Max Mccall
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Max Mccall Email & Phone Number

Director, Product Management at Wizards of the Coast
Location: Seattle, Washington, United States 7 work roles 1 school
1 work email found @wizards.com 3 phones found area 971, 800, and 949 LinkedIn matched
✓ Verified May 2026 4 data sources Profile completeness 100%

Contact Signals · 1 work email · 3 phones

Work email m****@wizards.com
Direct phone (971) ***-****
LinkedIn Profile matched
3 free lookups remaining · No credit card
Current company
Role
Director, Product Management
Location
Seattle, Washington, United States

Who is Max Mccall? Overview

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Quick answer

Max Mccall is listed as Director, Product Management at Wizards of the Coast, based in Seattle, Washington, United States. AeroLeads shows a work email signal at wizards.com, phone signal with area code 971, 800, 949, and a matched LinkedIn profile for Max Mccall.

Max Mccall previously worked as Principal Product Architect at Wizards Of The Coast and Senior Game Designer at Wizards Of The Coast. Max Mccall holds Bs, Economics from University Of Washington.

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Email format at Wizards of the Coast

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{first}.{last}@wizards.com
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Profile bio

About Max Mccall

Owner of products, features, systems, content, and UI/UX. Magic, Hearthstone, and more.

Listed skills include Video Games, Game Design, Game Development, Game Mechanics, and 6 others.

Current workplace

Max Mccall's current company

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Wizards of the Coast
Wizards Of The Coast
Director, Product Management
AeroLeads page
7 roles

Max Mccall work experience

A career timeline built from the work history available for this profile.

Director, Product Management

Current

Bellevue, Washington, US

I am responsible for defining and delivering success for Magic sets and associated products. I have been the product lead for nine Magic releases, totaling close to a billion dollars in revenue, and am leading another dozen or so unannounced releases.

Jun 2022 - Present

Principal Product Architect

Bellevue, Washington, US

  • Product architects are the general managers of Magic sets. They are responsible for defining and delivering success for their sets and associated products. For their sets, product architects:
  • Define key selling points, both creative and mechanical, including the showcase elements of the set.
  • Own the business metrics, including sell-in price, print run sizing, localization, and drop rates in booster products and their collation.
  • Ensure their partners are operating with clarity at all times.
  • Coordinate with marketing to ensure the set’s marketing campaign speaks to the right KSPs in the right way.
  • Ensure a set’s packaging sets it off to best advantage, and that all packaging, marketing, and legal copy is accurate and effective.
Sep 2020 - Jun 2022

Senior Game Designer

Bellevue, Washington, US

  • Led design and monetization of new Showcase cosmetic treatments for Magic cards in Collector boosters.
  • Leading design of multiple prototyping efforts for unannounced digital products.
  • Managed, mentored, and trained new designers.
  • Redesigned Magic’s introductory products - Welcome Decks, Spellslinger Starter Kit, Planeswalker decks, and Theme boosters - to align with a new acquisition funnel. Built post-tutorial experience for Magic Arena.
  • Wrangled data from several departments into a single database to enable holistic data analysis of all Magic products. Created dashboards in Tableau, Power BI, and Excel to distribute the information.
  • Launched Pioneer, a new Magic format, with a new rollout plan that players enjoyed and without disrupting the rest of Magic’s ecosystem.
Mar 2018 - Sep 2020

Senior Game Designer

Blizzard Entertainment
  • Designer​ ​–​ ​​Unannounced
  • Led design for a new mid-core mobile game.
  • Built​ ​the​ ​game’s​ ​system​ ​map​ ​and​ ​used​ ​it​ ​to​ ​create​ ​the​ ​game’s​ ​internal​ ​economy.
  • Designed​ ​an​ ​innovative​ ​progression​ ​system​ ​and​ ​supporting​ ​live​ ​ops​ ​structure​ ​for​ ​meaningful​ ​moments throughout​ ​the​ ​player​ ​journey.
  • Designed,​ ​implemented,​ ​and​ ​iterated​ ​on​ ​the​ ​new​ ​user​ ​experience.
  • Prototyped wireframe UI flows for the entire project in Adobe XD.
Aug 2016 - Jan 2018

Game Designer

Blizzard Entertainment
  • Initial​ ​Designer/Final​ ​Designer​ ​-​ ​​Hearthstone: Heroes of Warcraft
  • Designed​ ​and​ ​implemented​ ​hundreds​ ​of​ ​cards​ ​including​ ​scripts,​ ​voice​ ​lines,​ ​and​ ​art​ ​and​ ​VFX​ ​descriptions.
  • Created​ ​playtesting​ ​heuristics​ ​and​ ​used​ ​those​ ​heuristics​ ​to​ ​ensure​ ​overall​ ​game​ ​balance.
  • Used machine learning algorithms to measure and manage KPIs post-launch.
  • Saved​ ​countless​ ​hours​ ​of​ ​QA​ ​time​ ​by​ ​creating​ ​and​ ​managing​ ​documentation​ ​pipelines​ ​for​ ​card​ ​sets, Adventures,​ ​and​ ​Tavern​ ​Brawls.
  • Designed,​ ​implemented,​ ​and​ ​shipped​ ​over​ ​a​ ​dozen​ ​PvE​ ​Adventure​ ​Missions.
Apr 2014 - Aug 2016

Game Designer

Bellevue, Washington, US

  • Lead​ ​Designer​ ​-​ ​​Modern Masters 2013​
  • Designed​ ​business​ ​plan​ ​for​ ​product​ ​content,​ ​pricing,​ ​and​ ​quantity.​ ​The​ ​successful​ ​plan​ ​generated​ ​millions​ ​in revenue​ ​and​ ​avoided​ ​secondary​ ​market​ ​instability.
  • Led​ ​blue-sky​ ​design​ ​phase​ ​to​ ​determine​ ​the​ ​set’s​ ​fundamental​ ​play​ ​patterns. Lead​ ​Designer​ ​-​ ​​Vintage Masters
  • Designed​ ​a​ ​new​ ​rarity​ ​system​ ​to​ ​release​ ​Power​ ​Nine​ ​on​ ​Magic​ ​Online​ ​then​ ​used​ ​it​ ​to​ ​build​ ​a​ ​business​ ​plan for​ ​content​ ​and​ ​pricing,​ ​leading​ ​to​ ​millions​ ​in​ ​revenue.
  • Led​ ​blue-sky​ ​design​ ​phase​ ​to​ ​determine​ ​the​ ​set’s​ ​fundamental​ ​play​ ​patterns. Designer/Lead​ ​Final​ ​Designer​ ​-​ ​​Duels​ of​ the​ Planeswalkers​ 2014
  • Responsible​ ​for​ ​game​ ​design​ ​document​ ​​ ​and​ ​overall​ ​game​ ​quality.
Oct 2011 - Apr 2014
1 education record

Max Mccall education

  • University Of Washington
    University Of Washington
    Economics
FAQ

Frequently asked questions about Max Mccall

Quick answers generated from the profile data available on this page.

What company does Max Mccall work for?

Max Mccall works for Wizards of the Coast.

What is Max Mccall's role at Wizards of the Coast?

Max Mccall is listed as Director, Product Management at Wizards of the Coast.

What is Max Mccall's email address?

AeroLeads has found 1 work email signal at @wizards.com for Max Mccall at Wizards of the Coast.

What is Max Mccall's phone number?

AeroLeads has found 3 phone signal(s) with area code 971, 800, 949 for Max Mccall at Wizards of the Coast.

Where is Max Mccall based?

Max Mccall is based in Seattle, Washington, United States while working with Wizards of the Coast.

What companies has Max Mccall worked for?

Max Mccall has worked for Wizards Of The Coast and Blizzard Entertainment.

How can I contact Max Mccall?

You can use AeroLeads to view verified contact signals for Max Mccall at Wizards of the Coast, including work email, phone, and LinkedIn data when available.

What schools did Max Mccall attend?

Max Mccall holds Bs, Economics from University Of Washington.

What skills is Max Mccall known for?

Max Mccall is listed with skills including Video Games, Game Design, Game Development, Game Mechanics, Game Balance, Html, Microsoft Excel, and Level Design.

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