Matthew Maclaurin Email and Phone Number
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Artistic expression is the core motivating force of my career, and code is my favorite tool. Everything I've done proceeds from there: VP of design for PS5 console & launch; 2x founder with public exit; inventor with 70+ patents and a creative with awards across film(Lawnmower Man), gaming (PS5, Cyan), & technology. Planet scale experience leading and making games, operating systems, large-scale services, and game consoles. VP at PlayStation and Indeed, Sr Director at Microsoft, eBay, Nest, and Meta. Founder at Mediax (1994) and Mythogenic (2024.)AI is incredibly important. We are a wave 2 AI startup in that:- we couple AI with extremely deep non-AI expertise (game dev & design)- we are primarily focused on consumer end-product rather than middleware- our eventual middleware offering targets the future customer of game dev, not the pastAt Mythogenic we think that AI is important but only one aspect of a studio's operation. We also believe that the most productive avenue for AI in gaming is on the technical side rather than the creative. While AI does has obvious benefits for creative roles, the upside in code is bigger. There are some really interesting and powerful ways that AI can instead take on engineering burden, giving each designer their own engineering team with a user interface that is rational, simple, and powerful. Like many things in AI, it's coming faster than you think.It's early days, we have fonts to pick and screens to capture. Stay tuned.
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Ceo, Designer, EngineerMythogenic Sep 2024 - PresentMythogenic is a new game studio developing original IP alongside a heavily procedural design platform. We believe: a) traditional art skills have never been more important for gaming b) code is a novel art form with profound ongoing implications for the creative process c) the core challenge of the modern studio is to maintain artistic integrity while harnessing the full power of modern technology. With veteran leadership from Apple, Meta, Google, Microsoft, and others, we believe digital entertainment will be dominated by small, deeply artistic teams operating in a fluid technology stack centered on the human creative process. We’d love to hear from you. -
R&D Principal Software EngineerBeliever Company Llc Jun 2023 - Sep 2024As the initial R&D team member, I developed numerous prototypes and production systems including LLM-driven level generation, custom diffusion models for (eventual) in-house art style; physics-driven combat animations; procedural foliage, architecture, gameplay authoring, and terrain generation using Procedural Content Generation; UI treatments for mapping and character location; integrated natural language console in unreal for level modification; numerous tests for NPC technology for narrative and rpg-style game. Had a wonderful time at this small startup and I'm sure you'll hear more from them in the future, they have some strong folks, pretty solid backing and some novel ideas about design and production management.
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Group Product Manager, Power Apps FrontlineMicrosoft May 2021 - Jun 2023Redmond, Washington, UsProduct owner for the Power Apps Mobile platform. Incubated new fully-native UI stack (now shipping.) Incubated and shipped Power Apps Cards, a modular UI architecture ideal for generative ai applications in Teams. Worked weekly with C-level and VP-level customers at Siemens, Chevron, US Army, and others. -
Vice President, Product DesignPlaystation Oct 2019 - May 2021San Mateo, California, UsExecutive responsible for organization (100+) that designs and delivers all PlayStation User Interface: PS5 console, PS4 console, PlayStation.com, PlayStation mobile app (iOS and Android,) other apps, and developer ecosystem. PS5 set the record for fast-selling hardware platform for all time in its first months of launch. -
Director Of Product DesignFacebook Sep 2018 - Aug 2019Responsible for organization (100+) delivering product design for News Feed, Stories, all Creative Tools, Integrity, Relevance, and Sharing. Brought Stories past 500,000,000 daily users, and delivered first growth in organic sharing in four years. -
Vp DesignIndeed.Com Jan 2017 - Sep 2018Austin, Texas, UsBuilt global design team (150+) responsible for all of Indeed's product design across all segments (jobseeker, employer) and locales. Grew design team from 23 to 160+, recruiting directors, researchers, writers, artists, and quantitative analysts at our Seattle, Austin, Tokyo, and San Francisco studios. -
Ux DirectorNest Labs Oct 2015 - Dec 2016Managed design team for all nest hardware product UI and app UI across smart home, security, and smart camera product lines. -
Sr Director, DesignEbay Aug 2014 - Oct 2015San Jose, Ca, UsLed design of eBay global design system. Built interdisciplinary design lab to drive evolution of eBay's UI technical stack. -
Senior Director, Local Commerce Design And Epic Design LabEbay Jun 2011 - Aug 2014San Jose, Ca, UsDrove new intellectual property generation across eBay portfolio. Products and patents in retail / omnichannel, mobile UI, local delivery, and major brand projects with Kate Spade, et. al. -
Portfolio Director, Microsoft Game StudiosMicrosoft Jan 2011 - Jun 2011Redmond, Washington, UsResponsible for sourcing, negotiating, acquiring, and green-lighting process for overall title portfolio. -
Ux Director Fuse Labs RedmondMicrosoft Jun 2007 - Jan 2011Redmond, Washington, UsLed cross-discipline UI team delivering design, UX program management, UX engineering and UER across multiple internal (innovation) and public-facing products. -
Group Program Manager Windows DesignMicrosoft Jan 2005 - Jun 2007Redmond, Washington, UsManaged strategic team tackling UI improvement and innovation across windows. Multiple patents shipped in Windows 7. -
Principal Ux PmMicrosoft Mar 2003 - Jan 2005Redmond, Washington, UsHands-on design and development of strategic prototypes. Worked across orgs to transfer innovations to multiple Microsoft product lines. 60+ patents. -
Avatar Team LeadCyan Worlds Jan 2001 - Mar 2003Mead, Wa, UsSenior engineer building animation and avatar system and manager of avatar design and animation team. -
Founder / CeoMediax Santa Cruz Mar 1993 - Jan 2001Early interactive agency spanning pre-internet interactive media to eventual dot-com exit. Clients: Apple, Capitol Records, New Line Cinema, N'Sync, Toshiba, EMI, Dow Jones, et al.
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Senior Engineer / ScientistApple Computer Feb 1988 - Mar 1993Cupertino, California, UsUX software engineer in MacOS and Newton divisions. Designed user interface and wrote UX code for the 1.0 Newton. Managed senior engineers; reported to the VP of Advanced Products. Wrote declarative UI language and framework for an embedded consumer device. Designed object-oriented graphics API, pen input model. Implemented scaleable, vector based desktop with simulated physics and animation for pen-based gestures. Low-level graphics integration and object model. Led a team of senior developers.Inventor and lead engineer for the GATE project, which used a high level representation of application behavior to automatically compare UI behavior across different OS versions and form factors. Used low-level system UI call interception to detect UI behavior. Recruited and staffed team of engineers to create core system, user interface semantic model representation, user interface layer and low-level system call interception modules.
Matthew Maclaurin Skills
Matthew Maclaurin Education Details
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University Of California, Berkeley, Haas School Of BusinessDesign And Innovation Management -
University Of California, Santa CruzFine Art
Frequently Asked Questions about Matthew Maclaurin
What company does Matthew Maclaurin work for?
Matthew Maclaurin works for Mythogenic
What is Matthew Maclaurin's role at the current company?
Matthew Maclaurin's current role is Founder @ Mythogenic | building a modern game studio.
What is Matthew Maclaurin's email address?
Matthew Maclaurin's email address is ma****@****est.com
What is Matthew Maclaurin's direct phone number?
Matthew Maclaurin's direct phone number is +164645*****
What schools did Matthew Maclaurin attend?
Matthew Maclaurin attended University Of California, Berkeley, Haas School Of Business, University Of California, Santa Cruz.
What are some of Matthew Maclaurin's interests?
Matthew Maclaurin has interest in Education, Environment.
What skills is Matthew Maclaurin known for?
Matthew Maclaurin has skills like User Experience, User Interface, Html 5, User Experience Design, Experience Design, Game Design, Usability Testing, Interaction Design, Javascript, Game Development, Project Management, Mobile Applications.
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