Maxime Vézina

Maxime Vézina Email and Phone Number

Senior Game/Level Designer at DON'T NOD Montreal. Founder, Creative Director and Co-Producer at Bold Spirit Game Studio. Design Teacher at UQAT, Project Director/Mentor at NAD & Video Game Consultant @ DON'T NOD Montréal
Maxime Vézina's Location
Montreal, Quebec, Canada, Canada
Maxime Vézina's Contact Details

Maxime Vézina personal email

About Maxime Vézina

IMPORTANT: Please do not message me or send me a connection to talk about NFTs, Crypto or Outsourcing, I am not interested, thank you!Portfolio : https://maximevezina-ld.wixsite.com/portfolioEmail :Personal : maximevezina3d@hotmail.comBold Spirit : contact@boldspiritgamestudio.com

Maxime Vézina's Current Company Details
DON'T NOD Montréal

Don'T Nod Montréal

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Senior Game/Level Designer at DON'T NOD Montreal. Founder, Creative Director and Co-Producer at Bold Spirit Game Studio. Design Teacher at UQAT, Project Director/Mentor at NAD & Video Game Consultant
Maxime Vézina Work Experience Details
  • Don'T Nod Montréal
    Senior Game/Level Designer
    Don'T Nod Montréal Apr 2024 - Present
    Montreal, Quebec, Canada
  • Bold Spirit Game Studio
    Founder, Creative Director & Co-Producer
    Bold Spirit Game Studio Aug 2020 - Present
    Montreal, Quebec, Canada
    Developed Red Trigger Remake as well as Red Trigger 2, which had to be put on pause because of lack of funding. I've touched everything from creative direction, art, animation, writing, administration, recruitment, formation, marketing and more. I have guided the team through a clear vision and worked hand in hand with every member of the team to make sure they could express their creativity as freely as possible. I've written the texts and dialogues with our writer and directed the voice actors during the recording sessions. I presented our games at a lot of different events, the most notable one being Gamescom 2023, but also Demo Nights and Comiccon.
  • Nad, School Of Digital Arts, Animation And Design - Uqac
    Final Student Project Game Director
    Nad, School Of Digital Arts, Animation And Design - Uqac Nov 2022 - Present
    Montreal, Quebec, Canada
    2023: Supervisor and Game Director for the student projects Astral Hues and Wicked Rush at NAD University. I had weekly meetings with the teams of 6 students and 1 student respectively, where I guided them on their project, determined tasks on a weekly basis, and answered their questions daily. I was also making the final decisions on topics like design, art and more when needed, as well as making official any cut content. The goal is to get the most out of everyone to bring their final student project to completion and making an impact with it!2024: Mentor for a student (Jean-Sébastien Bass Galipeault) aspiring to be a Level Designer, working on the Hamstorm final student project (now on Steam!).2025: Mentor for a student (Michael Bouffard), aspiring to be a Level Designer, working on the Blood Arthur final student project.
  • Le Catnip Collective
    Game & Level Designer
    Le Catnip Collective Nov 2023 - Dec 2023
    Designing levels and game mechanics, implementing them and their functionality in Unreal Engine, as well as creating documentation on game mechanics.
  • Ubisoft Montréal
    Quest Designer On Assassin'S Creed Valhalla
    Ubisoft Montréal Jan 2018 - Aug 2020
    My main mandate was the ending of the game, but I also worked on the beginning and made a lot of world events. In conception, I came up with and prototyped a bunch of gameplay ingredients you see in the game. I also thought of and made the first prototype of big scale investigation, which led to the Grantebridgescire arc.Hordafylke Territory : - Quest "Where Legends Are Born" - Quest "A Brother's Keeper"Present Day : - Quest "Present Day Part 2"Rygjafylke Territory : - Quest "A Seer's Solace" (With Davuth Hy) - Quest "A Rude Awakening" - Quest "Birthrights" (With Davuth Hy) - World Event "The Hunt For Honor" - World Event "The Dreamwalking Warrior" - World Event "A Desperate Bounty" - World Event "The Plight of the Warlock" - World Event "The Rekindling" - World Event "Comb of Champions" - World Event "Battle Born" - Silent World Event : Eivor back to her childhood village - Silent World Event : Deserted Chalet
  • Ubisoft Montréal
    Quest Designer On Assassin'S Creed Origins - The Hidden Ones Dlc
    Ubisoft Montréal Sep 2017 - Dec 2017
    Région De Montréal, Canada
    Worked on these quests :Main Quest :- Sic Semper TyrannisSpecial Quest :- A Gift From The Gods (Final Fantasy XV Quest)
  • Ubisoft Montréal
    Quest Designer On Assassin'S Creed Origins
    Ubisoft Montréal Nov 2016 - Aug 2017
    Région De Montréal, Canada
    Worked on these quests :Main Quest :- The AftermathSide Quest :- The Accidental Philosopher- Higher Education- The Last Bodyguard (With Maxime Mussini)- Serapis Unites- A Tithe By Any Other Name- The Odyssey- The Shifty Scribe (With Marc-André Gauthier)I also debugged for a bit more than a month the side quests in Yamu.
  • Ubisoft Montréal
    Level Designer (Unannounced Project)
    Ubisoft Montréal Jun 2016 - Oct 2016
    Région De Montréal, Canada

Maxime Vézina Skills

Game Design Unreal Engine Level Design Maya Drawing Adobe Photoshop Cinematics Blueprint Scripted Events Assets Integration 3d Modeling

Maxime Vézina Education Details

Frequently Asked Questions about Maxime Vézina

What company does Maxime Vézina work for?

Maxime Vézina works for Don't Nod Montréal

What is Maxime Vézina's role at the current company?

Maxime Vézina's current role is Senior Game/Level Designer at DON'T NOD Montreal. Founder, Creative Director and Co-Producer at Bold Spirit Game Studio. Design Teacher at UQAT, Project Director/Mentor at NAD & Video Game Consultant.

What is Maxime Vézina's email address?

Maxime Vézina's email address is ma****@****ail.com

What schools did Maxime Vézina attend?

Maxime Vézina attended Nad, School Of Digital Arts, Animation And Design - Uqac, Collège De Bois-De-Boulogne.

What skills is Maxime Vézina known for?

Maxime Vézina has skills like Game Design, Unreal Engine, Level Design, Maya, Drawing, Adobe Photoshop, Cinematics, Blueprint, Scripted Events, Assets Integration, 3d Modeling.

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