Maxx Marshall
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Maxx Marshall Email & Phone Number

Star Trek: Fleet Command Art Director at Scopely
Location: Bellevue, Washington, United States 15 work roles 1 school
1 work email found @scopely.com 1 phone found area 425 LinkedIn matched
✓ Verified May 2026 4 data sources Profile completeness 100%

Contact Signals · 1 work email · 1 phone

Work email m****@scopely.com
Direct phone (425) ***-****
LinkedIn Profile matched
3 free lookups remaining · No credit card
Current company
Role
Star Trek: Fleet Command Art Director
Location
Bellevue, Washington, United States
Company size

Who is Maxx Marshall? Overview

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Quick answer

Maxx Marshall is listed as Star Trek: Fleet Command Art Director at Scopely, a company with 201 employees, based in Bellevue, Washington, United States. AeroLeads shows a work email signal at scopely.com, phone signal with area code 425, and a matched LinkedIn profile for Maxx Marshall.

Maxx Marshall previously worked as Art Director - Star Trek: Fleet Command at Scopely and Sr. Art Manager at Scopely. Maxx Marshall holds Film from Northern Michigan University.

Company email context

Email format at Scopely

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{first}.{last}@scopely.com
89% confidence

AeroLeads found 1 current-domain work email signal for Maxx Marshall. Compare company email patterns before reaching out.

Profile bio

About Maxx Marshall

"Comfortable but Challenged", is Maxx's motto. Maxx's 30+ years of experience in the game industry has taught him correct/logical processes surrounding the artistic discipline in game development. Currently Maxx is Scopely's Art Director of Star Trek: Fleet Command, guiding the art style (UI, concept, 3D and animation) while managing the internal art team. Maxx interfaces with the senior Scopely management, license holders and out-sourcing. Working hard to make sure that our development team's needs are met in regards to their artistic disciplines has always been important. Creating a fun environment is one of Maxx's personal joys. Working with talented, award winning teams on projects like Diablo, Starcraft, World of Warcraft, Daxter, God of War PSP, Ready 2 Rumble, Okami Wii, Marvel Super Hero Squad, Star Trek: Fleet Command and more has made Maxx a valuable source of information on practices and techniques wherever he goes. Maxx's experience is only dwarfed by the industry friends and contacts he has made over the years helping him aid others in hiring and asset sharing. Maxx works hard helping teams create beautiful and compelling game play experiences.Specialties: EXCELLENT Traditional 2D Art (+Photoshop, Painter), STELLAR 3D Art (Mudbox, Maya, Max, XSI), Game Design, Comic Book Graphic Art, Graphic Design, Team Leadership, Teaching, High Level Presentation, 17 years of experience in the Interactive Gaming industry.

Listed skills include Max, Xsi, Graphic Design, Teaching, and 45 others.

Current workplace

Maxx Marshall's current company

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Scopely
Scopely
Star Trek: Fleet Command Art Director
3530 Hayden Ave. A, Culver City, CA 90232, us
Website
Employees
201
AeroLeads page
15 roles · 26 years

Maxx Marshall work experience

A career timeline built from the work history available for this profile.

Art Director - Star Trek: Fleet Command

Current

Culver City, California, US

Managing Art production across various time zones. Creating and maintaining the visual language of Scopely's Star Trek: Fleet Command. Art Director on hit Scopely Game Kingdom Maker as of January 2023 as well as an unreleased internal IP.

Jan 2022 - Present

Sr. Art Manager

Culver City, California, US

Managing internal and external artists, collaborating with internal creative disciplines and coordinating outsourcing needs with art vendors. Concept Art, 2D Art, and Graphic Design.

Mar 2021 - Jan 2022

Sr. Production Artist

Bellevue, Washington, US

Black History Month Secret Lair Drop Art Director. Managing external artists, collaborating with internal creative disciplines and coordinating outsourcing needs with art vendors. Storyboarding, Concept art, 2D/3D Art, Marketing/PR Imagery, UI/UX and Graphic Design.

Feb 2017 - Mar 2021

Sr. Production Artist

San Francisco, CA, US

Storyboarding, Concept art, 2D/3D Art, Marketing/PR Imagery, UI/UX and Graphic Design.

Nov 2015 - Feb 2017

Sr. Production Artist

Storyboarding, Concept art, 2D/3D Art, Marketing/PR Imagery, UI/UX and Graphic Design.

May 2014 - Oct 2015

Art Director

Sheffield, South Yorkshire, GB

Little Big Planet 3, Little Big Planet Hub, Unannounced Sony TitleManaging internal studio artists, collaborating with internal creative disciplines and coordinating outsourcing with external art vendors. Storyboarding, Concept art, 2D/3D Art, Marketing/PR Imagery, UI/UX and Graphic Design.

Dec 2010 - Jan 2014

Art Director

Kirkland, WA, US

Full art direction for Marvel Super Hero Squad as well as art direction on Disney’s Princess and the Frog Wii. Managing internal studio artists, collaborating with internal creative disciplines and coordinating outsourcing with external art vendors. Concept art, 2D/3D Art, Marketing/PR Imagery, UI/UX and Graphic Design. Up-rezing low poly models for print.

Feb 2008 - Dec 2010

Lead 2D/3D Artist

Ready At Dawn Studios

Sr. Character Artist, Concept Art, Character Modelling, Character Animation, Environment Concept, Environment Modelling, Lighting, Environment Animations, Art Lead, UI Design. 2D/3D Art, PR Imagery. Model Rigging. UI development. Art Discipline Leadership. Storyboarding. Creation of Pitch Art and Assets. Mentoring. MEL Scripting.

Oct 2005 - Oct 2008

Lead 2D/3D Artist

Irvine, CA, US

Concept Art, Game Design, Asset Animation, Model Rigging, 2D Manual Illustrations, 3rd Party Guidebook Illustrations. Sr. Character Artist, Character Modelling, Character Animation, Environment Concept, Environment Modelling, Lighting. UI Design. 2D/3D Art, PR Imagery. UI development and Prototyping. Art Discipline Leadership. Storyboarding. Creation of.

2003 - 2004 ~1 yr

Senior 2D/3D Artist

Outrage

Concept Art, Asset Animation, Model Rigging, Sr. Character Artist, Character Modelling, Character Animation, Environment Concept, Environment Modelling, Lighting. UI Design. 2D/3D Art, UI development and Prototyping. Art Discipline Leadership. Storyboarding. Creation of Pitch Art and Assets. Mentoring.

2000 - 2003 ~3 yrs

Senior 2D/3D Artist

US

Concept Art, Game Design, Asset Animation, Model Rigging, 2D Manual Illustrations, Sr. Character Artist, Character Modelling, Character Animation, Environment Concept, Environment Modelling, Lighting. UI Design. 2D/3D Art, PR Imagery. UI development and Prototyping. Art Discipline Leadership. Storyboarding. Creation of Pitch Art and Assets. Mentoring. Mel.

Apr 1999 - May 2002

Art Director

Fugitive Studios

Art Direction, Concept Art, Game Design, Asset Animation, Model Rigging, 2D Manual Illustrations, 3rd Party Guidebook Illustrations. Sr. Character Artist, Character Modelling, Character Animation, Environment Concept, Environment Modelling, Lighting. UI Design. 2D/3D Art, PR Imagery. UI development and Prototyping. Art Discipline Leadership. Storyboarding..

Jan 1998 - Aug 1999

Senior 2D/3D Artist

Irvine, CA, US

Concept Art, Game Design, Asset Animation, Model Rigging, 2D Manual Illustrations, 3rd Party Guidebook Illustrations. Sr. Character Artist, Character Modelling, Character Animation, Environment Concept, Environment Modelling, Lighting. UI Design. 2D/3D Art, PR Imagery. UI development and Prototyping. Art Discipline Leadership. Storyboarding. Creation of.

Aug 1995 - Jan 1998

Vice President

Office Assets

Office and Employee Management. Concept Art, Website UI Design. 2D/3D Art, PR Imagery. Website UI development and Prototyping. Art Discipline Leadership. Storyboarding. Creation of Pitch Art and Assets.

May 1991 - Jul 1994

Paper Distributionary Director

The Detroit Free Press

Hired at age 11 to deliver papers at 5 am in downtown Detroit because of my professional attitude and work ethic. I was the youngest hire and because of my love of computers and programming skill, I was asked to show my billing/schedule program to corporate in California. UI Design, Coding.

Apr 1986 - Sep 1990
Team & coworkers

Colleagues at Scopely

Other employees you can reach at scopely.com. View company contacts for 201 employees →

1 education record

Maxx Marshall education

  • Northern Michigan University
    Northern Michigan University
    Film
FAQ

Frequently asked questions about Maxx Marshall

Quick answers generated from the profile data available on this page.

What company does Maxx Marshall work for?

Maxx Marshall works for Scopely.

What is Maxx Marshall's role at Scopely?

Maxx Marshall is listed as Star Trek: Fleet Command Art Director at Scopely.

What is Maxx Marshall's email address?

AeroLeads has found 1 work email signal at @scopely.com for Maxx Marshall at Scopely.

What is Maxx Marshall's phone number?

AeroLeads has found 1 phone signal(s) with area code 425 for Maxx Marshall at Scopely.

Where is Maxx Marshall based?

Maxx Marshall is based in Bellevue, Washington, United States while working with Scopely.

What companies has Maxx Marshall worked for?

Maxx Marshall has worked for Scopely, Wizards Of The Coast, Glu Mobile, Fun Bits Interactive, and Sumo Digital.

Who are Maxx Marshall's colleagues at Scopely?

Maxx Marshall's colleagues at Scopely include Ana Jiménez Espinal, Pietro Giacobbe, Vidhu Shah, Cheri Marine, and Carolina Barthalot.

How can I contact Maxx Marshall?

You can use AeroLeads to view verified contact signals for Maxx Marshall at Scopely, including work email, phone, and LinkedIn data when available.

What schools did Maxx Marshall attend?

Maxx Marshall holds Film from Northern Michigan University.

What skills is Maxx Marshall known for?

Maxx Marshall is listed with skills including Max, Xsi, Graphic Design, Teaching, Mudbox, Maya, Photoshop, and Character Animation.

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