Currently I am the head of the video production department. Main directions: marketing creatives (up to 250 per month), corporate tasks, 3D miniseries with game characters. Modern real-time video content production pipeline (Unreal Engine, Plastic SCM, Jira, Miro). Strategy and leadership of the production tools development (AI actors, control rigs, webcam bodycap and facecap, video production gamification, virtual production etc.). Interaction with contractors, joint strategy development with marketers, creators and product teams.- Content creation for virtual production in real-time environments with animated and AI characters, virtual cameras, real-time FX and compositing, motion capture, Unreal editor scripting - Software: Unreal Engine, Houdini, Maya, Quixel Mixer, Nuke, Arnold, Zbrush, EmberGen, After Effects, Syntheyes- RBD/Softbody and cloth simulations, water/liquid effects, pyro and particle-based simulations- Scripting: Blueprints, Vex, HScript, HLSL, C++Since childhood I have been fascinated by the visual arts and computers. As a result, a red diploma at an art school and a job I love.Easy to train, stress-resistant, sociable. I highly value other people's experience, I am attentive to the opinions of others. I am constantly engaged in self-education, attending specialized exhibitions and conferences, reading papers about developments in the industry.I have always been interested in computer games and the possibility of content production in a realtime environment on game engines. Deep down, I hope to create a successful hybrid of cinema and interactive entertainment in AR Location Based setting.Experienced Technical Artist with history of working in VFX and immersive industry. Skilled in Unreal Engine and Houdini .I like to learn and solve problems.
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Ai DevopsSocial QuantumMoscow, Ru -
Head Of Video ProductionSocial Quantum Apr 2022 - Present -
Head Of Video Production DptGame Insight Dec 2020 - Apr 2022 -
Principal Technical Artist (Unreal Engine)Game Insight May 2020 - Dec 2020Moscow, Moscow City, RussiaVirtual production, marketing videos content creation (full) -
Virtual Production Techart Lead UeCg Factory, Llc Jun 2018 - May 2020Moscow, Moscow City, RussiaHead of real-time projects, vr/ar content creation, virtual production with Unreal Engine -
Lead Fx Td (Houdini)Cg Factory, Llc Nov 2017 - Jun 2018Moscow, Moscow City, Russiacomplex FX tasks on studio projects,research and development of real-time virtual stage for broadcasting and movies -
Houdini Fx TdTrehmer Film Sep 2016 - Nov 2017Moscow, Moscow City, RussiaComputer graphics for movies and advertising -
Cg GeneralistBbdo Group Russia Aug 2015 - Sep 2016Moscow, Moscow City, RussiaPost-production, CG content creation for advertising and information videos. -
Cg GeneralistFreelance May 2009 - Aug 2015Moscow, Moscow City, RussiaContent creation for Augmented Reality advertising events. Post-production, CG content creation for advertising and information videos. Characters design and modelling, texturing, animation, FX and compositing, etc.
Max Popov Education Details
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Rostov State Medical UniversityMedicine
Frequently Asked Questions about Max Popov
What company does Max Popov work for?
Max Popov works for Social Quantum
What is Max Popov's role at the current company?
Max Popov's current role is AI DevOps.
What schools did Max Popov attend?
Max Popov attended Rostov State Medical University.
Who are Max Popov's colleagues?
Max Popov's colleagues are Ilyas Gubaydullin, Yuri Barmin, Natalya Osipova, Marina Dodonova, Ермолаева Наталья, Андрей Филипенков, Aleksei Atakov.
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