Max Sakamoto
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Max Sakamoto Email & Phone Number

FX Artist | Unity | Unreal | Designing and bringing unique 2D concepts to life in a 3D world space. at WildBrain
Location: Vancouver, British Columbia, Canada 5 work roles 2 schools
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Current company
Role
FX Artist | Unity | Unreal | Designing and bringing unique 2D concepts to life in a 3D world space.
Location
Vancouver, British Columbia, Canada
Company size

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Max Sakamoto is listed as FX Artist | Unity | Unreal | Designing and bringing unique 2D concepts to life in a 3D world space. at WildBrain, a company with 773 employees, based in Vancouver, British Columbia, Canada. AeroLeads shows a matched LinkedIn profile for Max Sakamoto.

Max Sakamoto previously worked as FX Artist at Wildbrain and 2D & 3D Artist at Kibble Game Studios. Max Sakamoto holds Game Design Diploma, Game And Interactive Media Design from Vancouver Film School.

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WildBrain

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Profile bio

About Max Sakamoto

Motivated artist with over 3 years of experience in the gaming/animation industry. Iโ€™ve specialized in VFX, User Interface & 3D art for games.I can help your studio to develop the right creative visual solutions to bring a conceptualized world to life. ๐Ÿ› ๏ธ๐—ง๐—ฒ๐—ฐ๐—ต๐—ป๐—ถ๐—ฐ๐—ฎ๐—น ๐—ฆ๐—ธ๐—ถ๐—น๐—น๐˜€: Unity - UE - Maya - Substance Painter - Substance Designer - Adobe Cloud - Version Control.๐ŸŽฎ๐—˜๐˜…๐—ฝ๐—ฒ๐—ฟ๐—ถ๐—ฒ๐—ป๐—ฐ๐—ฒ๐˜€ ๐—ฎ๐—ป๐—ฑ ๐—ฉ๐—ฎ๐—น๐˜‚๐—ฒ๐˜€: I have collaborated on the develop of a variety of games such as:- ๐“๐ข๐ž๐ฆ๐ฉ๐จ (VFS final project): I was in charge of the VFX, Character & User Interface art.- ๐‹๐ข๐ ๐ก๐ญ ๐ข๐ง ๐ญ๐ก๐ž ๐๐š๐ซ๐ค (Team project) : I was in charge of the 3D environmental and User interface art.As I am currently working on a unnanounced title which I cant wait for you to experience it.- I have also participated in a few ๐—ด๐—ฎ๐—บ๐—ฒ ๐—ท๐—ฎ๐—บ๐˜€ where I have helped to develop 3D environmental, character, VFX and User Interface art in a short period of time.I love opportunities where I can apply my current knowledge and at the same time keep improving and developing my current skill set.Iโ€™m always looking forward to meet new people, feel free to reach me here on LinkedIn or directly on: maxsakamoto.f@gmail.comArstation: https://www.artstation.com/imbushido

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WildBrain
Wildbrain
FX Artist | Unity | Unreal | Designing and bringing unique 2D concepts to life in a 3D world space.
toronto, ontario, canada
Website
Employees
773
AeroLeads page
5 roles

Max Sakamoto work experience

A career timeline built from the work history available for this profile.

Fx Artist

Current

Vancouver, British Columbia, Canada

May 2024 - Present

2D & 3D Artist

Vancouver, British Columbia, Canada

  • "Take on the role of private eye Brie Parmesan, the best rat detective in Chicatgo, as he outwits and outmaneuvers the Cat Meowfia and other obstacles to uncover evidence and solve the case. Avoid detection as you.
  • Worked closely with the art and design team to ensure all game environments adhere to concept designs and branding guidelines.๐”๐ˆ Designer:
  • Planned, Designed and implemented the User Interface for the game keeping consistency with the aesthetic of the game and providing a good user experience without breaking the players immersion.
  • Worked closely with engineers to implement interactive objects and systems.๐‚๐ก๐š๐ซ๐š๐œ๐ญ๐ž๐ซ ๐€๐ซ๐ญ๐ข๐ฌ๐ญ:
  • Designed, modeled and textured the main character keeping in mind an optimal topology for animations.๐“๐จ๐จ๐ฅ๐ฌ:
  • Unity
Dec 2022 - May 2023

Technical, Ui & Character Artist

Vancouver, British Columbia, Canada

  • ๐“๐ข๐ž๐ฆ๐ฉ๐จ is a 3D, single player, third-person platformer developed in ๐”๐ง๐ข๐ญ๐ฒ where you must make your way up a clock tower to stop your rival inventor from pausing time infinitely across the world. While platforming up.
  • Designed and created materials affected by shader graphs, particle systems and VFX graphs to enhance the feedback for the player in order for them to progress throughout the game.
  • Conceptualized, modeled and textured a modular kit of platforms which facilitated our Level Design pipeline.
  • Worked closely with the art and design team to ensure all game environments adhere to concept designs and branding guidelines.๐”๐ˆ ๐€๐ซ๐ญ๐ข๐ฌ๐ญ:
  • Planned, modeled, textured and rendered all of the 3D User interface for the game keeping consistency with the aesthetic of the game and providing a good user experience without breaking the players immersion.
  • Worked closely with engineers to implement interactive objects and systems.๐‚๐ก๐š๐ซ๐š๐œ๐ญ๐ž๐ซ ๐€๐ซ๐ญ๐ข๐ฌ๐ญ:
Jun 2022 - Nov 2022

Generalist Artist

Vancouver, British Columbia, Canada

  • Light in the Dark is a single player first person walking simulator developed in ๐”๐ง๐ข๐ญ๐ฒ that is a misleading psychological thriller in which you have shipwrecked on an island. Your goal is to explore an old abandoned.
  • Demonstrated self-directed proficiency in environmental, organic and hard surface modeling and surfacing techniques with a focus on stylized content.
  • Designed, modeled, textured and rendered a cohesive 2D User interface keeping consistency with the aesthetic of the game and providing a good user experience without breaking the players immersion.
  • Delivered artwork and elements within deadlines set by production.๐“๐จ๐จ๐ฅ๐ฌ:
  • Unity
  • Maya
Mar 2022 - Apr 2022

3D Environment & Prop Artist

Xp Facultad De Medios Interactivos

Monterrey, Nuevo Leรณn, Mexico

Modeled and textured props & weapons for the game's environment and characters, from real picture references that the studio provided achieving the studio's art vision.Delivered artwork and elements within deadlines set by production.Collaborated with art directors and concept artists to help create and maintain the studio's high visual standards.

Jun 2019 - Jan 2020
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2 education records

Max Sakamoto education

Game Design Diploma, Game And Interactive Media Design

Graduated with ๐—›๐—ผ๐—ป๐—ผ๐˜‚๐—ฟ๐˜€

Game And Interactive Media Design

Xp Facultad De Medios Interactivos
FAQ

Frequently asked questions about Max Sakamoto

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What company does Max Sakamoto work for?

Max Sakamoto works for WildBrain.

What is Max Sakamoto's role at WildBrain?

Max Sakamoto is listed as FX Artist | Unity | Unreal | Designing and bringing unique 2D concepts to life in a 3D world space. at WildBrain.

Where is Max Sakamoto based?

Max Sakamoto is based in Vancouver, British Columbia, Canada while working with WildBrain.

What companies has Max Sakamoto worked for?

Max Sakamoto has worked for Wildbrain, Kibble Game Studios, Vancouver Film School, and Xp Facultad De Medios Interactivos.

Who are Max Sakamoto's colleagues at WildBrain?

Max Sakamoto's colleagues at WildBrain include Elisha Norgan, Felipe Franco, Erik E., Andrew Joshua Villena, and Nicole Dickerson.

How can I contact Max Sakamoto?

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What schools did Max Sakamoto attend?

Max Sakamoto holds Game Design Diploma, Game And Interactive Media Design from Vancouver Film School.

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