Max Schwab Email & Phone Number
Who is Max Schwab? Overview
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Max Schwab is listed as 3D Generalist @ Red Knuckles | BA in Art & Game Design at Red Knuckles, a with 7 employees, based in San Francisco Bay Area, United States. AeroLeads shows a matched LinkedIn profile for Max Schwab.
Max Schwab previously worked as 3D Generalist at Red Knuckles and 3D Artist & Games Designer at Uc Santa Cruz: Art & Game Design Program. Max Schwab holds Bachelor Of Arts - Ba, Art & Design: Games And Playable Media, Graduate from University Of California, Santa Cruz.
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About Max Schwab
I am an environment artist experienced in the development of both hard surface and organic assets--including modeling, sculpting, UVing, texturing/shading, set dressing and lighting.Currently, I have one shipped game, Limb from Limb, where I worked as the Lead Artist. The game has achieved an 88% positive rating on Steam with thousands of active players.I'm excited to continue my work in the industry and develop my career on what I am passionate about. I'm a fast learner, quick to adapt, and always eager to be part of a great team!
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Max Schwab work experience
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3D Artist & Games Designer
Collaborated with project creative leads to develop the visual direction for 3D projects and games.Modeled and textured 3D assets and environments for games, animations, and comics.Conceptualized and modeled sci-fi elements (mechs, robots, environments, and props) for use in game and film projects.Worked a flexible art role, where responsibilities included asset production in addition to art team management and delegationPracticed conceptual design and ideation for 3D projects, bringing them from concept to polished game or final render.Developed game mechanics and ideate game experiences to produce numerous shipped titles.
Lead 3D Artist - Macie'S Magic Melee
Responsible for 3D modeling and texturing modular assets and major terrain features to create large scale environments.Developed motion graphics elements for marketing and in-game use cases in After Effects.Conceptualized, iterated on, and designed levels for three unique environment types.Set dressed numerous environment levels, using prefab modules, mesh painting, and hand placing major assets.Lit and finalized numerous levels through baked and realtime lighting and post-processing.Supported my team of artists along the art pipeline through delegation, critiques, and workshopping.
Lead 3D Artist - Limb From Limb
Spineless Studios is a team of UCSC Students working on our capstone project, Limb from Limb. I serve as the Lead 3D Artist, leading a team of five other 3D and 2D artists throughout the production of this title. Limb from Limb will be released on time by the end of March.- Established an art pipeline to create high quality environment, creature, and prop assets from concept to final asset. - Worked with our Creative Director to create style guides for our environments, props, and characters.- Involved in all phases of development from pre-production, ideation, full-production, marketing, and shipping.- Work with every department in some capacity to plan our production, keeping assets consistent with game mechanics and narrative, and maintain the core foundations of the game.- Responsible for most major environment and prop models from concept to final in game models.- Created Substance Painter smart materials, masks, and created iterable materials in Substance Designer.- Support my team of five other artists along the asset creation pipeline, delegating tasks, providing assistance and critiques, and ensuring everyone stays on track.- Work closely with programming and design to establish a modular environment pipeline for procedural environments.- In Unity: -Utilize HDRP to create post processing effects. -Light and render assets in game or in preview rooms for final game and marketing needs.- Work with Production to create an efficient schedule of asset creation.- Assisted in marketing needs for models, screenshots, multimedia marketing needs for the game.
Teaching Assistant For Cmpm 27: Intro To Substance Painter & Designer
Taught students how to operate and use Substance Painter, Designer and Sampler with best practices in a game art workflow.Held sections supporting students through assignments and answering questions regarding the Substance suite.
Commissioned Artist
As a commissioned artist, I produce high-quality character / environment artwork with quick turnaround to clients every month. I work closely with clients to ensure their vision comes to life in my artwork, employing excellent communication over the iterative process of making these illustrations.
Comic Artist
For the last year, I have been building an online art identity from the ground up. In addition to creating up to four small comics a month, where I employ my ever-growing drawing, illustration, and rendering skills, I have also learned how to market myself as an independent creator. I abide by a posting schedule and have developed workflows that allow me to post consistently while maintaining another job and my responsibilities as a full-time student. Over the last 15 months, I have earned ~3.5k followers, ~100 customers on Patreon, and experience a 10-20% growth every month on all platforms.
Barista
Provided consistent quality in customer service and drink preparation. Quickly and efficiently met client demands. Trained and coached new team members. Upheld quality standards while maintaining a cleanly and organized work environment.
Shift Lead
Managed delegation of tasks to staff members in a fast-paced environment. Communicated clearly and concisely to team members and managers to ensure smooth operation. Quickly and efficiently met client demands. Trained and coached new team members. Provided consistent quality in customer service and drink preparation.
Colleagues at Red Knuckles
Other employees you can reach at redknuckles.co.uk. View company contacts for 7 employees →
Giovanna Lucena
Colleague at Red KnucklesSão Paulo, Brazil
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Ocean Barrington-Cook
Colleague at Red KnucklesLondon, England, United Kingdom
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Rick T.
Colleague at Red KnucklesLondon, England, United Kingdom
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Alan Marson
Colleague at Red KnucklesAmericana, São Paulo, Brazil
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Max Schwab education
Frequently asked questions about Max Schwab
Quick answers generated from the profile data available on this page.
What company does Max Schwab work for?
Max Schwab works for Red Knuckles.
What is Max Schwab's role at Red Knuckles?
Max Schwab is listed as 3D Generalist @ Red Knuckles | BA in Art & Game Design at Red Knuckles.
Where is Max Schwab based?
Max Schwab is based in San Francisco Bay Area, United States while working with Red Knuckles.
What companies has Max Schwab worked for?
Max Schwab has worked for Red Knuckles, Uc Santa Cruz: Art & Game Design Program, Spineless Studios, Baskin Engineering At Ucsc, and Self-Employed.
Who are Max Schwab's colleagues at Red Knuckles?
Max Schwab's colleagues at Red Knuckles include Giovanna Lucena, Ocean Barrington-Cook, Rick T., and Alan Marson.
How can I contact Max Schwab?
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What schools did Max Schwab attend?
Max Schwab holds Bachelor Of Arts - Ba, Art & Design: Games And Playable Media, Graduate from University Of California, Santa Cruz.
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