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Gary Mclaughlin Email & Phone Number

Principal Engineering Manager: Minecraft at Microsoft
Location: Seattle, Washington, United States 6 work roles 3 schools
2 work emails found @microsoft.com 2 phones found area 425 and 503 LinkedIn matched
✓ Verified Jul 2026 4 data sources Profile completeness 100%

Contact Signals · 2 work emails · 2 phones

Work email g****@microsoft.com
Direct phone (425) ***-****
LinkedIn Profile matched
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Current company
Role
Principal Engineering Manager: Minecraft
Location
Seattle, Washington, United States
Company size

Who is Gary Mclaughlin? Overview

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Quick answer

Gary Mclaughlin is listed as Principal Engineering Manager: Minecraft at Microsoft, a with 10 employees, based in Seattle, Washington, United States. AeroLeads shows a work email signal at microsoft.com, phone signal with area code 425, 503, and a matched LinkedIn profile for Gary Mclaughlin.

Gary Mclaughlin previously worked as Software Development Engineer at Microsoft and International Project Engineer at Microsoft. Gary Mclaughlin holds Beng, Computer Science from Queen'S University Belfast.

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Email format at Microsoft

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*@microsoft.com
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Profile bio

About Gary Mclaughlin

Solid four years of Software Development experience in a large enterprise organization and a First Class Honours degree in Computer Science. I am a highly passionate and motivated individual who is always up for a challenge and thrives when solving problems - especially if it involves writing some code! Application Development: • Working on a program to fully automate the deployment of Xbox game builds to our test vendors. • Developed a modern version of Turtle Graphics. Included full logo compiler, syntax highlighting, speech recognition, reverse engineering logo code from user drawings. • Created an application to analyse and filter millions of Bing search queries. • C#, WPF, WinForms, Java, .NET v4.5, C++, VB.NET, VBA, XAML, XML, Office COM, Windows Workflow, Windows Services.Web Development: • Built an entire platform for handling the localization of XML based Microsoft Product Tours. • ASPX, HTML, CSS, JavaScript, jQuery, WCF, APIs, Windows Server, IIS, Silverlight, JSON.Game Development: • Developed a Texas Hold 'Em poker game in Java including AI players. • Worked on: Forza Horizon, Flight, Forza 4, Fruit Ninja Kinect, Crimson Alliance. • Xbox XDKData: • SQL and Entity Framework. • Experience with Windows Azure.Other: • VMs, Hyper-V, PowerShell, Batch Scripts. • Visual Studio, TFS, Perforce, SubVersion. • Localization, Globalization.Also as a localisation engineer I get to work on some really cool products such as Kinect, Forza, Gears of War as well as collaborate with teams and vendors all over the world. I thoroughly enjoying working with like-minded people and have great team work and communication skills.

Listed skills include C#, Visual Studio, Software Development, Java, and 32 others.

Current workplace

Gary Mclaughlin's current company

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Microsoft
Microsoft
Principal Engineering Manager: Minecraft
Redmond, WA
Website
Employees
10
AeroLeads page
6 roles

Gary Mclaughlin work experience

A career timeline built from the work history available for this profile.

Principal Engineering Manager: Minecraft

Lynnwood, Wa, Us

Software Development Engineer

Redmond, Washington, Us

Have just completed my relocation to Seattle, WA.

International Project Engineer

Redmond, Washington, Us

I re-joined Microsoft after my graduation to work as an engineer for Xbox Game Localization. My role is split up between development, automation and localization engineering.Software Development: • Support team/vendors with tools and scripts • Investigate/spec long-term solutions • Drive development initiatives amongst team • Problem solve with fresh/new perspective • Introduce automated solutions to current processes • Champion dev best practices such as design patterns, agile, scrum etc. • Web Server deployment/managementExamples: • Automated Xbox build deployment system • Xbox speech recognition tools • Platform for subsidiary reviews of syndicated content • Automated gathering of localization word statistics • Web content deployment system • Various localization efficiency tools (machine translations, spell checking and duplicate handling) • Saved a game $6-figures by creating some automated scripts to fix severe last minute issues with voice over scripts before they were due to go for recording in 8 languages.Technologies:C#, WPF, WinForms, SQL, Entity Framework, Windows Services, Batch Scripts, PowerShell, Windows Workflow, .NET v4.5, C++, XAML, Silverlight, XML, Office COM, HTML, APSX, JavaScript, JSON, Visual Studio, Perforce, SubVersion, TFS.Xbox Game Localization • Upstream engagement with developers • Localization best practices and advice • Developing scripts and tools to parse source files • Process improvements (internally and on vendor side) • Enabling of scale and complexity • Voice over script recording • Software Quality • Work with project managers, test team and vendors.Lead engineer on: Forza Horizon, Flight, Forza 4, Fruit Ninja Kinect, Crimson AllianceContributed to: Gears of War 3, Dance Central 3, Kinect Fun LabsOther Localization:Projects ranging from desktop applications and websites to syndication and CSS content. Work closely with localization vendor companies, supporting languages in the EMEA region.

Jul 2010 - Mar 2013

Software Development Engineer (Vendor)

Redmond, Washington, Us

After my internship was finished at Microsoft, I went back to university to complete my final year. During this year I continued as a freelance developer working for Microsoft from home alongside my studies.Bing Instant Answers: • Designed and developed an application to facilitate our vendors with creating complex grammar files for the Bing Instant Answers feature in international markets. • What would have been a complicated task to be performed by an engineer with advanced knowledge in grammar structures and XML could be performed via the UI by a translator. • Substantial cost savings for 3rd party spend. • Enabled delivery of a better end product for international users.Technologies:C#, WinForms, WPF, WCF, Web APIs, ASPX, HTML, JavaScript, Unit tests.Other Responsibilities:Identifying areas that could be improved, problem solving, writing specifications, developing and testing applications. Also streamlining processes, providing technical assistance to the team, training up and mentoring replacement intern.

Sep 2009 - Jun 2010

Software Development Engineer (Intern)

Redmond, Washington, Us

As an intern at Microsoft, I worked for the Bing International team and was largely responsible for tools development.The tools I was in charge of developing were required for easy analysis of millions of search queries and included: • Multi-threading • Data caching • Web APIs • SQL Back-end • WPF front-end • Advanced search/filtering logicSome these tools were used directly by our localization vendors, helping us to save on costs and increase productivity.Other responsibilities included: • Project Management, owning the localization of features of search for international markets. • Vendor Management, working directly with vendors to get content localized. • Introducing automation to enable scale and reduce costs. • Charity Committee member.

Jul 2008 - Aug 2009

Supervisor

Bp/Spar Malone Road

As a supervisor I dealt directly with the store manager and assistant managers and during a normal shift I was in charge of a total of 6 customer advisors. It was my job to ensure the smooth running of the store and stock replenishment during each shift.

Sep 2006 - Jun 2008
Team & coworkers

Colleagues at Microsoft

Other employees you can reach at microsoft.com. View company contacts for 10 employees →

3 education records

Gary Mclaughlin education

Beng, Computer Science

Queen'S University Belfast

Education record

Rathmore Grammar School

Education record

Crumlin High School
FAQ

Frequently asked questions about Gary Mclaughlin

Quick answers generated from the profile data available on this page.

What company does Gary Mclaughlin work for?

Gary Mclaughlin works for Microsoft.

What is Gary Mclaughlin's role at Microsoft?

Gary Mclaughlin is listed as Principal Engineering Manager: Minecraft at Microsoft.

What is Gary Mclaughlin's email address?

AeroLeads has found 2 work email signals at @microsoft.com for Gary Mclaughlin at Microsoft.

What is Gary Mclaughlin's phone number?

AeroLeads has found 2 phone signal(s) with area code 425, 503 for Gary Mclaughlin at Microsoft.

Where is Gary Mclaughlin based?

Gary Mclaughlin is based in Seattle, Washington, United States while working with Microsoft.

What companies has Gary Mclaughlin worked for?

Gary Mclaughlin has worked for Microsoft and Bp/Spar Malone Road.

Who are Gary Mclaughlin's colleagues at Microsoft?

Gary Mclaughlin's colleagues at Microsoft include Viktoria Zlatinova, Terry Lanfear, Anuj Modi, Harsha Nurjani, and James Braithwaite.

How can I contact Gary Mclaughlin?

You can use AeroLeads to view verified contact signals for Gary Mclaughlin at Microsoft, including work email, phone, and LinkedIn data when available.

What schools did Gary Mclaughlin attend?

Gary Mclaughlin holds Beng, Computer Science from Queen'S University Belfast.

What skills is Gary Mclaughlin known for?

Gary Mclaughlin is listed with skills including C#, Visual Studio, Software Development, Java, .Net, Windows, Programming, and Web Development.

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