Max Sakamoto Email & Phone Number
Who is Max Sakamoto? Overview
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Max Sakamoto is listed as FX Artist at WildBrain, a with 773 employees, based in Vancouver, British Columbia, Canada. AeroLeads shows a matched LinkedIn profile for Max Sakamoto.
Max Sakamoto previously worked as 2D & 3D Artist at Kibble Game Studios and Technical, UI & Character Artist at Vancouver Film School. Max Sakamoto holds Game Design Diploma, Game And Interactive Media Design from Vancouver Film School.
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About Max Sakamoto
Motivated artist with over 3 years of experience in the gaming/animation industry. I’ve specialized in VFX, User Interface & 3D art for games.I can help your studio to develop the right creative visual solutions to bring a conceptualized world to life. 🛠️𝗧𝗲𝗰𝗵𝗻𝗶𝗰𝗮𝗹 𝗦𝗸𝗶𝗹𝗹𝘀: Unity - UE - Maya - Substance Painter - Substance Designer - Adobe Cloud - Version Control.🎮𝗘𝘅𝗽𝗲𝗿𝗶𝗲𝗻𝗰𝗲𝘀 𝗮𝗻𝗱 𝗩𝗮𝗹𝘂𝗲𝘀: I have collaborated on the develop of a variety of games such as:- 𝐓𝐢𝐞𝐦𝐩𝐨 (VFS final project): I was in charge of the VFX, Character & User Interface art.- 𝐋𝐢𝐠𝐡𝐭 𝐢𝐧 𝐭𝐡𝐞 𝐝𝐚𝐫𝐤 (Team project) : I was in charge of the 3D environmental and User interface art.As I am currently working on a unnanounced title which I cant wait for you to experience it.- I have also participated in a few 𝗴𝗮𝗺𝗲 𝗷𝗮𝗺𝘀 where I have helped to develop 3D environmental, character, VFX and User Interface art in a short period of time.I love opportunities where I can apply my current knowledge and at the same time keep improving and developing my current skill set.I’m always looking forward to meet new people, feel free to reach me here on LinkedIn or directly on: maxsakamoto.f@gmail.comArstation: https://www.artstation.com/imbushido
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Max Sakamoto work experience
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2D & 3D Artist
"Take on the role of private eye Brie Parmesan, the best rat detective in Chicatgo, as he outwits and outmaneuvers the Cat Meowfia and other obstacles to uncover evidence and solve the case. Avoid detection as you navigate your way through the streets and speakeasies of Chicatgo in search of the smoking gun that will bring the Cat Meowfia down for good".• Worked closely with the art and design team to ensure all game environments adhere to concept designs and branding guidelines.𝐔𝐈 Designer:• Planned, Designed and implemented the User Interface for the game keeping consistency with the aesthetic of the game and providing a good user experience without breaking the players immersion.• Worked closely with engineers to implement interactive objects and systems.𝐂𝐡𝐚𝐫𝐚𝐜𝐭𝐞𝐫 𝐀𝐫𝐭𝐢𝐬𝐭:• Designed, modeled and textured the main character keeping in mind an optimal topology for animations.𝐓𝐨𝐨𝐥𝐬:• Unity• Maya• Adobe Creative Cloud• Zbrush• Substance Painter• Google Docs/Sheets• Jira
Technical, Ui & Character Artist
𝐓𝐢𝐞𝐦𝐩𝐨 is a 3D, single player, third-person platformer developed in 𝐔𝐧𝐢𝐭𝐲 where you must make your way up a clock tower to stop your rival inventor from pausing time infinitely across the world. While platforming up the tower, you will encounter enemies and roadblocks such as moving platforms and pressure plates which need to be activated using your time pausing and rewinding mechanics in order to proceed.𝐓𝐞𝐜𝐡𝐧𝐢𝐜𝐚𝐥 𝐀𝐫𝐭𝐢𝐬𝐭:• Designed and created materials affected by shader graphs, particle systems and VFX graphs to enhance the feedback for the player in order for them to progress throughout the game.• Conceptualized, modeled and textured a modular kit of platforms which facilitated our Level Design pipeline.• Worked closely with the art and design team to ensure all game environments adhere to concept designs and branding guidelines.𝐔𝐈 𝐀𝐫𝐭𝐢𝐬𝐭:• Planned, modeled, textured and rendered all of the 3D User interface for the game keeping consistency with the aesthetic of the game and providing a good user experience without breaking the players immersion.• Worked closely with engineers to implement interactive objects and systems.𝐂𝐡𝐚𝐫𝐚𝐜𝐭𝐞𝐫 𝐀𝐫𝐭𝐢𝐬𝐭:• Designed, modeled and textured the main character keeping in mind an optimal topology for animations.• Imported animations into engine to facilitate the engineers pipeline for character movement.𝐓𝐨𝐨𝐥𝐬:• Unity• Maya• Adobe Creative Cloud• Zbrush• Substance Painter• Substance Designer• Google Docs/Sheets• ClickUp
Generalist Artist
Light in the Dark is a single player first person walking simulator developed in 𝐔𝐧𝐢𝐭𝐲 that is a misleading psychological thriller in which you have shipwrecked on an island. Your goal is to explore an old abandoned lighthouse, find and use clues to reach the top and repair the lighthouse tower light to signal for help. As you explore the lighthouse and the time of day changes, progressing from day to night, you unlock different pieces of narrative based on items and notes on paper left behind by the previous lighthouse attendant.-Created the engaging and exciting 3D environment, texture maps and props with strong visual composition.-Designed and created materials affected by shaders, particle systems and VFX graphs to enhance the feedback for the player in order for them to progress throughout the game.• Demonstrated self-directed proficiency in environmental, organic and hard surface modeling and surfacing techniques with a focus on stylized content.• Designed, modeled, textured and rendered a cohesive 2D User interface keeping consistency with the aesthetic of the game and providing a good user experience without breaking the players immersion.• Delivered artwork and elements within deadlines set by production.𝐓𝐨𝐨𝐥𝐬:• Unity• Maya• Adobe Creative Cloud• Zbrush• Substance Painter• Substance Designer• Google Docs/Sheets• ClickUp
3D Environment & Prop Artist
Modeled and textured props & weapons for the game's environment and characters, from real picture references that the studio provided achieving the studio's art vision.Delivered artwork and elements within deadlines set by production.Collaborated with art directors and concept artists to help create and maintain the studio's high visual standards.
Colleagues at WildBrain
Other employees you can reach at wildbrain.com. View company contacts for 773 employees →
James Sheen
Colleague at WildbrainGreater London, England, United Kingdom
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VG
Vanessa G.
Colleague at WildbrainNew York, United States
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Flávia Güttler
Colleague at WildbrainVancouver, British Columbia, Canada
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Wiebke Hoefer
Colleague at WildbrainGreater Paris Metropolitan Region, France
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Carlo Puche
Colleague at WildbrainRichmond, British Columbia, Canada
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Amiel Lopez
Colleague at WildbrainVancouver, British Columbia, Canada
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Hugh Jackson
Colleague at WildbrainToronto, Ontario, Canada
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Rodey Gozum
Colleague at WildbrainCanada
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Matthew Tam
Colleague at WildbrainVancouver, British Columbia, Canada
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Matt Pomeroy
Colleague at WildbrainLos Angeles County, California, United States
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Max Sakamoto education
Game Design Diploma, Game And Interactive Media Design
Game And Interactive Media Design
Frequently asked questions about Max Sakamoto
Quick answers generated from the profile data available on this page.
What company does Max Sakamoto work for?
Max Sakamoto works for WildBrain.
What is Max Sakamoto's role at WildBrain?
Max Sakamoto is listed as FX Artist at WildBrain.
Where is Max Sakamoto based?
Max Sakamoto is based in Vancouver, British Columbia, Canada while working with WildBrain.
What companies has Max Sakamoto worked for?
Max Sakamoto has worked for Wildbrain, Kibble Game Studios, Vancouver Film School, and Xp Facultad De Medios Interactivos.
Who are Max Sakamoto's colleagues at WildBrain?
Max Sakamoto's colleagues at WildBrain include James Sheen, Vanessa G., Flávia Güttler, Wiebke Hoefer, and Carlo Puche.
How can I contact Max Sakamoto?
You can use AeroLeads to view verified contact signals for Max Sakamoto at WildBrain, including work email, phone, and LinkedIn data when available.
What schools did Max Sakamoto attend?
Max Sakamoto holds Game Design Diploma, Game And Interactive Media Design from Vancouver Film School.
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