Matt St-Pierre

Matt St-Pierre Email and Phone Number

Team Lead Core Tech (Graphics/Engine) - Programmer - Electrical Engineer @ Ubisoft
bois, nouvelle-aquitaine, france
Matt St-Pierre's Location
Capitale-Nationale, Quebec, Canada, Canada
Matt St-Pierre's Contact Details

Matt St-Pierre work email

Matt St-Pierre personal email

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About Matt St-Pierre

Over the last 20 years, I have shipped eight games with various teams and internal/external codebases. As a programmer, I worked on various rendering and game production engine features, as well as content creation tools. Since 2014, I have been managing graphics and engine teams and sometimes both. I keep people happy and productive by finding work they like on missions that matter, internal or external to our studio. Day to day, I make sure our technical art team is not blocked and have answers to their problems, work with other studio leads on making the shared codebase stable and functional. I help our architect make the team productive and order tasks, help team members when they struggle, and unblock tech artists.

Matt St-Pierre's Current Company Details
Ubisoft

Ubisoft

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Team Lead Core Tech (Graphics/Engine) - Programmer - Electrical Engineer
bois, nouvelle-aquitaine, france
Website:
ubisoftgroup.com
Employees:
20076
Matt St-Pierre Work Experience Details
  • Ubisoft
    Team Lead Core Tech (Graphics + Engine)
    Ubisoft Aug 2020 - Present
    Toronto, Ontario, Canada
    * Remotely manage the rendering and engine teams on Splinter Cell Remake* Create and Plan of tasks according to architect goals and technical art requests* Coordinate collaborations with external studios* Create roadmaps of the larger features with team members* Integrate code from other projects* Implementation of features that my team does not have time to do* Look for topics that need owners and match those with my team members* Worked remotely on FarCry6 on a UI graphics performance issue.* Worked remotely on a voxel tech mandate
  • Ubisoft
    Rendering Team Lead
    Ubisoft Jun 2018 - Jul 2020
    Quebec, Canada
    * Managed a small team of engine and graphics programmers* Worked to make the branch ready for production* Set goals with the level design tech director and debugged lighting problems with him* Worked on a new IP that ran sims on the GPU to be used by gameplay systems* Integrated terrain system from another branch of Assassin's Creed* Collaborated with the graphics tech lead of another project (remote) on a shared codebase* Helped Immortals Fenyx Rising ship finding ways to reduce costs on the Nintendo Switch* Collaborated with team located in China on a Nintendo Switch port* Optimized certain aspects of the water rendering
  • Ubisoft
    Engine Team Lead / Engine Programmer
    Ubisoft Sep 2013 - Jun 2018
    Toronto
    * Managed the StarLink engine team* Shipped on the Nintendo Switch, PS4 and Xbox* Collaborated with a team in China* In-house engine called Snowdrop (The Division, Avatar)* Added support for large distances (engine did not support our large galaxy)* Worked on planet content creation based on nodes and graphs* Wrote automated tests to measure performance of weapons* Worked on an automated test that looks for stability issues* Managed the FarCry4 core tech codev team
  • Ubisoft
    Graphics And Engine Programmer
    Ubisoft Aug 2010 - Aug 2013
    Toronto, Canada Area
    * Graphics programmer for 3 years on Splinter Cell Blacklist* Engine programmer for 2 years* Game was built on a branch of Unreal2 and shipped on XBox360/PS3/PC* Integrated Scaleform4* Optimized performance for the multiplayer game* Wrote flare rendering code* Wrote hair rendering code* Worked on many bugs
  • Ubisoft
    Graphics Programmer
    Ubisoft Jul 2009 - Jul 2010
    Montreal, Canada Area
    * Shipped YourShape an XBox360 kinect game* Wrote an anti-aliasing technique based on creating lines on edges* Worked on animation code* Fixed editor tools issues
  • Electronic Arts
    Graphics Programmer
    Electronic Arts Jun 2008 - Aug 2009
    Greater Los Angeles Area
    * Graphics programmer on Medal of Honor* Worked in Unreal Engine 3* Worked on XBox360 and PS3* Wrote particles low-resolution buffer optimization* Wrote the bounce lighting support for moving objects using Kynapse and Beast Lighting G.I library
  • Digital Extremes
    Generalist Programmer
    Digital Extremes Mar 2003 - Feb 2008
    Toronto, Canada Area
    * Shipped an in-game editor called the Map Editor* The game ran on Unreal Engine 2* Deep dive and understanding of the Unreal editor code used to make the Map Editor* Wrote thermal shader in a micro-assembly pixel shader* Wrote a screen distortion effect in a vertex shader* Wrote font loader* Wrote a UI system that loaded editor scenes where widgets were placed and lit

Matt St-Pierre Skills

Game Development Directx Perforce Gameplay Software Engineering Software Development Unreal Engine 3 C++ Hlsl C# Shaders Game Programming Farcry Engine Splinter Cell Engine Game Editor Development Game Rendering Cross Platform Development Beast Global Illumination Integration Scaleform4 Integration Ps4 Programming Win32 Api Json Electrical Engineering Profiling Tools Java Technical Hiring Technical Presentations Sales Presentations Presentations Performance Reviews Team Management Xbox One Automated Software Testing Mongodb Trading Strategies Trading Equity Trading Trend Following Commodity Trading Cryptocurrency Trading

Matt St-Pierre Education Details

Frequently Asked Questions about Matt St-Pierre

What company does Matt St-Pierre work for?

Matt St-Pierre works for Ubisoft

What is Matt St-Pierre's role at the current company?

Matt St-Pierre's current role is Team Lead Core Tech (Graphics/Engine) - Programmer - Electrical Engineer.

What is Matt St-Pierre's email address?

Matt St-Pierre's email address is ma****@****ail.com

What is Matt St-Pierre's direct phone number?

Matt St-Pierre's direct phone number is (763)-293*****

What schools did Matt St-Pierre attend?

Matt St-Pierre attended University Of Waterloo, University Of Waterloo, University Of Waterloo.

What are some of Matt St-Pierre's interests?

Matt St-Pierre has interest in Game Development, Software Development.

What skills is Matt St-Pierre known for?

Matt St-Pierre has skills like Game Development, Directx, Perforce, Gameplay, Software Engineering, Software Development, Unreal Engine 3, C++, Hlsl, C#, Shaders, Game Programming.

Who are Matt St-Pierre's colleagues?

Matt St-Pierre's colleagues are Anette Larsson, Patrick Bodard, Geoffrey Roy, Andrei Florin Baicu, Kevork Najjarian, Florin Adrian Bujini, Mihai-Alin Burcezan.

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