Director, Software Engineering - Live And Game Operations
CurrentHelping to evolve an organization into a multi-game capable, results driven production engineering group. Responsible for quarterly and annual goals. Including the engineering craft and growth of engineering leaders in the organization. Participate and contribute to the integration of the business unit into central technology groups at Riot. - Led multi-year effort to standardize Riot's observability stack involving dozens of engineering teams, hundreds of engineers to achieve over $5M in cost avoidance a year, $2M/yr in savings while improving and unifying the entire metrics and logging stack. Delivering on time with zero impact to Production availability or visibility. - Held the Live Ops organization accountable to the 5 year strategy to modernize Riot's Live Operations group into a strong technically driven team focused on world class Site Reliability principles. - Supported growth of the organization from a 30 person team to a 110 person team by working with organizational leaders on problem space redesign and hiring critical staff to enhance the organizations capabilities - Provided critical, company wide technical Incident and Crises management during complex, interdependent outages and service disruption internally or externally - Responsible for a $15M+ technical budget (variable and non-variable) for the organization and meeting organizational budgetary goals and objectives - Core Bar Raiser for Root Cause and Post Mortem improvement