I'm currently #OpenToWork. With over 10 years of experience in game development, including 6 years working with Unity and 2 years with Unreal Engine, I have contributed to the creation of mobile and PC games, with over a dozen released projects and experience in team leading. I have a multitude of skills that aid in tasks such as web development, 3D modeling, Photoshop, and more.
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Unity 3D DeveloperJoyteractiveUkraine -
Technical LeadAb Games Jan 2020 - Oct 2023Киев, УкраинаTeam tech lead on a very large project similar to Homescapes. Involved in the project from its inception, responsible for team recruitment, task planning, and project infrastructure design. Developed a significant portion of services such as window manager or save system, numerous gameplay features and windows, tools for developers, designers, and testers. Participated in the integration, development, and configuration of some cloud services. Optimization and refactoring. Support for CI/CD and repository. The project is currently in the tech launch stage, and unfortunately, I cannot showcase it due to the NDA. -
Ue4 DeveloperVostok Games Jan 2018 - Jan 2020Kiev Region, UkraineThank you to Vostok Games for the unique experience where, initially being a Unity developer, I was able to participate in the development of a multiplayer shooter on Unreal Engine and even create a new arena mode for PUBG. My task was to quickly transition from C# to C++ and from Unity to Unreal development. Therefore, my responsibility became designing and implementing the UI logic, including everything needed for the UI. Inventory, mini-map, all menus, windows, buttons, and even the Steam library for interacting with friends – all of this was my work. After Fear The Wolves, I was transferred to creating the arena mode for PUBG, where I had to implement an ammunition store, a leaderboard, a new mini-map, and modify part of the existing HUD. I also did some refactoring to remove unnecessary dependencies so that the new mode could be safely injected into the main game. I will also attach a link to the video showcasing the mode. -
Unity 3D Lead DeveloperFriendly Cactus Nov 2015 - Sep 2017Lead programmer of the HOPA (Hidden Object Puzzle Adventure) department. Engaged in the development of a proprietary hidden object puzzle adventure framework on Unity. Over 2 years with the company, independently created the framework and developed a significant number of tools for artists, integrators, and game designers. Implemented a vast array of game mechanics and mini-games, dealing with a wide range of tasks from pathfinding to decompiling and editing external libraries. All of these efforts resulted in the successful release of three games in a short period.Released games:
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Unity 3D DeveloperN17 Studio Jun 2015 - Oct 2015Our own startup, where my friends and I tried to develop our own games, created prototypes, communicated with publishers, and even released two of our own hyper-hyper casual projects that, predictably, did not meet our expectations^^ Unfortunately, all that remains of our creativity is a few videos on my youtube channel.
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ScriptingBoolat Games May 2013 - Jul 2015Scripting game logic in LUA, interface layout, content export and integration, testing, localization, adaptation for iOS.Released games: -
Web DeveloperEcho-Group Sep 2012 - Jan 2013УкраинаFrontend and backend web developer.
Maksym Melnikov Education Details
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Европейский УниверситетИнженер Компьютерных Систем
Frequently Asked Questions about Maksym Melnikov
What company does Maksym Melnikov work for?
Maksym Melnikov works for Joyteractive
What is Maksym Melnikov's role at the current company?
Maksym Melnikov's current role is Unity 3d Developer.
What schools did Maksym Melnikov attend?
Maksym Melnikov attended Европейский Университет.
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