Max Schwab
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Max Schwab Email & Phone Number

3D Generalist @ Red Knuckles | BA in Art & Game Design at Red Knuckles
Location: San Francisco Bay Area, United States, United States 9 work roles 1 school
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Role
3D Generalist @ Red Knuckles | BA in Art & Game Design
Location
San Francisco Bay Area, United States, United States
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Who is Max Schwab? Overview

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Quick answer

Max Schwab is listed as 3D Generalist @ Red Knuckles | BA in Art & Game Design at Red Knuckles, a company with 7 employees, based in San Francisco Bay Area, United States, United States. AeroLeads shows a matched LinkedIn profile for Max Schwab.

Max Schwab previously worked as 3D Generalist at Red Knuckles and 3D Artist & Games Designer at Uc Santa Cruz: Art & Game Design Program. Max Schwab holds Bachelor Of Arts - Ba, Art & Design: Games And Playable Media, Graduate from University Of California, Santa Cruz.

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Red Knuckles

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Profile bio

About Max Schwab

I am an environment artist experienced in the development of both hard surface and organic assets--including modeling, sculpting, UVing, texturing/shading, set dressing and lighting.Currently, I have one shipped game, Limb from Limb, where I worked as the Lead Artist. The game has achieved an 88% positive rating on Steam with thousands of active players.I'm excited to continue my work in the industry and develop my career on what I am passionate about. I'm a fast learner, quick to adapt, and always eager to be part of a great team!

Current workplace

Max Schwab's current company

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Red Knuckles
Red Knuckles
3D Generalist @ Red Knuckles | BA in Art & Game Design
london, greater london, united kingdom
Employees
7
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9 roles

Max Schwab work experience

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3D Artist & Games Designer

Uc Santa Cruz: Art & Game Design Program

Santa Cruz, California, United States

Collaborated with project creative leads to develop the visual direction for 3D projects and games.Modeled and textured 3D assets and environments for games, animations, and comics.Conceptualized and modeled sci-fi elements (mechs, robots, environments, and props) for use in game and film projects.Worked a flexible art role, where responsibilities included.

Sep 2021 - Oct 2024

Lead 3D Artist - Macie'S Magic Melee

Santa Cruz, California, United States

Responsible for 3D modeling and texturing modular assets and major terrain features to create large scale environments.Developed motion graphics elements for marketing and in-game use cases in After Effects.Conceptualized, iterated on, and designed levels for three unique environment types.Set dressed numerous environment levels, using prefab modules, mesh.

Mar 2024 - Jul 2024

Lead 3D Artist - Limb From Limb

Santa Cruz, California, United States

Spineless Studios is a team of UCSC Students working on our capstone project, Limb from Limb. I serve as the Lead 3D Artist, leading a team of five other 3D and 2D artists throughout the production of this title. Limb from Limb will be released on time by the end of March.- Established an art pipeline to create high quality environment, creature, and prop.

Jan 2024 - Jun 2024

Teaching Assistant For Cmpm 27: Intro To Substance Painter & Designer

Santa Cruz, California, United States

Taught students how to operate and use Substance Painter, Designer and Sampler with best practices in a game art workflow.Held sections supporting students through assignments and answering questions regarding the Substance suite.

Apr 2024 - Jun 2024

Commissioned Artist

Self-Employed

As a commissioned artist, I produce high-quality character / environment artwork with quick turnaround to clients every month. I work closely with clients to ensure their vision comes to life in my artwork, employing excellent communication over the iterative process of making these illustrations.

Jan 2022 - Feb 2024

Comic Artist

Self-Employed

For the last year, I have been building an online art identity from the ground up. In addition to creating up to four small comics a month, where I employ my ever-growing drawing, illustration, and rendering skills, I have also learned how to market myself as an independent creator. I abide by a posting schedule and have developed workflows that allow me.

Sep 2021 - Feb 2024

Barista

Santa Cruz, California, United States

Provided consistent quality in customer service and drink preparation. Quickly and efficiently met client demands. Trained and coached new team members. Upheld quality standards while maintaining a cleanly and organized work environment.

Sep 2021 - Mar 2022

Shift Lead

Walnut Creek, California, United States

Managed delegation of tasks to staff members in a fast-paced environment. Communicated clearly and concisely to team members and managers to ensure smooth operation. Quickly and efficiently met client demands. Trained and coached new team members. Provided consistent quality in customer service and drink preparation.

Feb 2020 - Sep 2021
Team & coworkers

Colleagues at Red Knuckles

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1 education record

Max Schwab education

FAQ

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What company does Max Schwab work for?

Max Schwab works for Red Knuckles.

What is Max Schwab's role at Red Knuckles?

Max Schwab is listed as 3D Generalist @ Red Knuckles | BA in Art & Game Design at Red Knuckles.

Where is Max Schwab based?

Max Schwab is based in San Francisco Bay Area, United States, United States while working with Red Knuckles.

What companies has Max Schwab worked for?

Max Schwab has worked for Red Knuckles, Uc Santa Cruz: Art & Game Design Program, Spineless Studios, Baskin Engineering At Ucsc, and Self-Employed.

Who are Max Schwab's colleagues at Red Knuckles?

Max Schwab's colleagues at Red Knuckles include Alan Marson, Giovanna Lucena, Ocean Barrington-Cook, and Rick T..

How can I contact Max Schwab?

You can use AeroLeads to view verified contact signals for Max Schwab at Red Knuckles, including work email, phone, and LinkedIn data when available.

What schools did Max Schwab attend?

Max Schwab holds Bachelor Of Arts - Ba, Art & Design: Games And Playable Media, Graduate from University Of California, Santa Cruz.

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