Maximos Malevitis

Maximos Malevitis Email and Phone Number

Co-Founder and Creative Director @ Silkroad Studios
Maximos Malevitis's Location
Copenhagen, Capital Region of Denmark, Denmark, Denmark
About Maximos Malevitis

I'm Maximos, game director and co founder of Silkroad studios, a Copenhagen-based studio working on the Yokai Tales IP, a co-created anime universe filled with parkour, Yokai and stylish action. Pop a wish here: https://store.steampowered.com/app/2817760/Yokai_Tales_Fox/Reach out if you want to join the Yokai Tales world or if you simply want to talk game design, game direction or the pains of creating a new studio from scratch during the largest downturns in the game industry.

Maximos Malevitis's Current Company Details
Silkroad Studios

Silkroad Studios

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Co-Founder and Creative Director
Employees:
11
Maximos Malevitis Work Experience Details
  • Silkroad Studios
    Co-Founder And Creative Director
    Silkroad Studios
  • Silkroad Studios
    Co-Founder & Creative Director
    Silkroad Studios Sep 2019 - Present
    Copenhagen, Capital Region, Denmark
  • It-Universitetet I København
    Assistant Lecturer- Service Design Management
    It-Universitetet I København Aug 2019 - Dec 2022
    Copenhagen Area, Capital Region, Denmark
  • It-Universitetet I København
    Assistant Lecturer- Advanced Service Design
    It-Universitetet I København Jan 2019 - Dec 2022
    Copenhagen Area, Capital Region, Denmark
    - Oversaw 50+ projects created for industry clients such as Novo Nordisk, Arla, Bang & Olufsen- Prepared curriculum for Master-level students alongside colleagues- Taught Co-creation as part of the creative design process- Worked on partner relations with some of our larger industry clients, setting expectations, guidelines and deadlines
  • Ghost Ship Games
    Game Designer
    Ghost Ship Games Dec 2019 - Oct 2020
    Copenhagen, Capital Region, Denmark
    Creative research project on Deep Rock Galactic, focused around creating a pet terrarium for players to gather and grow creatures found in the depths. This feature set was created as a potential side-hustle for players to engage in while not in dives or when waiting for their friends to come online.Developed between Early Access and launch of Deep Rock Galactic.- Researched community needs for 1.0 mechanics- Created technical design documents for new features- Implemented and iterated on new mechanics, level and AI Behaviours
  • Cinesthesia
    Game Director- Ar
    Cinesthesia Oct 2016 - Sep 2017
    Syros, Southern Aegean, Greece
    I was hired as lead game designer for a mobile Augmented Reality game called A-real. It was developed along with a team of 5 people in the confines of "Eye's Walk" Digital festival. The main purpose of the game was to guide players throughout sites of historic importance and natural beauty in the city of Ermoupolis on the island of Syros, Greece. The game featured location based gameplay and rewarded players with local stories from the 1950s. My roles on this project were those of lead game designer, level designer and 3d artist. To view the full project, please visit the Behance link below.
  • University Of The Aegean
    Games Researcher
    University Of The Aegean Aug 2015 - Aug 2017
    Syros, Greece
    Research through design projects to solve game development problems. I focused on understanding and creating solutions on game industry challenges combining academic literature and feature development. The topics I worked on were:- Designing game levels & mechanics for blind & visually impaired players- Creating designer-directed adapting dynamic difficulty- Publishing research on learning real life skills through AR interactionA standout project from this period was "Hyelight", an action game with bullet hell elements set in a city in the clouds. The game's difficulty is designed using my "Targeted dynamic difficulty adjustment system", it monitors player behavior and optimizes challenges in order to keep players in flow while providing a fair amount of challenge that is based not only on player skill, but on designer-made curves. The goal of the project was to evaluate a new way to approach difficulty creation that does not patronize the player, rather than help them reach their ideal challenge level in every gameplay aspect throughout an area.
  • Dpsde - University Of The Aegean
    Assistant Lecturer- 3D Animation
    Dpsde - University Of The Aegean Sep 2014 - Feb 2015
    Syros, Greece
    My first experience as an assistant lecturer in the University of the Aegean: department of product and systems design engineering. - Co-created the curriculum for the semester - Taught classes on a masters level going over the basics of 3d modeling, rigging and animation in the 3ds Max Application.- I designed and ran workshops on 3d modelling techniques and rendering methods

Maximos Malevitis Skills

After Effects Animation Adobe Photoshop Illustration Adobe Illustrator Photoshop Illustrator Game Design Game Mechanics Game Development 3d Studio Max Gaming Unity Game Art Texturing Rigging 3d Modeling Modeling Digital Illustration Digital Painting Design Thinking Interaction Design Video Games Sketching Level Design Unity3d Unreal Engine 4 Microsoft Excel Microsoft Office Microsoft Powerpoint

Maximos Malevitis Education Details

Frequently Asked Questions about Maximos Malevitis

What company does Maximos Malevitis work for?

Maximos Malevitis works for Silkroad Studios

What is Maximos Malevitis's role at the current company?

Maximos Malevitis's current role is Co-Founder and Creative Director.

What schools did Maximos Malevitis attend?

Maximos Malevitis attended It-Universitetet I København, University Of The Aegean.

What skills is Maximos Malevitis known for?

Maximos Malevitis has skills like After Effects, Animation, Adobe Photoshop, Illustration, Adobe Illustrator, Photoshop, Illustrator, Game Design, Game Mechanics, Game Development, 3d Studio Max, Gaming.

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