. -
ProgrammerStudio Gigante Jun 2003 - May 2005UsWore many different hats, particles, tools, cameras, commentary system and helped out in many different areas. -
Training Instructor - Level 2Sun Microsystems Jun 2000 - Aug 2001Palo Alto, Ca, Us* Certified Java instructor teaching Java fundamentals (syntax, I/O, Collections, AWT, Swing), JavaBeans , JDBC, Servlets, JSP, OOAD, UML, XML, JavaScript (Client/Server). * Sun Certified Java2 Programmer. 11/00 -
Technical InstructorEd Learning Systems Dec 1999 - Jun 2000* Teaching classes in Java at basic and intermediate level, OOP, C Basics, Unix fundamentals * Developed a five day custom Java lab, and two day Unix scripting class.
Matt Knowles Skills
Matt Knowles Education Details
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University Of Illinois Urbana-Champaign -
Full Sail UniversityGame Development
Frequently Asked Questions about Matt Knowles
What company does Matt Knowles work for?
Matt Knowles works for Level Ex, Inc.
What is Matt Knowles's role at the current company?
Matt Knowles's current role is Veteran Game Engineer, Architect, Shipped AAA titles, VR, AR and Mobile Experience.
What is Matt Knowles's email address?
Matt Knowles's email address is ma****@****ons.com
What is Matt Knowles's direct phone number?
Matt Knowles's direct phone number is +131246*****
What schools did Matt Knowles attend?
Matt Knowles attended University Of Illinois Urbana-Champaign, Full Sail University.
What skills is Matt Knowles known for?
Matt Knowles has skills like Game Development, Xbox 360, Video Games, Ps3, Gameplay, Unreal Engine 3, Game Programming, Game Design, Unity3d, Perforce, C#, Lua.
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