Matt R. Email & Phone Number
@apple.com
2 phones found area 408
LinkedIn matched
Who is Matt R.? Overview
A concise factual answer block for searchers comparing this professional profile.
Matt R. is listed as Learn. Build. Mentor. Repeat. at Apple, based in United States. AeroLeads shows a work email signal at apple.com, phone signal with area code 408, and a matched LinkedIn profile for Matt R..
Matt R. previously worked as Innovator at Apple and Advisory Committee Member at Xds Advisory Committee. Matt R. holds Bs Computer Science, Computer Graphics W/Focus On Technical & Spatial Animation from Purdue University.
Email format at Apple
This section adds company-level context without repeating Matt R.'s masked contact details.
AeroLeads found 1 current-domain work email signal for Matt R.. Compare company email patterns before reaching out.
About Matt R.
Proven leader with 15+ years’ experience across fast paced videogame, entertainment, tech, and software industries. Able to pivot to respond to new trends and ever-changing direction. Actively managed small to large creative and technical teams through change to success across multiple studios, projects, and disciplines. Core Strengths • Strong Leadership, Unified Teamwork, an Infectious Positive Attitude, and Resiliency are my tenants• Empathetic Cross Functional Team Manager with Excellent Communications Skills• Content & Technical Outsource Management Full Stack: Strategic Development, Vendor Selection, Rate Negotiation, Contract Creation, Budgeting and Reporting, Production & Quality Review, Efficient Tool Creation & Process Automation, Content Setup & Ingestion, all to Final Customer Delivery • Pipeline and Python Tools Creation, Maintenance, Support of new or existing tool workflows• Infrastructure Strategy & Evaluation, Purchase and Implementation of Technology Solutions to support Growth while maximizing efficient team workflows • Agile Production Management experience managing several large Globally Distributed teams working on multiple projects in Hansoft, JIRA, Ftrack, Tactic and more
Listed skills include Video Games, Game Development, Texturing, Maya, and 17 others.
Matt R.'s current company
Company context helps verify the profile and gives searchers a useful next step.
Matt R. work experience
A career timeline built from the work history available for this profile.
Advisory Committee Member
The XDS Advisory Committee was formed with the intent to employ subject matter experts in the area of external development to shape and develop the External Development Summit for the games industry.● Peer reviewed and mentored presenter decks, led technical round table discussions, and performed hosting duties
Art Director, Game Of Thrones Mobile
● Actively managed large global AAA mobile Art teams consisting of Concept, Animation, VFX, 3D Environments, Characters, and UI teams. Was responsible for managing 1M project art budget● Led reviews with art, design, and engineering teams to communicate overall art aesthetic and vision● Communicated upcoming art milestones and art vision to our internal marketing, publishing, and UI/UX teams● Provided external art vendor guidance ensuring accurate and detailed direction for environment and character production● Managed internal artists through change from MMO production to a faster paced mobile art environment● Revised UI/UX workflows for more efficient review and approvals process
Lead Technical Artist, Outsource Content Art
● Provided art functionality, consistency, performance metrics, game scripting, R&D, production planning, and integration support for all WB Boston Games● Delivered AAA quality art through maintenance of technical and aesthetic standards for all of Turbine's game projects● Enhanced workflows & communications of the creative studio and Turbine's multiple franchise directors● Initiated and managed outsource contracts with multiple external vendors● Managed, trained and mentored a multi-disciplinary junior art team at the studio to success● Supported fulltime Production, Concept, and Technical Art teams with integration, training, builds, & tools● Certified SCRUM Master● Credits | Lead Artist, Outsource & Technical Content Art● DC - Infinite Crisis (2014), Lord of the Rings: Online™ (2007), Mines of Moria™ (2008), Siege of Mirkwood™ (2009), Rise of Isengard™ (2011), Riders of Rohan™ (2012), Dungeons & Dragons: Online, MotU (2012), Helm's Deep™ (2013)
Adjunct Faculty
● Mentor and advise and critique students with their portfolio projects for Advanced Seminar in Game Art and Animation.
Technical Director I
● Created simple pipelines and tools to support the art, animation and cinematic teams’ ideas.● Researched cinematic camera techniques to blur the line between visual storytelling and gameplay.● Researched, mentored, and disseminated information to establish a healthy and collaborative environment.● Assisted with exporter framework, animation and environment tools.● Implemented cinematic pipeline with Unreal and Maya matinee stages including import & export, camera animation clip library, and created imposter tools to deal with large scene files.● Credits | Art Technical Director | Star Wars: 1313 | Battlefront (Trigger) | Force Unleashed
Technical Artist
● Evaluated, implemented, and integrated Havok animation and destruction packages● Researched and developed shading tech/direct3D● Automation of tasks through MEL/Python● Established training documentation & video tutorials, mentored external studios to success● Managed outsourcing review pipeline, created packages, handled art reviews, and quality review tools● Credits | Technical Artist | Lord of the Rings Online™, Dungeons & Dragons: Online™, Unannounced Console Project
Technical Artist
● Utilized Gas Powered Games Dungeon Siege Engine recreating Ultima 5● Painted all inventory sprites & icons for use in inventory selection boxes● Created UI/UX icon elements, character portraits and power ups● Created particles & VFX for spells & weapon enchantments● Modeled & textured items, buildings and characters for in-game use● Implemented custom doors for building use – “first time accomplished in a DS mod”● Credits | Technical Artist | Ultima V: Lazarus, a Dungeon Siege Mod
Technical Artist
● Created 2D & 3D animations, models and illustrations for instructional video training● Created complex organic and hard surface models in 3DSMax● Nonlinear editing on an Avid & use of Adobe After Effects for post● Operated cameras for video department of classroom lectures
Matt R. education
-
Purdue University
Frequently asked questions about Matt R.
Quick answers generated from the profile data available on this page.
What company does Matt R. work for?
Matt R. works for Apple.
What is Matt R.'s role at Apple?
Matt R. is listed as Learn. Build. Mentor. Repeat. at Apple.
What is Matt R.'s email address?
AeroLeads has found 1 work email signal at @apple.com for Matt R. at Apple.
What is Matt R.'s phone number?
AeroLeads has found 2 phone signal(s) with area code 408 for Matt R. at Apple.
Where is Matt R. based?
Matt R. is based in United States while working with Apple.
What companies has Matt R. worked for?
Matt R. has worked for Apple, Xds Advisory Committee, Wb Games Boston, Champlain College, and Lucasarts.
How can I contact Matt R.?
You can use AeroLeads to view verified contact signals for Matt R. at Apple, including work email, phone, and LinkedIn data when available.
What schools did Matt R. attend?
Matt R. holds Bs Computer Science, Computer Graphics W/Focus On Technical & Spatial Animation from Purdue University.
What skills is Matt R. known for?
Matt R. is listed with skills including Video Games, Game Development, Texturing, Maya, Animation, Rigging, Game Design, and Gameplay.
Search by job title, company, industry, location, and seniority. Export verified B2B contact data when you need it.
Start free trial