Matthew Maclaurin
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Matthew Maclaurin Email & Phone Number

Founder @ Mythogenic | building a modern game studio at Mythogenic
Location: San Francisco, California, United States 16 work roles 2 schools
1 work email found @nest.com 3 phones found area 646 and 203 LinkedIn matched
✓ Verified Jul 2026 4 data sources Profile completeness 100%

Contact Signals · 1 work email · 3 phones

Work email m****@nest.com
Direct phone (646) ***-****
LinkedIn Profile matched
3 free lookups remaining · No credit card
Current company
Role
Founder @ Mythogenic | building a modern game studio
Location
San Francisco, California, United States

Who is Matthew Maclaurin? Overview

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Quick answer

Matthew Maclaurin is listed as Founder @ Mythogenic | building a modern game studio at Mythogenic, based in San Francisco, California, United States. AeroLeads shows a work email signal at nest.com, phone signal with area code 646, 203, and a matched LinkedIn profile for Matthew Maclaurin.

Matthew Maclaurin previously worked as ceo, designer, engineer at Mythogenic and R&D Principal Software Engineer at Believer Company Llc. Matthew Maclaurin holds Master Of Business Administration (Mba), Design And Innovation Management from University Of California, Berkeley, Haas School Of Business.

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Email format at Mythogenic

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*@nest.com
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Profile bio

About Matthew Maclaurin

Artistic expression is the core motivating force of my career, and code is my favorite tool. Everything I've done proceeds from there: VP of design for PS5 console & launch; 2x founder with public exit; inventor with 70+ patents and a creative with awards across film(Lawnmower Man), gaming (PS5, Cyan), & technology. Planet scale experience leading and making games, operating systems, large-scale services, and game consoles. VP at PlayStation and Indeed, Sr Director at Microsoft, eBay, Nest, and Meta. Founder at Mediax (1994) and Mythogenic (2024.)AI is incredibly important. We are a wave 2 AI startup in that:- we couple AI with extremely deep non-AI expertise (game dev & design)- we are primarily focused on consumer end-product rather than middleware- our eventual middleware offering targets the future customer of game dev, not the pastAt Mythogenic we think that AI is important but only one aspect of a studio's operation. We also believe that the most productive avenue for AI in gaming is on the technical side rather than the creative. While AI does has obvious benefits for creative roles, the upside in code is bigger. There are some really interesting and powerful ways that AI can instead take on engineering burden, giving each designer their own engineering team with a user interface that is rational, simple, and powerful. Like many things in AI, it's coming faster than you think.It's early days, we have fonts to pick and screens to capture. Stay tuned.

Listed skills include User Experience, User Interface, Html 5, User Experience Design, and 46 others.

Current workplace

Matthew Maclaurin's current company

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Mythogenic
Mythogenic
Founder @ Mythogenic | building a modern game studio
AeroLeads page
16 roles

Matthew Maclaurin work experience

A career timeline built from the work history available for this profile.

Ceo, Designer, Engineer

Current

Mythogenic is a new game studio developing original IP alongside a heavily procedural design platform. We believe: a) traditional art skills have never been more important for gaming b) code is a novel art form with profound ongoing implications for the creative process c) the core challenge of the modern studio is to maintain artistic integrity while harnessing the full power of modern technology. With veteran leadership from Apple, Meta, Google, Microsoft, and others, we believe digital entertainment will be dominated by small, deeply artistic teams operating in a fluid technology stack centered on the human creative process. We’d love to hear from you.

Sep 2024 - Present

R&D Principal Software Engineer

Believer Company Llc

As the initial R&D team member, I developed numerous prototypes and production systems including LLM-driven level generation, custom diffusion models for (eventual) in-house art style; physics-driven combat animations; procedural foliage, architecture, gameplay authoring, and terrain generation using Procedural Content Generation; UI treatments for mapping and character location; integrated natural language console in unreal for level modification; numerous tests for NPC technology for narrative and rpg-style game. Had a wonderful time at this small startup and I'm sure you'll hear more from them in the future, they have some strong folks, pretty solid backing and some novel ideas about design and production management.

Jun 2023 - Sep 2024

Group Product Manager, Power Apps Frontline

Redmond, Washington, Us

Product owner for the Power Apps Mobile platform. Incubated new fully-native UI stack (now shipping.) Incubated and shipped Power Apps Cards, a modular UI architecture ideal for generative ai applications in Teams. Worked weekly with C-level and VP-level customers at Siemens, Chevron, US Army, and others.

May 2021 - Jun 2023

Vice President, Product Design

San Mateo, California, Us

Executive responsible for organization (100+) that designs and delivers all PlayStation User Interface: PS5 console, PS4 console, PlayStation.com, PlayStation mobile app (iOS and Android,) other apps, and developer ecosystem. PS5 set the record for fast-selling hardware platform for all time in its first months of launch.

Oct 2019 - May 2021

Director Of Product Design

Responsible for organization (100+) delivering product design for News Feed, Stories, all Creative Tools, Integrity, Relevance, and Sharing. Brought Stories past 500,000,000 daily users, and delivered first growth in organic sharing in four years.

Sep 2018 - Aug 2019

Vp Design

Austin, Texas, Us

Built global design team (150+) responsible for all of Indeed's product design across all segments (jobseeker, employer) and locales. Grew design team from 23 to 160+, recruiting directors, researchers, writers, artists, and quantitative analysts at our Seattle, Austin, Tokyo, and San Francisco studios.

Jan 2017 - Sep 2018

Ux Director

Managed design team for all nest hardware product UI and app UI across smart home, security, and smart camera product lines.

Oct 2015 - Dec 2016

Sr Director, Design

San Jose, Ca, Us

Led design of eBay global design system. Built interdisciplinary design lab to drive evolution of eBay's UI technical stack.

Aug 2014 - Oct 2015

Senior Director, Local Commerce Design And Epic Design Lab

San Jose, Ca, Us

Drove new intellectual property generation across eBay portfolio. Products and patents in retail / omnichannel, mobile UI, local delivery, and major brand projects with Kate Spade, et. al.

Jun 2011 - Aug 2014

Portfolio Director, Microsoft Game Studios

Redmond, Washington, Us

Responsible for sourcing, negotiating, acquiring, and green-lighting process for overall title portfolio.

Jan 2011 - Jun 2011

Ux Director Fuse Labs Redmond

Redmond, Washington, Us

Led cross-discipline UI team delivering design, UX program management, UX engineering and UER across multiple internal (innovation) and public-facing products.

Jun 2007 - Jan 2011

Group Program Manager Windows Design

Redmond, Washington, Us

Managed strategic team tackling UI improvement and innovation across windows. Multiple patents shipped in Windows 7.

Jan 2005 - Jun 2007

Principal Ux Pm

Redmond, Washington, Us

Hands-on design and development of strategic prototypes. Worked across orgs to transfer innovations to multiple Microsoft product lines. 60+ patents.

Mar 2003 - Jan 2005

Avatar Team Lead

Mead, Wa, Us

Senior engineer building animation and avatar system and manager of avatar design and animation team.

Jan 2001 - Mar 2003

Founder / Ceo

Mediax Santa Cruz

Early interactive agency spanning pre-internet interactive media to eventual dot-com exit. Clients: Apple, Capitol Records, New Line Cinema, N'Sync, Toshiba, EMI, Dow Jones, et al.

Mar 1993 - Jan 2001

Senior Engineer / Scientist

Cupertino, California, Us

UX software engineer in MacOS and Newton divisions. Designed user interface and wrote UX code for the 1.0 Newton. Managed senior engineers; reported to the VP of Advanced Products. Wrote declarative UI language and framework for an embedded consumer device. Designed object-oriented graphics API, pen input model. Implemented scaleable, vector based desktop with simulated physics and animation for pen-based gestures. Low-level graphics integration and object model. Led a team of senior developers.Inventor and lead engineer for the GATE project, which used a high level representation of application behavior to automatically compare UI behavior across different OS versions and form factors. Used low-level system UI call interception to detect UI behavior. Recruited and staffed team of engineers to create core system, user interface semantic model representation, user interface layer and low-level system call interception modules.

Feb 1988 - Mar 1993
2 education records

Matthew Maclaurin education

Master Of Business Administration (Mba), Design And Innovation Management

University Of California, Berkeley, Haas School Of Business

Computer Science, Fine Art

University Of California, Santa Cruz
FAQ

Frequently asked questions about Matthew Maclaurin

Quick answers generated from the profile data available on this page.

What company does Matthew Maclaurin work for?

Matthew Maclaurin works for Mythogenic.

What is Matthew Maclaurin's role at Mythogenic?

Matthew Maclaurin is listed as Founder @ Mythogenic | building a modern game studio at Mythogenic.

What is Matthew Maclaurin's email address?

AeroLeads has found 1 work email signal at @nest.com for Matthew Maclaurin at Mythogenic.

What is Matthew Maclaurin's phone number?

AeroLeads has found 3 phone signal(s) with area code 646, 203 for Matthew Maclaurin at Mythogenic.

Where is Matthew Maclaurin based?

Matthew Maclaurin is based in San Francisco, California, United States while working with Mythogenic.

What companies has Matthew Maclaurin worked for?

Matthew Maclaurin has worked for Mythogenic, Believer Company Llc, Microsoft, Playstation, and Facebook.

How can I contact Matthew Maclaurin?

You can use AeroLeads to view verified contact signals for Matthew Maclaurin at Mythogenic, including work email, phone, and LinkedIn data when available.

What schools did Matthew Maclaurin attend?

Matthew Maclaurin holds Master Of Business Administration (Mba), Design And Innovation Management from University Of California, Berkeley, Haas School Of Business.

What skills is Matthew Maclaurin known for?

Matthew Maclaurin is listed with skills including User Experience, User Interface, Html 5, User Experience Design, Experience Design, Game Design, Usability Testing, and Interaction Design.

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