I am a current MFA candidate at Digipen Institute of Technology, set to defend my thesis this semester. I have a primary focus in 3D environment art, with knowledge in digital sculpting and modeling, hard surface modeling, procedural texturing, game engine art tool development and other skill sets. I have a varied set of experiences that have allowed me to directly interact with most parts of the 3D art pipeline, from concept to composite; I am grateful for this varied base, as it lends itself to confidence and speed in approaching new mediums and tools.I am currently looking for work in the game and animation industry, as I will be graduating soon.
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Art DirectorUp One Games Oct 2024 - Present -
3D GeneralistLook Mister May 2024 - Present -
Curriculum Developer - 3D Art (Open World)Digipen Institute Of Technology Jan 2023 - Sep 2023Seattle, Washington, United StatesI had the opportunity to write and teach the 3D art curriculum for Open World. I taught over the 2023 summer, and supported and helped train instructors with the curriculum I developed during that time. -
Freelance 3D ArtistSelf-Employed Nov 2019 - Jan 2023Greater Seattle AreaAs a Freelancer I have the opportunity to work with Color Creative, Virtual Escape Games (V.E.G.), Siteline Productions, Hermitage Brewing and many others providing a variety of art and technical skills. My work for V.E.G. included concept, prop and environment art πππ: ππ΄π€π’π±π¦ π΅π©π¦ πππ which won an award and is denoted on their site as their most popular game in the category. With Siteline I worked on animations, graphics and stingers for stream events that were used in live events on a stream viewed actively by thousands. With Color I worked with the game capture team to advertise Pokemon Unite, Crucible, and Halo the Master Chief Collection. I had the opportunity to design beer labels for Hermitage, using traditional graphic design as well as 3D art. further, I designed multiple websites and provided graphic design, 3D art and UI design for various clients. -
Creative DirectorVita Inclinata Technologies Aug 2018 - Aug 2019Greater Seattle AreaI worked as the Creative Director for Vita Inclinata Technologies; which is the leading developer for chaotic motion control technology for helicopters and hoisting systems.I handled their brand development, and worked closely with members of the team to create any graphics when needed. This includes website design, event collateral, and internal/external communication graphics; I worked on 3D animations, videography, and photography to further Vita's visibility to interested parties. I also worked with Vita's excellent engineering team to express their innovations to those who will benefit from them. -
Graphic Designer (Student Events And Activities Council)Seattle University Jul 2017 - Jul 2018Greater Seattle AreaIn my position as Designer on the council I experienced a fast paced work environment with intensive design requirements (20+ posters, all to be seen by thousands on campus and in the surrounding area). It was a great experience, allowing me to work with a team of marketers and event coordinators to design a lot of amazing posters and event/marketing graphics.
Maxwell Keet Education Details
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Digital Arts -
Digital Design
Frequently Asked Questions about Maxwell Keet
What company does Maxwell Keet work for?
Maxwell Keet works for Up One Games
What is Maxwell Keet's role at the current company?
Maxwell Keet's current role is 3D Generalist with a focus on Environment.
What schools did Maxwell Keet attend?
Maxwell Keet attended Digipen Institute Of Technology, Seattle University.
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