Who is Maxime Loppin? Overview
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Maxime Loppin is listed as CPO at Playvalve at Playvalve, based in Barcelona, Catalonia, Spain. AeroLeads shows a matched LinkedIn profile for Maxime Loppin.
Maxime Loppin previously worked as Chief Product Officer at Playvalve and VP of Product at Socialpoint. Maxime Loppin holds Ingenieur, Aeronautics from Ecole Nationale Supérieure De Mécanique Et D'Aérotechnique.
Email format at Playvalve
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About Maxime Loppin
EXTENSIVE KNOWLEDGE OF FULL PRODUCTION CYCLE & POST RELEASE: Delivery to quality, time and costs standards for a high number of projects&updates on various platforms (Mobile, Browser, Facebook, Sony, MS, Nintendo, PC). Knowledge of the development techniques and tools.STRONG ANALYTICAL SKILLS: Definition, integration, follow-up, reporting of analytics to track KPIs and user’s behavior. Data-driven decisions to improve KPIs and user’s experience. Tools: Kontagent, Upsight, Omniata, Flurry, Unity AnalyticsCREATIVE, ORGANISED, MOTIVATED: Ability to contribute innovative ideas towards all aspects of game development. Focused, motivated and effective on all tasks through completion. Strong initiative with a desire to learn and be challenged.TEAM MANAGEMENT AND COMMUNICATION SKILLS: Excellent man-management, ability to lead, motivate and mentor development teams with diplomacy. Experience in hiring, building and driving teams to success. Agile development methodologies. Marketing and PR support.
Listed skills include Game Development, Video Games, Casual Games, Computer Games, and 23 others.
Maxime Loppin's current company
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Maxime Loppin work experience
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Vp Of Product
VP of Product for the top 100 grossing DRAGON CITY MOBILE (iOS, Android, Amazon, Win)Millions of DAUs and revenues (IAPs & Video Ads)- Strategy, P&L, Roadmaps- Managing a team of 40 People- Strong focus on making the team a High Performance Team- Supervising all features and Liveops- Very strong impact on all game KPIs & talent retention, which lead to YoY.
Director Of Product
DRAGON CITY MOBILE (iOS, Android, Amazon, Win), TOP 100 grossing- Product Strategy, Roadmaps- Managing a pool of 7 Product Managers- Supervising all features and Liveops- Very strong impact on all game KPIs
Product Manager
DRAGON CITY MOBILE (iOS, Android, Amazon, Win), TOP 100 grossing- Liveops: Leading the Liveops team. Definition and release of 2000+ live operations (offers, events etc), with strong impact on team and game results, achieved historical results- Features: Leading some Feature teams. 50+ client updates including big features- Deep data analysis & strong.
Senior Producer
- MELODY MONSTERS, DIAMOND DUO (F2P Puzzle Mobile)First 2 games for the company
- Built the teams
- Launched games and updates
- Organization of game teams’ structure
- Heavy involvement in data analysis and KPIs improvements
- Prototyping
Producer
- Producer for top grossing ANGRY BIRDS STARWARS & secret project (Mobile&Facebook) Millions of DAUs and revenues
- Launch of updates
- Data analysis and KPIs improvements
- Prototyping
- Coordination with BI, Ads, consumer products licencing, Lucasart/Disney
- Preproduction of a not- announced-yet 3D F2P
Associate Producer
- IMAGINE TOWN ONLINE (web-based flash F2P MMO)Successfully turned game from subscription-based to F2P
- Data analysis and KPIs improvements
- Website/registering funnels
- Close work with community management
- Production of ingame features and events/quests
- Coordination of internal dev teams (France, Shanghai, Montreal) and external teams (USA)
Producer
- IMAGINE FASHION WORLD (3DS)Work for hire project (publisher Ubisoft)
- Design and technical challenge: new platform (dev kit state)
- Interface with publisher
- Definition and delivery of milestones to publisher
- Game delivered on time, quality, under budget
Producer
Responsible for delivery on time, on quality, and on budgets. Internal and external development teams. Lot of time spent within studios.Track record: The Chronicles of Riddick: Assault on Dark Athena PS3/X360/PC, Race Pro X360, Alone In The Dark PS2/Wii, Test Drive Unlimited X360/PC/PS2/PSP, Driver Parallel Lines PS2/Xbox, and DLCs / demos / patches for.
European Producer
Responsible for overseeing and facilitating all phases of the Europeanization of the project. Responsible for delivery on time, on quality (re. localization & bugs), and on European budgets (localization, QA testing, printed materials, certification costs etc).Track record: Fahrenheit, Boiling Point, Matrix Path of Neo, Civilization 3 & extentions.
Trainee Producer
Trainee producer at the racing dept of Infogrames. Projects: Furious Karting Xbox & Racing Evoluzionne Xbox
Missile Engineer
Study of the ways to test on ground a next generation hypersonic missile. Modification of an existing software to study the flight missile field.
Maxime Loppin education
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Ecole Nationale Supérieure De Mécanique Et D'Aérotechnique
Frequently asked questions about Maxime Loppin
Quick answers generated from the profile data available on this page.
What company does Maxime Loppin work for?
Maxime Loppin works for Playvalve.
What is Maxime Loppin's role at Playvalve?
Maxime Loppin is listed as CPO at Playvalve at Playvalve.
Where is Maxime Loppin based?
Maxime Loppin is based in Barcelona, Catalonia, Spain while working with Playvalve.
What companies has Maxime Loppin worked for?
Maxime Loppin has worked for Playvalve, Socialpoint, Songhi Entertainment, Rovio Entertainment Ltd., and Ubisoft.
How can I contact Maxime Loppin?
You can use AeroLeads to view verified contact signals for Maxime Loppin at Playvalve, including work email, phone, and LinkedIn data when available.
What schools did Maxime Loppin attend?
Maxime Loppin holds Ingenieur, Aeronautics from Ecole Nationale Supérieure De Mécanique Et D'Aérotechnique.
What skills is Maxime Loppin known for?
Maxime Loppin is listed with skills including Game Development, Video Games, Casual Games, Computer Games, Game Design, Xbox 360, Game Mechanics, and Social Games.
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