Max Bottega

Max Bottega Email and Phone Number

Co-Founder @ Mac N Cheese Games @ Mac N Cheese Games
Zurich, CH
Max Bottega's Location
Budapest, Budapest, Hungary, Hungary
Max Bottega's Contact Details

Max Bottega personal email

n/a

Max Bottega phone numbers

About Max Bottega

I'm currently working as Lead Environment Artist on the Cyberpunk 2077 project.I’m a 3D generalist with a background in traditional Art and Design, and 20 years of experience in Video Games and Animation production.I participated in the creation of 20+ different gaming titles for various platforms.I graduated from the Video Game Design course at Vancouver Film School in 2019.I’m a computer graphics Swiss army knife, specialized in creating outstanding assets and designing efficient production pipelines. A large number of experiences as digital artist in very different positions allowed me to build a very strong and wide expertise in the field: From digital sculpting for animation to create shaders for video games; from game characters rigging to creating outstanding VR experiences optimized for mobile.For many years I ran my own art outsourcing company specialized in vehicles for popular racing games.I’m a reliable hard worker that takes pride in the quality of his job and has a knack for getting things done.

Max Bottega's Current Company Details
Mac N Cheese Games

Mac N Cheese Games

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Co-Founder @ Mac N Cheese Games
Zurich, CH
Employees:
8
Max Bottega Work Experience Details
  • Mac N Cheese Games
    Co-Founder
    Mac N Cheese Games Jun 2021 - Present
  • Treehouse Ninjas
    Lead Artist
    Treehouse Ninjas Apr 2020 - Oct 2021
    Budapest, Hungary
    Lead Environments Artist for Cyberpunk 2077
  • Treehouse Ninjas
    Senior Generalist
    Treehouse Ninjas Oct 2019 - Apr 2020
    Budapest
  • Vancouver Film School
    Student
    Vancouver Film School Sep 2018 - Jul 2019
    Vancouver, Canada Area
  • Labster
    Cg Lead Artist & Art Director
    Labster Oct 2012 - Jul 2018
    The Net
    As lead artist and art director for Labster, the award winning VR education platform, I provided style and technical guidelines and assets for the lab simulation platform, as well as UI design, interactive animations and artwork for publications and advertisement. I designed the entire asset production pipeline, including a system for node based animations, a modular biology lab optimized for mobile VR, and the lab equipment development guidelines, selected and trained new artists.My VR lab design is featured in the amazing Google Daydream virtual biology lab.In 2016, as Labster was selected as one of the top 30 most innovative tech companies in the world by the Dubai Future Foundation, I had the honor of being part of tea representing the company in a three months business development project hosted by the Government of Dubai.In the 5 years I spent in this amazing company, our team grew from 10 to 100 people.
  • Speedwagon Studio
    Owner, Outsourcing Manager, Cg Artist, App Developer.
    Speedwagon Studio Jun 2008 - Sep 2012
    The Net
    I founded Speedwagon Studio in 2008, to give a proper visibility to my graphic outsourcing team. Specialized in providing hyper-detailed and 100% accurate reproductions of racing cars and motorbikes, we provided assets to major gaming companies around the world such as Capcom (Motogp 08), Ubisoft (Kinect Sport), Milestone (MotoGP, Superbike, WRC franchises and more) , Kunos Simulazioni (Assetto Corsa, Ferrary Academy), Digital Tales (SBK mobile), Gamania Taiwan and more.
  • Forge 11
    Cg Technical Director
    Forge 11 Jul 2009 - Jan 2010
    Milan
    I was hired by Forge11 as technical director for the graphic department. Forge11 was developing a mech videogame from scratch. I provided 3d models of mechs, props and environements, trained the traditional artist in the use of 3d software (Luxology Modo), and overall guide on real time graphics, modeling and texturing. Unluckily, the project was short lived.
  • Milestone S.R.L.
    Freelancer For Milestone S.R.L.
    Milestone S.R.L. Jan 2005 - Jun 2008
    Milan Area, Italy
    I've been working as a freelancer for some years before starting my own studio due to increase of incoming works.
  • Digitrace Tech
    Cg Modeler, Animator, Rigger
    Digitrace Tech Feb 2004 - May 2005
    Modeling, texturing, rigging, post producing, lighting.
  • Upgrade Training Center
    Certified Instructor For Lightwave, 3Dmax And Revit
    Upgrade Training Center Jan 2003 - Feb 2004

Max Bottega Skills

Texturing 3d Studio Max Zbrush Game Development Modeling Photoshop Game Design Unity3d Rendering Modo Art Direction Mudbox Computer Graphics Cinema 4d Graphic Design Outsourcing Management English Lightwave 3d Modeling Level Design Spanish Group Management Rigging Virtual Reality Lighting Revit 3d Animation Sculpture Outsourcing French Cgi Xnormal Character Rigging Digital Sculpting Shaders Lab Design Kinect Props Game Art Cinema Augmented Reality Freelance Graphics Unreal Engine 4 Substance Painter C# Shader Creation

Max Bottega Education Details

Frequently Asked Questions about Max Bottega

What company does Max Bottega work for?

Max Bottega works for Mac N Cheese Games

What is Max Bottega's role at the current company?

Max Bottega's current role is Co-Founder @ Mac N Cheese Games.

What is Max Bottega's email address?

Max Bottega's email address is bm****@****cali.it

What is Max Bottega's direct phone number?

Max Bottega's direct phone number is +45614*****

What schools did Max Bottega attend?

Max Bottega attended Vancouver Film School, Mip Politecnico Di Milano.

What skills is Max Bottega known for?

Max Bottega has skills like Texturing, 3d Studio Max, Zbrush, Game Development, Modeling, Photoshop, Game Design, Unity3d, Rendering, Modo, Art Direction, Mudbox.

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