Marcus Bourland Email & Phone Number
@comcast.net
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Who is Marcus Bourland? Overview
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Marcus Bourland is listed as Producer at PUBG Studios Seattle, based in Kirkland, Washington, United States. AeroLeads shows a work email signal at comcast.net and a matched LinkedIn profile for Marcus Bourland.
Marcus Bourland previously worked as Producer at Pubg Corporation and QA Specialist at Midnight Society. Marcus Bourland holds Bachelor'S Degree Of Science, Video Game Production from Collins College.
Email format at PUBG Studios Seattle
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AeroLeads found 1 current-domain work email signal for Marcus Bourland. Compare company email patterns before reaching out.
About Marcus Bourland
Hello! I’m Marcus, but everyone I know just calls me Marky 😁I’ve been living inside of the video game world ever since my uncle put an Atari joystick in my hand back in the late 80’s! From there I have played countless games across nearly any platform you can think of!After graduating from high school in 2004, I joined the United States NAVY as a Hospital Corpsman. Soon after my departure from the military, I began preparing for a career in the arts. In 2008 I moved from Maine to Arizona where I began working at a video game store, not only because of my love for gaming, but also to gain knowledge for my future career choice in video game production. In July 2011, I walked through the entrance doors of Collins College where I began working on my Bachelor’s degree for Video Game Design. While attending classes, I learned the basics and became proficient in an array of programs including 3DSMax, Mudbox, Adobe Photoshop CC & Lightroom, Unity, Pro Tools, and Adobe Flash. My first role in the industry was “Tester”. Here I found a love for the Quality Assurance side of the game industry to make sure players have the best quality product possible to get lost in the worlds that they crave to be apart of. Graduating to the Producer role, I have been able to apply skills from across the different customer service, retail, and management jobs I have worked up to this point, to bring high energy and fun to the teams that I am apart of!
Listed skills include Video Games, Game Design, 3D Studio Max, 3D Modeling, and 45 others.
Marcus Bourland's current company
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Marcus Bourland work experience
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Producer
Producer
Qa Specialist
- Regression Testing to verify fixes and changes within nightly builds.- Daily reporting to QA Lead/Producer to effectively communicate findings/problematic areas.
Technical Producer
- Interacting daily with teams and being a part of Concept Phases, Design Tuning, Tech Art, Engineering, Character Art, UX/UI, Weapons, Environment Art, and Quality Assurance.- Keeping directors, leads, and managers in sync and on track for deliverables with information provided from daily team meetings and playtests.- Planning milestones, building balanced sprints, and grooming product backlogs focusing on studio priorities while ensuring cross-team dependencies are understood. - Helping teams develop effective and efficient work flows for task tracking in ADO via OneClick actions and dashboard/query creation.- Monitoring sprint progress via team stand-ups/meetings and employing Azure DevOps tools to promote agency, transparent collaboration, and encourage team autonomy.- Successfully planned, coordinated, and executed development on core gameplay assets.- Reports/Conversations daily with the Lead Producer and Creative Director to convey team concerns or blockers that have surfaced. This also meant that I would help provide ideas/insight on how certain processes/assets could be improved.- Working closely with the Community Manager for external playtests and helped with providing build information for internal playtests.- Provide insight and suggestions for QA processes and bug reporting.- Taking and providing meeting notes to teams, while also simultaneously creating ADO Tasking during meeting times when needed.- Provide and except feedback from all areas of the project to help with team synergy for both internal and external teams, including setting up meetings/syncs based off time differences for people overseas.- Create documentation of various types.- Helped with video editing/creation using Adobe After Effects.- Helped with Graphic Art using Adobe Photoshop & Illustrator.- Converted and Prioritized an entire backlog of work items/documentation from ADO/Wiki to JIRA/Confluence and developed new processes to make Developer work lives easier.
Software Test Engineer I-Ii
- Leading a team of Sandbox Testers and providing direct reports through test execution and other tasking.- Creating Test Pass Collateral and Priority Investigation Task work to verify fixes, changes, and stability of in game assets.- Delivering test designs/planning based on developer workflows or new features for future "retail" builds.- Cross-team communication with internal/external teams including producers, developers, engineers, and testers for sprint planning and test coverage.- Analyzing build stability, managing risks, and areas of improvement via KPI created dashboards.- Providing testers with monthly one-on-one meetings with direct reports to mentor and empower their growth.- Developing tester’s essential skills and best practices while delegating responsibilities.- Scheduling multiple tasks simultaneously to optimize output and turnaround time.- Testing daily builds to verify developer workflow functionality and game engine stability.- Create Test collateral for both Forge and Campaign Co-Op for the Winter Update.- Create QA Test Spec documentation for releases/updates during sustainment.- Create Test collateral for Bandit and Shroud Screen, along with helping organize Test Passes for Season 3.
Qa Test Associate I-Iii
- Worked on Halo Infinite during production and into the post-launch lifecycle of live service.- Wrote 43 Bugs in one week under tight time constraints and a bug deprived environment.- Logged 614 Bugs in the database with a 86% fix rate.- Software testing experience with proprietary game engine and 3rd party modeling software.- Mentored and trained new hires to become strong assets to the team.- Created PowerBI reports to bring needed visibility and maintained on a daily/weekly basis.- Escalated and investigated issues with concise information to communicate high impacting bugs.- Regression Testing to verify fixes and changes within nightly builds.
Store Leader
-Driving sales in a numbers based environment while providing exceptional customer service.-Educated customers with in-depth product information to better inform them when making purchasing choices. -Consistently praised by upper management for achieving weekly, monthly, and quarterly sales goals. -Consistently mentioned as one of the top stores in the Region.-Maintain accurate inventory of over 3,000 store items thereby ensuring accurate sales data, procurement, forecasting, and improved supply chain management.-Opening/Closing the store.-Scheduling/Hiring.-Merchandizing/Processing Shipments.-Product launch event coordinator.-Social Media Captain for District 406.-Prepping & Scanning inventories at all stores within the district.-Photoshop work for stores. (Huddle areas & information)-Mentor to team members within the district.-Consistently training new team members to promote and support other stores.
Assistant Store Leader
Guest Advisor
Visual Merchandiser
Editor In Chief
Writing reviews and opinions on a variety of media subjects.Editing and posting articles written by others.Helping maintain website layout using WordPress.Interviewing cosplayers, game developers, actors/actresses, and writers for upcoming releases/events.
Master Bear Builder
Store Manager
Marcus Bourland education
Frequently asked questions about Marcus Bourland
Quick answers generated from the profile data available on this page.
What company does Marcus Bourland work for?
Marcus Bourland works for PUBG Studios Seattle.
What is Marcus Bourland's role at PUBG Studios Seattle?
Marcus Bourland is listed as Producer at PUBG Studios Seattle.
What is Marcus Bourland's email address?
AeroLeads has found 1 work email signal at @comcast.net for Marcus Bourland at PUBG Studios Seattle.
Where is Marcus Bourland based?
Marcus Bourland is based in Kirkland, Washington, United States while working with PUBG Studios Seattle.
What companies has Marcus Bourland worked for?
Marcus Bourland has worked for Pubg Studios Seattle, Pubg Corporation, Midnight Society, C77 Entertainment, and Experis.
How can I contact Marcus Bourland?
You can use AeroLeads to view verified contact signals for Marcus Bourland at PUBG Studios Seattle, including work email, phone, and LinkedIn data when available.
What schools did Marcus Bourland attend?
Marcus Bourland holds Bachelor'S Degree Of Science, Video Game Production from Collins College.
What skills is Marcus Bourland known for?
Marcus Bourland is listed with skills including Video Games, Game Design, 3D Studio Max, 3D Modeling, Photoshop, Game Development, Adobe Creative Suite, and Animation.
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