Max Macmillan

Max Macmillan Email and Phone Number

Technical Artist & Technical Analyst | 6+ Years Industry Experience | 7+ AAA Projects | VR Enthusiast & 3D Printing Nerd @ Autodesk
san rafael, california, united states
Max Macmillan's Location
Montreal, Quebec, Canada, Canada
Max Macmillan's Contact Details

Max Macmillan work email

Max Macmillan personal email

About Max Macmillan

Max Macmillan is a Technical Artist & Technical Analyst | 6+ Years Industry Experience | 7+ AAA Projects | VR Enthusiast & 3D Printing Nerd at Autodesk. He possess expertise in 3d animation, visual arts, 3d studio max, maya, character animation and 6 more skills.

Max Macmillan's Current Company Details
Autodesk

Autodesk

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Technical Artist & Technical Analyst | 6+ Years Industry Experience | 7+ AAA Projects | VR Enthusiast & 3D Printing Nerd
san rafael, california, united states
Website:
autodesk.com
Employees:
12846
Max Macmillan Work Experience Details
  • Autodesk
    3D Analyst - 3Ds Max
    Autodesk Jul 2020 - Present
    Montreal, Quebec, Canada
  • Freelance, Self-Employed
    Computer Hardware Specialist
    Freelance, Self-Employed 2005 - Present
    Montreal, Quebec, Canada
    Responsible for:- Planning PC builds according to customer budget & criteria- Assembling PCs & configuring BIOS/OS- Troubleshooting Hardware, OS and Software in Windows Environments- Protecting user dataEducated in Computer Sciences, and holder of A+ Core Certifications; I have a passion for building PCs of varying sizes and purposes. If budget was not a factor, I would build PCs for the sake of building them, experimenting, creating aesthetically pleasing themes, pushing hardware to its limits.People who learn that I am an educated PC enthusiast often ask for advice, support and opinions. As a result I often build, troubleshoot and maintain PCs for friends, and extended circles. A notable accomplishment was guiding someone remotely to build a PC from scratch I had planned for them via the Discord mobile app. This individual was entirely PC illiterate. And I guided them from start to finish with some patience, and the PC booted first try. Later configuring the OS and Software via TeamViewer.During my employment period as a Technical Analyst for Eidos-Montreal I regularly went above and beyond to troubleshoot and resolve technical issues that presented themselves when doing support for Developers. Identifying and delegating the issues to the IT team if I could not immediately resolve the issue. This resulted in establishing a cordial relationship with the IT Team and IT Directors; helping expedite desk-side support between the IT and Technology teams.
  • Eidos-Montréal
    Technical Level Designer
    Eidos-Montréal 2017 - 2018
    Montreal, Quebec, Canada
    Responsible for:- Creating "Gyms" for Features & Testing- Implementing Technical Map Content (AI Nodes, Streaming Groups, Save-states, Map Transitions, etc.)- Map Initialization & configuration for Level Designers- Monitoring map stability & optimization passes- Creating Assets, Features and ContentI was acknowledged for my attention to detail for map optimizations, and streaming group implementation. I would be given the responsibility of taking charge of related JIRA entries.I was recognized by Game Design and Gameplay teams for my interest in some of their feature requests and "Nice to Haves" in my free time; Being permitted to take part in their SCRUM meetings, I would go on to contribute to 3C features and game mechanics that involved player and AI interactions with various objects in my free time.
  • Eidos-Montréal
    Jr. Technical Animator
    Eidos-Montréal 2016 - 2017
    Montreal, Quebec, Canada
    Responsible for:- Rigging & Skinning Assets- Creating & Maintaining Animation State Machines- R&D for Facial Animation Solutions- Tool DevelopmentMy research into facial rigging solutions using FaceFX systems with our proprietary game engine software lead to new tools and features being developed to facilitate auto-generated facial expressions using the associated audio files. Reducing workload on the Technical Animation teams and improving the final result.
  • Eidos-Montréal
    Technical Support Analyst
    Eidos-Montréal 2014 - 2016
    Montreal, Quebec, Canada
    Responsible for:- Xbox One & PlayStation 4 Development Support- Primary point of contact for Project Support- Insuring Developers can work effectively- JIRA Management- Creating & Executing Test-plans for major product featuresI had a large impact on managing the state of an unruly JIRA Database. I took charge of cleaning and maintaining a database with well over 200,000 unresolved entries. Re-naming, prioritizing, assigning and resolving issues. I also created useful layouts for users to track relevant issues and metrics to help navigate the overwhelming amount of content present in the database. My efforts were recognized by my Director and highlighted in my yearly evaluation.I was recognized by various project team Leads and even the Producers for my initiative to resolve problems obstructing developers quickly and communicate important information clearly. Highlighted in my yearly evaluation for providing exceptional support.Recognized by IT and Marketing Directors for going above the call of duty to provide comprehensive documentation and technical support for our products and technologies during E3 and other conferences. I was presented with a gift and praised for my work.My knowledge of Technical Arts, and our Game Engine Technologies encompassing Level Design and Animation led to me being integrated directly with the Technical Arts team for an extended period. It became my responsibility to insure this team was not obstructed by issues; to document, assign and communicate obstructive issues that were encountered and insure quick resolutions to patch the main branch in Perforce. I would later be recognized for this and promoted to Jr. Technical Animator.
  • Eidos-Montréal
    Support Programmer
    Eidos-Montréal 2012 - 2014
    Montreal, Quebec, Canada
    Responsible for:- MongoDB & MySQL Server Solutions- Xbox One & PlayStation 4 Tool Development- Technical Analyst for Internal Technologies- Knowledge Sharing & Documentation of Internal TechnologiesI helped build and maintain a variety of internal software solutions which were used to help visualize the metrics & analytics of our products. This information was applied in a variety of ways across our studio, most notably impacting Marketing and Game Design.
  • Square Enix
    Quality Assurance Analyst
    Square Enix 2011 - 2012
    Montreal, Quebec, Canada
    Responsible for:- Creating & executing Test-plans - Assessing functionality, performance and stability of software - Taking ownership of related JIRA entries, and sprint objectives - Focused testing of specific content or featuresMy contributions for fast, concise issue reports were acknowledged and I was given additional responsibilities; including reviewing new analyst reports, and ramping up temporary outsourced analysts to follow our best practices.I would later be recognized for my technical skills and autonomous habits and be offered a position as a Support Programmer on another team.
  • Restaurant Chez Nick
    Sous Chef
    Restaurant Chez Nick 2004 - 2011
    Westmount, Montreal
    Responsible for: - Meal Preparation (Service & Prep) - Adhering to MAPAQ Regulations - Closing the Restaurant (Security, Deposits, Electricity)  Recognized for my attention to detail, consistency and clean work-space. Given financial bonuses, praise and additional responsibilities over the years as a result.   Recognized for my organizational skills, and asked to document procedures, tasks and optimal ways to complete daily routines. These documents would later be used to guide new employees and be used as daily checklists for tasks. I was also tasked with training new employees.   Recognized for being flexible, I would often fill other shifts in the event of an absence. Including Waiting on Tables, Delivery, Cashier, Janitorial, Hosting and even perform Technical Support for our POI systems.

Max Macmillan Skills

3d Animation Visual Arts 3d Studio Max Maya Character Animation Animation Zbrush 3d Modeling Texturing Photoshop Character Rigging

Max Macmillan Education Details

  • Collège Inter-Dec, Montréal
    Collège Inter-Dec, Montréal
    Technical Artist - Video Games (Ntl.0C)
  • Vanier College
    Computer Science - Programming
  • Chambly Academy
    Chambly Academy
    Education

Frequently Asked Questions about Max Macmillan

What company does Max Macmillan work for?

Max Macmillan works for Autodesk

What is Max Macmillan's role at the current company?

Max Macmillan's current role is Technical Artist & Technical Analyst | 6+ Years Industry Experience | 7+ AAA Projects | VR Enthusiast & 3D Printing Nerd.

What is Max Macmillan's email address?

Max Macmillan's email address is ti****@****ail.com

What schools did Max Macmillan attend?

Max Macmillan attended Collège Inter-Dec, Montréal, Vanier College, Chambly Academy.

What are some of Max Macmillan's interests?

Max Macmillan has interest in Environment, Education, Science And Technology, Disaster And Humanitarian Relief, Animal Welfare, Arts And Culture, Health.

What skills is Max Macmillan known for?

Max Macmillan has skills like 3d Animation, Visual Arts, 3d Studio Max, Maya, Character Animation, Animation, Zbrush, 3d Modeling, Texturing, Photoshop, Character Rigging.

Who are Max Macmillan's colleagues?

Max Macmillan's colleagues are Nuria Martinez Campos, Rebekah (Hazen) Mckibbin, Alice Yang, Andrew Y., Adejo Charles, Ahmed Shala, Darren Chew.

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