Max N. is a professional in their field. Colleagues describe them as "I ended up calling Max the swiss army knife of game development. We worked together at Ballistic Moon during the development of Until Dawn (2024). Max was part of the Design team initially and contributed not only as a very versatile and knowledgeable Implementation Designer, but also as an idea giver, planner and independent designer of one of the few new bits of narrative content we included in the remake. He proceeded to help out on the Lighting team, he did a fair bit of QA and continued to support the Design team when needed. Hugely talented, he is truly someone who can look at a game holistically, but from the inside." and "Working with Max over the last year has been a real pleasure. From his approachable attitude to his wide range of skills on Design, Art and QA, Max has made a real difference in both our workplace and Until Dawn (2024). He gets an easy recommendation from me on any Design/Art/QA position that matches his experience."
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