Maxime Loppin personal email
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EXTENSIVE KNOWLEDGE OF FULL PRODUCTION CYCLE & POST RELEASE: Delivery to quality, time and costs standards for a high number of projects&updates on various platforms (Mobile, Browser, Facebook, Sony, MS, Nintendo, PC). Knowledge of the development techniques and tools.STRONG ANALYTICAL SKILLS: Definition, integration, follow-up, reporting of analytics to track KPIs and user’s behavior. Data-driven decisions to improve KPIs and user’s experience. Tools: Kontagent, Upsight, Omniata, Flurry, Unity AnalyticsCREATIVE, ORGANISED, MOTIVATED: Ability to contribute innovative ideas towards all aspects of game development. Focused, motivated and effective on all tasks through completion. Strong initiative with a desire to learn and be challenged.TEAM MANAGEMENT AND COMMUNICATION SKILLS: Excellent man-management, ability to lead, motivate and mentor development teams with diplomacy. Experience in hiring, building and driving teams to success. Agile development methodologies. Marketing and PR support.
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Chief Product OfficerPlayvalve Apr 2022 - PresentBarcelona, Barcelona, Es -
Vp Of ProductSocialpoint Apr 2021 - Apr 2022Barcelona, EsVP of Product for the top 100 grossing DRAGON CITY MOBILE (iOS, Android, Amazon, Win)Millions of DAUs and revenues (IAPs & Video Ads)- Strategy, P&L, Roadmaps- Managing a team of 40 People- Strong focus on making the team a High Performance Team- Supervising all features and Liveops- Very strong impact on all game KPIs & talent retention, which lead to YoY growth -
Director Of ProductSocialpoint Dec 2019 - Apr 2021Barcelona, EsDRAGON CITY MOBILE (iOS, Android, Amazon, Win), TOP 100 grossing- Product Strategy, Roadmaps- Managing a pool of 7 Product Managers- Supervising all features and Liveops- Very strong impact on all game KPIs -
Product ManagerSocialpoint Nov 2015 - Dec 2019Barcelona, EsDRAGON CITY MOBILE (iOS, Android, Amazon, Win), TOP 100 grossing- Liveops: Leading the Liveops team. Definition and release of 2000+ live operations (offers, events etc), with strong impact on team and game results, achieved historical results- Features: Leading some Feature teams. 50+ client updates including big features- Deep data analysis & strong relation with Community Management to make the best possible decisions -
Senior ProducerSonghi Entertainment Jun 2014 - Nov 2015MELODY MONSTERS, DIAMOND DUO (F2P Puzzle Mobile)First 2 games for the company • Built the teams • Launched games and updates • Organization of game teams’ structure • Heavy involvement in data analysis and KPIs improvements • Prototyping • UA • Reached very good KPIs
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ProducerRovio Entertainment Ltd. Jan 2013 - Jun 2014Espoo, FiProducer for top grossing ANGRY BIRDS STARWARS & secret project (Mobile&Facebook) Millions of DAUs and revenues • Launch of updates • Data analysis and KPIs improvements • Prototyping • Coordination with BI, Ads, consumer products licencing, Lucasart/Disney • Preproduction of a not- announced-yet 3D F2P • Improvement of internal processes -
Associate ProducerUbisoft Aug 2011 - Jan 2013Saint-Mandé, Île-De-France, FrIMAGINE TOWN ONLINE (web-based flash F2P MMO)Successfully turned game from subscription-based to F2P • Data analysis and KPIs improvements • Website/registering funnels • Close work with community management • Production of ingame features and events/quests • Coordination of internal dev teams (France, Shanghai, Montreal) and external teams (USA) -
ProducerMagic Pockets Feb 2010 - Aug 2011Torcy, 77, FrIMAGINE FASHION WORLD (3DS)Work for hire project (publisher Ubisoft) • Design and technical challenge : new platform (dev kit state) • Interface with publisher • Definition and delivery of milestones to publisher • Game delivered on time, quality, under budget -
ProducerAtari Europe Jun 2006 - Jul 2009New York, UsResponsible for delivery on time, on quality, and on budgets. Internal and external development teams. Lot of time spent within studios.Track record : The Chronicles of Riddick: Assault on Dark Athena PS3/X360/PC, Race Pro X360, Alone In The Dark PS2/Wii , Test Drive Unlimited X360/PC/PS2/PSP, Driver Parallel Lines PS2/Xbox, and DLCs / demos / patches for most of these projects. -
European ProducerAtari Europe Jun 2003 - Jun 2006New York, UsResponsible for overseeing and facilitating all phases of the Europeanization of the project. Responsible for delivery on time, on quality (re. localization & bugs), and on European budgets (localization, QA testing, printed materials, certification costs etc).Track record : Fahrenheit, Boiling Point, Matrix Path of Neo, Civilization 3 & extentions, NeverwinterNights & Extentions, Mission Impossible Operation Surma, Dead Man's hands, Sid Meier's Pirates, Terminator 3 Redemption, Temple Of Elementary Evil, Tycoon City New York, Shadow Ops, Magic The Gathering, Godzilla, Code De La Route, Retro Atari Classics -
Trainee ProducerAtari May 2002 - Oct 2002New York, UsTrainee producer at the racing dept of Infogrames. Projects : Furious Karting Xbox & Racing Evoluzionne Xbox -
Missile EngineerMbda Apr 2001 - Sep 2001FrStudy of the ways to test on ground a next generation hypersonic missile. Modification of an existing software to study the flight missile field.
Maxime Loppin Skills
Maxime Loppin Education Details
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Ecole Nationale Supérieure De Mécanique Et D'AérotechniqueAeronautics
Frequently Asked Questions about Maxime Loppin
What company does Maxime Loppin work for?
Maxime Loppin works for Playvalve
What is Maxime Loppin's role at the current company?
Maxime Loppin's current role is CPO at Playvalve.
What is Maxime Loppin's email address?
Maxime Loppin's email address is ba****@****ail.com
What schools did Maxime Loppin attend?
Maxime Loppin attended Ecole Nationale Supérieure De Mécanique Et D'aérotechnique.
What skills is Maxime Loppin known for?
Maxime Loppin has skills like Game Development, Video Games, Casual Games, Computer Games, Game Design, Xbox 360, Game Mechanics, Social Games, Gameplay, Console, Project Management, Mmo.
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