Max Macmillan
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Max Macmillan Email & Phone Number

3D Analyst - 3DS Max at Autodesk
Location: Montreal, Quebec, Canada 8 work roles 3 schools
1 work email found @autodesk.com LinkedIn matched
✓ Verified July 2026 4 data sources Profile completeness 100%

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Current company
Role
3D Analyst - 3DS Max
Location
Montreal, Quebec, Canada
Company size

Who is Max Macmillan? Overview

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Quick answer

Max Macmillan is listed as 3D Analyst - 3DS Max at Autodesk, a with 12846 employees, based in Montreal, Quebec, Canada. AeroLeads shows a work email signal at autodesk.com and a matched LinkedIn profile for Max Macmillan.

Max Macmillan previously worked as Computer Hardware Specialist at Freelance, Self-Employed and Technical Level Designer at Eidos-Montréal. Max Macmillan holds Dec, Technical Artist - Video Games (Ntl.0C) from Collège Inter-Dec, Montréal.

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{first}.{last}@autodesk.com
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Profile bio

About Max Macmillan

Max Macmillan is a 3D Analyst - 3DS Max at Autodesk. He possess expertise in 3d animation, visual arts, 3d studio max, maya, character animation and 6 more skills.

Listed skills include 3D Animation, Visual Arts, 3D Studio Max, Maya, and 7 others.

Current workplace

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Autodesk
Autodesk
3D Analyst - 3DS Max
san rafael, california, united states
Website
Employees
12846
AeroLeads page
8 roles · 23 years

Max Macmillan work experience

A career timeline built from the work history available for this profile.

3D Analyst - 3Ds Max

Current

Montreal, Quebec, Canada

Jul 2020 - Present

Computer Hardware Specialist

Freelance, Self-Employed

Montreal, Quebec, Canada

Responsible for:- Planning PC builds according to customer budget & criteria- Assembling PCs & configuring BIOS/OS- Troubleshooting Hardware, OS and Software in Windows Environments- Protecting user dataEducated in Computer Sciences, and holder of A+ Core Certifications; I have a passion for building PCs of varying sizes and purposes. If budget was not a factor, I would build PCs for the sake of building them, experimenting, creating aesthetically pleasing themes, pushing hardware to its limits.People who learn that I am an educated PC enthusiast often ask for advice, support and opinions. As a result I often build, troubleshoot and maintain PCs for friends, and extended circles. A notable accomplishment was guiding someone remotely to build a PC from scratch I had planned for them via the Discord mobile app. This individual was entirely PC illiterate. And I guided them from start to finish with some patience, and the PC booted first try. Later configuring the OS and Software via TeamViewer.During my employment period as a Technical Analyst for Eidos-Montreal I regularly went above and beyond to troubleshoot and resolve technical issues that presented themselves when doing support for Developers. Identifying and delegating the issues to the IT team if I could not immediately resolve the issue. This resulted in establishing a cordial relationship with the IT Team and IT Directors; helping expedite desk-side support between the IT and Technology teams.

Technical Level Designer

Montreal, Quebec, Canada

Responsible for:- Creating "Gyms" for Features & Testing- Implementing Technical Map Content (AI Nodes, Streaming Groups, Save-states, Map Transitions, etc.)- Map Initialization & configuration for Level Designers- Monitoring map stability & optimization passes- Creating Assets, Features and ContentI was acknowledged for my attention to detail for map optimizations, and streaming group implementation. I would be given the responsibility of taking charge of related JIRA entries.I was recognized by Game Design and Gameplay teams for my interest in some of their feature requests and "Nice to Haves" in my free time; Being permitted to take part in their SCRUM meetings, I would go on to contribute to 3C features and game mechanics that involved player and AI interactions with various objects in my free time.

2017 - 2018 ~1 yr

Jr. Technical Animator

Montreal, Quebec, Canada

Responsible for:- Rigging & Skinning Assets- Creating & Maintaining Animation State Machines- R&D for Facial Animation Solutions- Tool DevelopmentMy research into facial rigging solutions using FaceFX systems with our proprietary game engine software lead to new tools and features being developed to facilitate auto-generated facial expressions using the associated audio files. Reducing workload on the Technical Animation teams and improving the final result.

2016 - 2017 ~1 yr

Technical Support Analyst

Montreal, Quebec, Canada

Responsible for:- Xbox One & PlayStation 4 Development Support- Primary point of contact for Project Support- Insuring Developers can work effectively- JIRA Management- Creating & Executing Test-plans for major product featuresI had a large impact on managing the state of an unruly JIRA Database. I took charge of cleaning and maintaining a database with well over 200,000 unresolved entries. Re-naming, prioritizing, assigning and resolving issues. I also created useful layouts for users to track relevant issues and metrics to help navigate the overwhelming amount of content present in the database. My efforts were recognized by my Director and highlighted in my yearly evaluation.I was recognized by various project team Leads and even the Producers for my initiative to resolve problems obstructing developers quickly and communicate important information clearly. Highlighted in my yearly evaluation for providing exceptional support.Recognized by IT and Marketing Directors for going above the call of duty to provide comprehensive documentation and technical support for our products and technologies during E3 and other conferences. I was presented with a gift and praised for my work.My knowledge of Technical Arts, and our Game Engine Technologies encompassing Level Design and Animation led to me being integrated directly with the Technical Arts team for an extended period. It became my responsibility to insure this team was not obstructed by issues; to document, assign and communicate obstructive issues that were encountered and insure quick resolutions to patch the main branch in Perforce. I would later be recognized for this and promoted to Jr. Technical Animator.

2014 - 2016 ~2 yrs

Support Programmer

Montreal, Quebec, Canada

Responsible for:- MongoDB & MySQL Server Solutions- Xbox One & PlayStation 4 Tool Development- Technical Analyst for Internal Technologies- Knowledge Sharing & Documentation of Internal TechnologiesI helped build and maintain a variety of internal software solutions which were used to help visualize the metrics & analytics of our products. This information was applied in a variety of ways across our studio, most notably impacting Marketing and Game Design.

2012 - 2014 ~2 yrs

Quality Assurance Analyst

Montreal, Quebec, Canada

Responsible for:- Creating & executing Test-plans - Assessing functionality, performance and stability of software - Taking ownership of related JIRA entries, and sprint objectives - Focused testing of specific content or featuresMy contributions for fast, concise issue reports were acknowledged and I was given additional responsibilities; including reviewing new analyst reports, and ramping up temporary outsourced analysts to follow our best practices.I would later be recognized for my technical skills and autonomous habits and be offered a position as a Support Programmer on another team.

2011 - 2012 ~1 yr

Sous Chef

Westmount, Montreal

Responsible for: - Meal Preparation (Service & Prep) - Adhering to MAPAQ Regulations - Closing the Restaurant (Security, Deposits, Electricity) Recognized for my attention to detail, consistency and clean work-space. Given financial bonuses, praise and additional responsibilities over the years as a result. Recognized for my organizational skills, and asked to document procedures, tasks and optimal ways to complete daily routines. These documents would later be used to guide new employees and be used as daily checklists for tasks. I was also tasked with training new employees. Recognized for being flexible, I would often fill other shifts in the event of an absence. Including Waiting on Tables, Delivery, Cashier, Janitorial, Hosting and even perform Technical Support for our POI systems.

2004 - 2011 ~7 yrs
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Colleagues at Autodesk

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3 education records

Max Macmillan education

Dec, Technical Artist - Video Games (Ntl.0C)

Collège Inter-Dec, Montréal

Private Education oriented in preparing aspiring artists with the skills, tools and knowledge required to work in the Video Game Industry.

Dec, Computer Science - Programming

A program designed to teach the fundamentals of Computer Science & Programming.

Ibo High School Diploma, Education

Chambly Academy

Graduated with Honors in Science & Technology as part of the IB program.

FAQ

Frequently asked questions about Max Macmillan

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What company does Max Macmillan work for?

Max Macmillan works for Autodesk.

What is Max Macmillan's role at Autodesk?

Max Macmillan is listed as 3D Analyst - 3DS Max at Autodesk.

What is Max Macmillan's email address?

AeroLeads has found 1 work email signal at @autodesk.com for Max Macmillan at Autodesk.

Where is Max Macmillan based?

Max Macmillan is based in Montreal, Quebec, Canada while working with Autodesk.

What companies has Max Macmillan worked for?

Max Macmillan has worked for Autodesk, Freelance, Self-Employed, Eidos-Montréal, Square Enix, and Restaurant Chez Nick.

Who are Max Macmillan's colleagues at Autodesk?

Max Macmillan's colleagues at Autodesk include 陈师洋, H.D.M Koshala Ratnesekera, Meghan Ennes, Civil Packs, and Samir Rezk.

How can I contact Max Macmillan?

You can use AeroLeads to view verified contact signals for Max Macmillan at Autodesk, including work email, phone, and LinkedIn data when available.

What schools did Max Macmillan attend?

Max Macmillan holds Dec, Technical Artist - Video Games (Ntl.0C) from Collège Inter-Dec, Montréal.

What skills is Max Macmillan known for?

Max Macmillan is listed with skills including 3D Animation, Visual Arts, 3D Studio Max, Maya, Character Animation, Animation, Zbrush, and 3D Modeling.

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