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Tech pioneer in mobile product & analytics, surveying frontiers in machine learning and data engineering.Major interests in behavioral data, natural language processing, database and model optimization, and making data both usable and useful for everyone.
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Data And Product ScientistSnap Inc.San Francisco, Ca, Us -
Data/Product ScientistSnap Inc. Jun 2021 - PresentSanta Monica, California, Us -
Director Of Product ManagementJam City Jul 2016 - Sep 2019Culver City, California, Us• Developed and owned Google BigQuery cloud analytics infrastructure for game Harry Potter: Hogwarts Mystery (#1 Free iOS, Google Play) and its petabyte-level data needs• Designed, implemented, and presented Tableau visualizations to support product decision-making from soft launch through live support, grossing >$X00M in lifetime revenue• Presented biweekly game health summaries and feature deep-dives to C-suite executive team• Optimized SQL query performance 2-700x over existing titles to support millions of daily users• Migrated terabytes of data between studio (BigQuery) and corporate (Databricks) warehouses to bridge company-wide data access and enable analyses with PySpark and AutoML• Created and managed a continuous A/B testing roadmap, introducing bootstrapping and Bayesian analysis to enable previously-infeasible game economy tests, yielding 25% higher per-user revenue• Evangelized analytics toolset with its capabilities and impact potential, onboarding cross-functional team members in art, engineering, design, et al.• Developed and presented specifications for gameplay features, app infrastructure, and logging, from team inception as first product and data stakeholder through to product launch as company’s flagship title -
Director Of Product ManagementTinyco, A Jam City Company Nov 2015 - Jun 2016• Led product development and analysis efforts for two mobile gaming apps collectively grossing >$X00M (Family Guy: The Quest for Stuff, 2014; Tiny Monsters, 2012), ultimately resulting in successful company acquisition• Devised logging specifications along with designs for core app engagement, international growth, and new features, establishing studio best practices in nascent mobile gaming industry• Employed self-taught SQL and Tableau skills to develop and deliver biweekly product analyticspresentations on company’s primary revenue-earning products• Mentored recent-grad employees in product and data functions, growing their ability to meaningfully contribute in development and analysis initiatives and ultimately lead game teams of their own• Advised across company portfolio on analytics infrastructure, A/B experimentation, and design
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Lead Product ManagerTinyco, A Jam City Company May 2013 - Nov 2015
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Product ManagerTinyco, A Jam City Company Feb 2012 - May 2013
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Associate Product ManagerTinyco, A Jam City Company Apr 2011 - Jan 2012
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User Relations AssociateStorm8 Feb 2010 - Apr 2011San Mateo, California, UsLiaison between a mobile development startup producing iTunes Top-10 social games and their over ten million players.• Collected and analyzed usage data to identify product concerns on Android and iOS (iPhone, iPod, and iPad); presented findings and potential solutions to executives for consideration in development roadmap• Managed social media channels for engagement, feedback, and support; represented developers’ voice to community• Proposed and executed rollout of Zendesk, an SaaS-based feedback management system; increased tracking, efficiency, and automation for user communications as player base tripled -
Virtual Interaction InternSeriosity Apr 2008 - Sep 2008Palo Alto, California, UsMember of a technology startup team whose work on virtual interaction and the workplace was featured by the Harvard Business Review.• Advised researchers Byron Reeves and Leighton Read on cutting-edge developments in the virtual world and social game space; content formed basis for chapters in Total Engagement, leading book on gamification in the workplace• Edited client-facing publication materials and managed company’s social media presence• Developed Camp Seriosity, a management course introducing game-derived principles for effective teamwork; program conducted at over a dozen Fortune 500 companies -
Natural Language Technology Visiting ResearcherPalo Alto Research Center Jun 2007 - Sep 2007Palo Alto, California, UsDeveloper of linguistic systems which “understand” English text by transforming it into logical statements.• Designed recognition mechanisms for paraphrases and implications with award-winning scholar Lauri Karttunen -
Usability AnalystGlaxosmithkline Jun 2006 - Aug 2006Brentford, Middlesex, GbResearcher for web marketing materials in the pharmaceutical industry.• Developed usability tests, conducted Omniture web analytics, and prepared marketing-facing presentations on web usability principles
Matt Paden Skills
Matt Paden Education Details
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Stanford UniversityModern Languages Minor (Japanese And Mandarin)
Frequently Asked Questions about Matt Paden
What company does Matt Paden work for?
Matt Paden works for Snap Inc.
What is Matt Paden's role at the current company?
Matt Paden's current role is Data and Product Scientist.
What is Matt Paden's email address?
Matt Paden's email address is mj****@****ail.com
What is Matt Paden's direct phone number?
Matt Paden's direct phone number is +121353*****
What schools did Matt Paden attend?
Matt Paden attended Stanford University.
What are some of Matt Paden's interests?
Matt Paden has interest in Mmorpgs, Interaction Design, Korean Pop, Cognitive Psychology, Consumer Electronics, Phonetics, Speech Interfaces.
What skills is Matt Paden known for?
Matt Paden has skills like Mobile Applications, Mobile Devices, Mobile Games, Product Management, Monetization, User Experience, User Interface Design, Social Games, Game Development, Analytics, Android, Start Ups.
Who are Matt Paden's colleagues?
Matt Paden's colleagues are Pranay Arora, Chris Lewis, Alice K., Jamie Ghazaii, Manuel Sandoval, Jun Lu, Meredith Ives.
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