Maximiliano Gonzalez Email & Phone Number
Who is Maximiliano Gonzalez? Overview
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Maximiliano Gonzalez is listed as Producer at Naughty Dog, a with 1018 employees, based in Orlando, Florida, United States. AeroLeads shows a matched LinkedIn profile for Maximiliano Gonzalez.
Maximiliano Gonzalez previously worked as Associate Producer at Wb Games Boston and Assistant Producer at Wb Games Boston. Maximiliano Gonzalez holds Game Design Masters Of Science, Salutatorian from Full Sail University.
Email format at Naughty Dog
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About Maximiliano Gonzalez
Games and leadership are my passion! I am a game producer and military veteran driven to help create great experiences for gamers all over the world. My greatest strength is in helping others find solutions and meet project deadlines. I help facilitate rapid development cycles, and combine vision, ingenuity, and strong business acumen with well-developed project management and leadership qualities to support organizational effectiveness. Motivated and driven to help manage and drive team goals, and contribute to fostering a positive team culture.Career supported by a B.S. in Game Design / Political Science / International Studies and a Game Design M.S at Full Sail University.
Listed skills include Powerpoint, Social Media, Public Speaking, Windows, and 16 others.
Maximiliano Gonzalez's current company
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Maximiliano Gonzalez work experience
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Associate Producer
CurrentUnannounced Title, Game of Thrones: Conquest (Mobile Development)Utilized advanced project management and strategic planning skills to lead cross-functional teams, streamline production processes, and drive data-driven decision-making• Directed a high-performing, >20-member cross-functional team across international time zones (UK to U.S. West Coast), maintaining seamless collaboration and operational efficiency, with negligible impact on velocity.• Delivered executive-level sprint cadence reports, consistently providing actionable insights to stakeholders and ensuring alignment with broader project goals and milestones.• Applied extensive pre-production and full-cycle game production expertise to architect and execute strategic roadmaps, driving multiple parallel workstreams and feature pipelines.• Facilitated the implementation of a comprehensive analytics events and consumer insights processes within the game, coordinating cross-pod and product owner dependencies to ensure effective integration and elevate the efficiency of data-driven decision-making.• Orchestrated the development and oversight of up to 10 concurrent high-priority features, managing complex context-switching with precision and maintaining alignment across all production phases.• Developed sophisticated visualization tools, including Jira dashboards, Miro boards, and Airtable views, to provide comprehensive, real-time insights into team backlogs and facilitate resolution of intricate production challenges.• Led the end-to-end feature creation lifecycle, from conceptualization and pre-production through to director-level sign-off, ensuring on-time and high-quality delivery.
Assistant Producer
Game of Thrones: ConquestServed as the team producer for a variety of teams to include Core Client, Core Server, Live Operations, Digital Analytics, Consumer Insights and UX/UI teams,Live Operations • Assisted in creating production schedules, documentation andprocesses based on delivery dates and live operationsrequirements.• Identified, communicated, and worked to resolve challenges thatprevented our team or our development partners from achievinggoals on time.Core Team Producer• Facilitated roadmap planning, day to day task assignments, taskestimation and prioritization for Core Client & Core Server teams.• Maintained stakeholder relationships and kept them informed ofprogress, risks and pivots.UX/UI Producer• Recommended and implemented new processes whereefficiencies were needed, establishing and maintaining aproductive and communicative working environment.• Created various Jira dashboards to ensure cross-department visibility was clear and dependencies were accurately tracked.
Lead Producer
Game/Software Production• Lead over 15 software & video game development teamsthroughout the project production cycle, ensured all student teams produced portfolio ready content.• Scheduled and ran meetings, assessing prior requirements, and ensuring goals were clear and followed up on.LSP NASA Project• Joined mid-development, helped stabilized the team of over 20 members pushing the project to completion and shipping on predetermined deadline.• Effectively communicated project status and needs to stakeholders at NASA and Full Sail University.ORBIS Management and Production Lead• Lead five producers, established a SCRUM workflow and expanded ORBIS involvement within Full Sail programs.• Communicated project milestones, deadlines, risks, and stakeholder feedback to team members and studio leadership
Veteran Fellowship Program Us Army (Intern At Processmaker)
Software Sales Process Analyst at ProcessMaker.• Experience with SaaS services and business processes analysis, including documenting high-level requirements and functional specifications. • Proactively identified and proposed solutions for potential project risks and issues. • Demonstrated experience showing flexibility and a willingness to explore innovative solutions to achieve results.• Collaborated with stakeholders, sales, and engineering teams to design and document best practice solutions to fulfill the client’s specific needs and requirements.
Intelligence Analyst
Managed cross-functional collaboration to design and implement security plans, ensuring compliance with operational procedures and standards; successfully facilitated ten high-stakes inspections.Delivered data-driven insights by analyzing and synthesizing intelligence from diverse sources, supporting operational decision-making for over 500 service members under tight deadlines.Collaborated with leadership to create and execute detailed project roadmaps, leveraging risk assessment and mitigation strategies to maintain project continuity.
Team Manager
Administered task tracking systems using tools like Excel and internal databases to manage action items, priorities, and deadlines, ensuring clear communication and efficient workflows.Mentored and coached eight junior analysts, providing guidance in process adherence, performance optimization, and professional development.Directed the live operations intelligence production cycle, creating and maintaining iterative schedules (daily, weekly, and monthly); delivered over 250 intelligence products on time and within scope.
Theater Civil Information Analyst
Spearheaded humanitarian operations across nine countries, analyzing needs and optimizing the allocation of $30 million in aid to maximize impact.Streamlined communication between seven regional command centers, implementing the first strategic civil information management system to enhance collaboration and operational efficiency.Created and updated team documentation, applying best practices for process management and ensuring procedural consistency across departments.
Spanish Interpreter
Interpreted criminal and civil court cases in multiple court districts to include courthouses in Bradenton, FL, Arcadia, FL and Sarasota FL.Communicated at a high verbal and written level demonstrating a complete fluency of the working languages.Provided marketing and public relations support transitioning and rebranding the company from an interpreting service to an intercultural learning center.
Colleagues at Naughty Dog
Other employees you can reach at naughtydog.com. View company contacts for 1018 employees →
Sıla S.
Colleague at Naughty DogIstanbul, Türkiye, Turkey
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Crazy Freak
Colleague at Naughty DogKolkata, West Bengal, India
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Twelve Oz
Colleague at Naughty DogGaithersburg, Maryland, United States
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Frankie Trujillo
Colleague at Naughty DogLos Lunas, New Mexico, United States
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Brian Kennedy
Colleague at Naughty DogCape Coral Metropolitan Area, United States
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Dog Man
Colleague at Naughty DogAuckland, New Zealand
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Adrian Franco
Colleague at Naughty DogPeru
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Mark Burroughs
Colleague at Naughty DogMarina Del Rey, California, United States
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Ali Mahmutovic
Colleague at Naughty DogSan Jose, California, United States
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Jafar Panahollahi
Colleague at Naughty DogNew York, United States
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Maximiliano Gonzalez education
Game Design Masters Of Science, Salutatorian
Game Design Bachelor'S, Valedictorian
Bachelor'S Degree, International/Global Studies
Bachelor'S Degree, Political Science And Government
Education record
Frequently asked questions about Maximiliano Gonzalez
Quick answers generated from the profile data available on this page.
What company does Maximiliano Gonzalez work for?
Maximiliano Gonzalez works for Naughty Dog.
What is Maximiliano Gonzalez's role at Naughty Dog?
Maximiliano Gonzalez is listed as Producer at Naughty Dog.
Where is Maximiliano Gonzalez based?
Maximiliano Gonzalez is based in Orlando, Florida, United States while working with Naughty Dog.
What companies has Maximiliano Gonzalez worked for?
Maximiliano Gonzalez has worked for Naughty Dog, Wb Games Boston, Orbis Leadership & Management, Veteran Capital, and 95Th Civil Affairs Brigade (Airborne) - Us Army.
Who are Maximiliano Gonzalez's colleagues at Naughty Dog?
Maximiliano Gonzalez's colleagues at Naughty Dog include Sıla S., Crazy Freak, Twelve Oz, Frankie Trujillo, and Brian Kennedy.
How can I contact Maximiliano Gonzalez?
You can use AeroLeads to view verified contact signals for Maximiliano Gonzalez at Naughty Dog, including work email, phone, and LinkedIn data when available.
What schools did Maximiliano Gonzalez attend?
Maximiliano Gonzalez holds Game Design Masters Of Science, Salutatorian from Full Sail University.
What skills is Maximiliano Gonzalez known for?
Maximiliano Gonzalez is listed with skills including Powerpoint, Social Media, Public Speaking, Windows, Intercultural Communication, Translation, International Relations, and English.
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