Mitch Biernoth
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Mitch Biernoth Email & Phone Number

Producer, D&D Live at Wizards of the Coast
Location: Albany, New York, United States 19 work roles 1 school
2 work emails found @bigfishgames.com LinkedIn matched
✓ Verified Jul 2026 4 data sources Profile completeness 100%

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Work email m****@bigfishgames.com
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Current company
Role
Producer, D&D Live
Location
Albany, New York, United States
Company size

Who is Mitch Biernoth? Overview

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Quick answer

Mitch Biernoth is listed as Producer, D&D Live at Wizards of the Coast, a with 1008 employees, based in Albany, New York, United States. AeroLeads shows a work email signal at bigfishgames.com and a matched LinkedIn profile for Mitch Biernoth.

Mitch Biernoth previously worked as Producer at Wizards Of The Coast and Producer (Incident Management) - LiveOps at Zwift. Mitch Biernoth studied at Sammamish High School.

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mbiernoth@bigfishgames.com
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AeroLeads found 2 current-domain work email signals for Mitch Biernoth. Compare company email patterns before reaching out.

Profile bio

About Mitch Biernoth

I am a 20 year veteran of the Games Industry. Every day brings new learning chances and a new opportunity to share what I have learned. An experienced Game and LiveOps Quality Assurance Lead who is well versed in the Console, PC and Mobile Spaces. One who also has experience working closely with the players who enjoy our games.My goal is to experience everything the games industry has to offer. Be that Production, Product Management or a Managerial role within QA

Listed skills include Video Games, Testing, Quality Assurance, Test Planning, and 31 others.

Current workplace

Mitch Biernoth's current company

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Wizards of the Coast
Wizards Of The Coast
Producer, D&D Live
renton, washington, united states
Website
Employees
1008
AeroLeads page
19 roles

Mitch Biernoth work experience

A career timeline built from the work history available for this profile.

Producer

Current

Renton, Washington, United States

Coming Soon

May 2024 - Present

Producer (Incident Management) - Liveops

Long Beach, California, United States

- Manage the response to incidents in our live services across three skus- Own the alerting system for the company- Drive change across multiple facets of the business- Train new and upcoming Incident Managers

Apr 2022 - Feb 2024

Release Coordinator - Liveops

Long Beach, California, United States

Manage the releases of our game, companion app and web related releases.- Well versed in GitHub usage- Weekly work with both Appstore Connect and the Google Play Console for submission and release purposes- Creation of release plans for live services

Nov 2022 - Jan 2024

Quality Assurance Lead

Greater Seattle Area

Leading the Quality Assurance effort for multiple games (Fairway Solitaire Blast and Midnight Castle).Leading all LiveOps initiatives for multiple games (Fairway Solitaire Blast and Midnight Castle).Training testers to become Game Leads.Working with a specialized team to create/update the scripted test cases for all of QA.Wrote test plans for the Gummy Drop and Cooking Craze teams.Acted as a managerial figure for the day to day operations of Gummy Drop.Spearheaded studio wide initiatives to streamline testing and processes used by the game teams.

Jan 2020 - Apr 2022

Senior Qa And Game Lead

Greater Seattle Area

Owner of client and liveops testing process for Fairway Solitaire Blast.Overseeing QA efforts to port Blast from Adobe Air to Unity.Overseeing and teaching a new tester to own Cascade (Both Client and LiveOps).Former Game Lead for Dungeon Boss.Former owner of the LiveOps process for Dungeon Boss..Create custom test passes for new features in Cascade.Coordinate testing efforts between QA and the Product Teams.Utilize Crashlytics/Firebase in conjunction with every day testing.Interact with production to set up Weekly Sales and events in the production environment.

Aug 2018 - Jan 2020

Senior Liveops Lead/Senior Qa Analyst

Greater Seattle Area

LiveOps owner for Anvil: War of HeroesCreated Signoff Pass to be used as a standard for Server TestingCreated an Event Test Pass to server as a template for all Event TestingCreate test plans and timelines in order to meet deadlinesCreate detailed 3 day snapshots for each client that is releasedCreate detailed 3 day snapshot reports for StackholdersCreate detailed reports for each server that is deployed to the Live environmentCreate detailed reports that show feedback and player facing trends for StakeholdersAct as a point of contact between the QA team and the development team in regards to Live InitiativesAct as an envoy to the Customer SupportTrain new QA testers to act as backups for LiveOpsUse Zendesk to track Customer facing issues and offer supportUse Jira to track bugsShipped Titles:Anvil: War of Heroes

Aug 2016 - Aug 2018

Qa Tester Ii (Contract)

Greater Seattle Area

Acted as point of contact for Android Based device testing (Including Kindle)Created test passes for owned areasOwned multiple areas within the game including Characters, Weapons and SkinsActed as a backup to the LiveOps LeadWrote feedback for the designers in regards to Characters, Weapons and SkinsOversaw CS Ticket TestingUsed Zendesk to track Player issuesUsed Jira to track bugs Shipped Title:Dungeon Boss

Nov 2015 - Aug 2016

Steam Qa Lead For Battle Nations

Z2

Greater Seattle Area

Owner of the entire test process for the Steam Platform.Customer Support Liaison for the Steam Platform.Moderator of the Battle Nations Steam Discussion Forum.Creating and refining the Release Candidate testing process.Testing Support for all of Battle Nations'​ Platforms (Steam, iOS, MacOS, Android and Kindle).Overseeing Platform Submissions.Testing all aspects of Battle Nations across all five platforms.Create detailed and concise bug reports outlining issues.Bug Triage.Bug Fix Verification.Studio Device Manager.Acted as a Community Support member via the Steam Community. http://steamcommunity.com/app/251670/discussions/

Mar 2014 - Mar 2015

Qae (Temp) Silk Team

Greater Seattle Area

Envoy to the QA Team in India.Bug TriageCreating test passes and test plans for the team to run.Mentoring new testers on test practices and methodology.Test all aspects of the mobile apps currently being worked on.Create detailed and concise bug reports outlining issues.Bug fix verification.

Jan 2013 - Sep 2013

Software Tester

Kirkland, Washington

Assuming lead duties if the team lead is unavailable.Creating test passes and test plans for the team to run.Mentoring new testers on test practices and methodology.Test all aspects of the mobile apps currently being worked on.Create detailed and concise bug reports outlining issues.Bug fix verification.Providing weekly status updates.Credited Shipped Titles:Tavern Quest (iOS and Android)Non Shipped Titles:Covered by NDA

May 2012 - Nov 2012

Software Test Engineer Ii

ESPN and MLB Apps for XboxCreated test cases for many areas of each application using Clarity.Owned various areas of each application including Multiplayer, Networking and Video Transitions.Wrote test plans and outlined test coverage for the areas I owned in each application.Acted as an Envoy between our product team and our test team in the Microsoft Reserves.Used proprietary software to create and run automation including performance data and multi-box soak testing.Used Visual Studio to track test tasks.Used a combination of Product Studio and Visual Studio to write, and track, detailed and concise bug reports.Created "How To:" documentation to be used not only by the core team, but by the reserves team as well.

May 2011 - May 2012

Software Test Engineer I

Compucom Systems Inc

Batman: Arkham CityTested all aspects of the game on a daily basis.Used Microsoft Excel to produce tracking spreadsheets. (OS tracking and rotation, Mean Time To Failure tracking, etc.)Created many test cases to cover multiple aspects of the game. (Build Verification, Interior Environments, Exterior Environments, Games for Windows Live, etc.)Headed up the build delivery system for all three platforms. (PS3, Xbox 360 and PC)Aided the team leads with daily bug triage.Performed basic IT troubleshooting.Wrote many "How To" documents covering the testing methodology and use of the provided development tools.Wrote detailed and concise bug reports outlining problems with the game.Performed bug verification to determine if the development team fixed the issue in question.Wrote feedback documents on many aspects of the game. (Boss Fights, Interior and Exterior environments and Enemy AI

Dec 2010 - Mar 2011

Qa Tester

Arenanet Studios

Events Team (Guild Wars 2)Tested events on a daily basis. These events span a wide variety of maps.Aided the Maps team in finding environmental anomalies.Used a combination or Microsoft Word and internal forums to provide critical and detailed feedback on the events that were tested.Used internal design tools to work with the content designers to produce the best events possible.Attended monthly design hand-off meetings to gain an understanding of the new content coming with each map.Used Fogbugz to create detailed and concise bug tracking reports.Used our internal Wiki to document crucial event information as well as help produce a guide for new testers joining our team.

Feb 2010 - Dec 2010

Test Associate 3

Microsoft Game Studios/Reserves

Team Co-Lead (LiPS I <3 The 80's)Managed and tasked a small team. (6 testers)Ran daily code BVT.Tested, in a release candidate atmosphere, all aspects of the game that was not song content. This includes File I/O, UI, Achievements and Avatar Awards.Used GTOFusion to assign and execute test passes for software testing and bug finding.Created detailed and concise bug reports tracked in Product Studio and Visual Studio Team Foundation Server Databases.Trained new testers to use the various team tools associated with the project.

Nov 2009 - Feb 2010

Test Associate 3

Microsoft Games Studios/Reserves

Team Lead (LiPS Number One Hits)Managed and tasked a large team. (22 testers)Ran daily and weekly DLC acceptance.Used GTOFusion to assign and execute test passes for software testing and bug finding.Created detailed and concise bug reports tracked in Product Studio and Visual Studio Team Foundation Server Databases.Trained new testers to use the various team tools associated with the project.Created daily and weekly reports, using Excel, to track our test team's progress.Attended weekly and monthly meetings with the product team to plan the week's test plans.

Apr 2009 - Jun 2009

Test Associate 3

Bungie Studios

Team Lead (Halo 3: ODST)Managed and tasked a small team. (4 testers)Used PIX (Performance Investigator for Xbox) and NEW (Network Emulation for Windows) to test all aspects of the game's performance.Created detailed and concise bug reports.Used Excel to assign and execute a variety of test cases.

Jan 2009 - Apr 2009

Test Associate 3

Microsoft Game Studios/Reserves

Team Lead (Seal Team)Managed and tasked a small but versatile team. (4 testers)Used a mix of GTOFusion and Excel to assign and execute a variety of test cases from multiple product teams.Created detailed and concise bug reports in many databases being tracked in Product Studio and Raid.Used Microsoft Word to create detailed documents outlining how to use the team specific tools we saw on a weekly basis.Coordinated with many product teams to aid in testing their software.

Sep 2008 - Jan 2009

Test Associate 3 - Lab Assistant

2008 Microsoft Game Studios/Reserves

Assisted the Lab Manager with daily hardware and software issues.Set up new standard and high definition testing stations.Ensured testers had all necessary hardware and software.Responsible for inventorying all essential hardware for the lab.

Jun 2008 - Sep 2008

Test Associate 2 - Team Lead

Microsoft Game Studios/Reserves

Too Human and Project Gotham Racing 4Managed and tasked two separate test teams (8 testers)Used a mix of TACT and Excel to assign and execute test passesCreated detailed and concise bug reports tracked in both Product Studio and Visual Studios Team Foundation Server Databases.Used Microsoft Word to create detailed documents outlining how to use the team specific tools.Attended weekly and monthly meetings with the product teams to plan the week's test plans and to keep testing on track.

Mar 2007 - Mar 2008
Team & coworkers

Colleagues at Wizards of the Coast

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1 education record

Mitch Biernoth education

  • Sammamish High School
    Sammamish High School
FAQ

Frequently asked questions about Mitch Biernoth

Quick answers generated from the profile data available on this page.

What company does Mitch Biernoth work for?

Mitch Biernoth works for Wizards of the Coast.

What is Mitch Biernoth's role at Wizards of the Coast?

Mitch Biernoth is listed as Producer, D&D Live at Wizards of the Coast.

What is Mitch Biernoth's email address?

AeroLeads has found 2 work email signals at @bigfishgames.com for Mitch Biernoth at Wizards of the Coast.

Where is Mitch Biernoth based?

Mitch Biernoth is based in Albany, New York, United States while working with Wizards of the Coast.

What companies has Mitch Biernoth worked for?

Mitch Biernoth has worked for Wizards Of The Coast, Zwift, Big Fish Games, Z2, and Amazon.

Who are Mitch Biernoth's colleagues at Wizards of the Coast?

Mitch Biernoth's colleagues at Wizards of the Coast include Cat Smedley, Andrew Clementi, Jeremy Smith, Bertha G. Hayes, and Grant Nussbaum.

How can I contact Mitch Biernoth?

You can use AeroLeads to view verified contact signals for Mitch Biernoth at Wizards of the Coast, including work email, phone, and LinkedIn data when available.

What schools did Mitch Biernoth attend?

Mitch Biernoth studied at Sammamish High School.

What skills is Mitch Biernoth known for?

Mitch Biernoth is listed with skills including Video Games, Testing, Quality Assurance, Test Planning, Xbox 360, Regression Testing, Bug Tracking, and Test Cases.

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