Max Sakamoto Email & Phone Number
Who is Max Sakamoto? Overview
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Max Sakamoto is listed as FX Artist | Unity | Unreal | Designing and bringing unique 2D concepts to life in a 3D world space. at WildBrain, a company with 773 employees, based in Vancouver, British Columbia, Canada. AeroLeads shows a matched LinkedIn profile for Max Sakamoto.
Max Sakamoto previously worked as FX Artist at Wildbrain and 2D & 3D Artist at Kibble Game Studios. Max Sakamoto holds Game Design Diploma, Game And Interactive Media Design from Vancouver Film School.
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About Max Sakamoto
Motivated artist with over 3 years of experience in the gaming/animation industry. Iโve specialized in VFX, User Interface & 3D art for games.I can help your studio to develop the right creative visual solutions to bring a conceptualized world to life. ๐ ๏ธ๐ง๐ฒ๐ฐ๐ต๐ป๐ถ๐ฐ๐ฎ๐น ๐ฆ๐ธ๐ถ๐น๐น๐: Unity - UE - Maya - Substance Painter - Substance Designer - Adobe Cloud - Version Control.๐ฎ๐๐ ๐ฝ๐ฒ๐ฟ๐ถ๐ฒ๐ป๐ฐ๐ฒ๐ ๐ฎ๐ป๐ฑ ๐ฉ๐ฎ๐น๐๐ฒ๐: I have collaborated on the develop of a variety of games such as:- ๐๐ข๐๐ฆ๐ฉ๐จ (VFS final project): I was in charge of the VFX, Character & User Interface art.- ๐๐ข๐ ๐ก๐ญ ๐ข๐ง ๐ญ๐ก๐ ๐๐๐ซ๐ค (Team project) : I was in charge of the 3D environmental and User interface art.As I am currently working on a unnanounced title which I cant wait for you to experience it.- I have also participated in a few ๐ด๐ฎ๐บ๐ฒ ๐ท๐ฎ๐บ๐ where I have helped to develop 3D environmental, character, VFX and User Interface art in a short period of time.I love opportunities where I can apply my current knowledge and at the same time keep improving and developing my current skill set.Iโm always looking forward to meet new people, feel free to reach me here on LinkedIn or directly on: maxsakamoto.f@gmail.comArstation: https://www.artstation.com/imbushido
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Max Sakamoto work experience
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2D & 3D Artist
- "Take on the role of private eye Brie Parmesan, the best rat detective in Chicatgo, as he outwits and outmaneuvers the Cat Meowfia and other obstacles to uncover evidence and solve the case. Avoid detection as you.
- Worked closely with the art and design team to ensure all game environments adhere to concept designs and branding guidelines.๐๐ Designer:
- Planned, Designed and implemented the User Interface for the game keeping consistency with the aesthetic of the game and providing a good user experience without breaking the players immersion.
- Worked closely with engineers to implement interactive objects and systems.๐๐ก๐๐ซ๐๐๐ญ๐๐ซ ๐๐ซ๐ญ๐ข๐ฌ๐ญ:
- Designed, modeled and textured the main character keeping in mind an optimal topology for animations.๐๐จ๐จ๐ฅ๐ฌ:
- Unity
Technical, Ui & Character Artist
- ๐๐ข๐๐ฆ๐ฉ๐จ is a 3D, single player, third-person platformer developed in ๐๐ง๐ข๐ญ๐ฒ where you must make your way up a clock tower to stop your rival inventor from pausing time infinitely across the world. While platforming up.
- Designed and created materials affected by shader graphs, particle systems and VFX graphs to enhance the feedback for the player in order for them to progress throughout the game.
- Conceptualized, modeled and textured a modular kit of platforms which facilitated our Level Design pipeline.
- Worked closely with the art and design team to ensure all game environments adhere to concept designs and branding guidelines.๐๐ ๐๐ซ๐ญ๐ข๐ฌ๐ญ:
- Planned, modeled, textured and rendered all of the 3D User interface for the game keeping consistency with the aesthetic of the game and providing a good user experience without breaking the players immersion.
- Worked closely with engineers to implement interactive objects and systems.๐๐ก๐๐ซ๐๐๐ญ๐๐ซ ๐๐ซ๐ญ๐ข๐ฌ๐ญ:
Generalist Artist
- Light in the Dark is a single player first person walking simulator developed in ๐๐ง๐ข๐ญ๐ฒ that is a misleading psychological thriller in which you have shipwrecked on an island. Your goal is to explore an old abandoned.
- Demonstrated self-directed proficiency in environmental, organic and hard surface modeling and surfacing techniques with a focus on stylized content.
- Designed, modeled, textured and rendered a cohesive 2D User interface keeping consistency with the aesthetic of the game and providing a good user experience without breaking the players immersion.
- Delivered artwork and elements within deadlines set by production.๐๐จ๐จ๐ฅ๐ฌ:
- Unity
- Maya
3D Environment & Prop Artist
Modeled and textured props & weapons for the game's environment and characters, from real picture references that the studio provided achieving the studio's art vision.Delivered artwork and elements within deadlines set by production.Collaborated with art directors and concept artists to help create and maintain the studio's high visual standards.
Colleagues at WildBrain
Other employees you can reach at wildbrain.com. View company contacts for 773 employees →
Elisha Norgan
Colleague at Wildbrain
Hope, British Columbia, Canada, Canada
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FF
Felipe Franco
Colleague at Wildbrain
Vancouver, British Columbia, Canada, Canada
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EE
Erik E.
Colleague at Wildbrain
Vancouver, British Columbia, Canada, Canada
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AJ
Andrew Joshua Villena
Colleague at Wildbrain
Surrey, British Columbia, Canada, Canada
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ND
Nicole Dickerson
Colleague at Wildbrain
United Kingdom, United Kingdom
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AD
Amrit Derhgawen
Colleague at Wildbrain
Vancouver, British Columbia, Canada, Canada
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B(
Byungkok (Dan) Jeon
Colleague at Wildbrain
Burnaby, British Columbia, Canada, Canada
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SS
Steven Sandhu
Colleague at Wildbrain
Toronto, Ontario, Canada, Canada
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HM
Hassan M.
Colleague at Wildbrain
Mississauga, Ontario, Canada, Canada
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KS
Kaitlin Sutherland
Colleague at Wildbrain
Vancouver, British Columbia, Canada, Canada
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Max Sakamoto education
Game Design Diploma, Game And Interactive Media Design
Game And Interactive Media Design
Frequently asked questions about Max Sakamoto
Quick answers generated from the profile data available on this page.
What company does Max Sakamoto work for?
Max Sakamoto works for WildBrain.
What is Max Sakamoto's role at WildBrain?
Max Sakamoto is listed as FX Artist | Unity | Unreal | Designing and bringing unique 2D concepts to life in a 3D world space. at WildBrain.
Where is Max Sakamoto based?
Max Sakamoto is based in Vancouver, British Columbia, Canada while working with WildBrain.
What companies has Max Sakamoto worked for?
Max Sakamoto has worked for Wildbrain, Kibble Game Studios, Vancouver Film School, and Xp Facultad De Medios Interactivos.
Who are Max Sakamoto's colleagues at WildBrain?
Max Sakamoto's colleagues at WildBrain include Elisha Norgan, Felipe Franco, Erik E., Andrew Joshua Villena, and Nicole Dickerson.
How can I contact Max Sakamoto?
You can use AeroLeads to view verified contact signals for Max Sakamoto at WildBrain, including work email, phone, and LinkedIn data when available.
What schools did Max Sakamoto attend?
Max Sakamoto holds Game Design Diploma, Game And Interactive Media Design from Vancouver Film School.
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