3D Artist
CurrentI am the lead artist who's in charge of UI and 3D assets for large scale golf courses and games. I worked closely with developers to meet clients needs by bringing their ideas to life with detailed and elaborated interface assets. I am an avid creator skilled with photoshop, blender, and Unity which makes it simple to work on any project which requires art direction. At Flite I started by upgrading their graphics with the use of URP for better quality overall for mobile ARM base tablets which the game runs on. These changes would be seen in 133 bays in 2 venues both Back9 (Indianapolis) and Luxe (Milwaukee). After upgrading their graphics, I was put on the task for improving their UI assets for better user experience. Now I am in charge of finishing their marketing design project for Vegas which would be their new venue Atomic Golf that involves a full redesign of the current interface and 3D graphics.