Software Engineer Specializing In Gameplay Training Simulators
CurrentResponsible for creating, implementing, testing and quality assurance for instructional gameplay simulators using Unity and C++Utilize and implement data-driven systemsWorking collaboratively with Graphic Artist and Designers to implement new features and support existing onesDaily use project management software and team communicationParticipated in quality assurance and testing for released productsAnalyze, evaluate and resolve coding deficienciesCreating and implementing features towards new user interface tools