Michael J. Dickheiser
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Michael J. Dickheiser Email & Phone Number

3D Software Engineer at Unchained Entertainment
Location: Dallas-Fort Worth Metroplex, United States, United States 13 work roles 2 schools
1 work email found @citystateentertainment.com LinkedIn matched
✓ Verified May 2026 4 data sources Profile completeness 100%

Contact Signals · 1 work email

Work email m****@citystateentertainment.com
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Current company
Role
3D Software Engineer
Location
Dallas-Fort Worth Metroplex, United States, United States

Who is Michael J. Dickheiser? Overview

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Quick answer

Michael J. Dickheiser is listed as 3D Software Engineer at Unchained Entertainment, based in Dallas-Fort Worth Metroplex, United States, United States. AeroLeads shows a work email signal at citystateentertainment.com and a matched LinkedIn profile for Michael J. Dickheiser.

Michael J. Dickheiser previously worked as Senior Software Engineer at Unchained Entertainment and Principal Software Engineer at Playful Corp. Michael J. Dickheiser holds Master Of Science - Ms (Thesis Incomplete), Computer Science from North Carolina State University.

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Email format at Unchained Entertainment

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{first_initial}{last}@citystateentertainment.com
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Profile bio

About Michael J. Dickheiser

3D Software Engineer with 27 years of experience in Computer Game and Defense Industries. I focus primarily on Artificial Intelligence, Animation, Vehicle Simulation, Physics and Collision/Raycast systems - and related content-creation tools - in service of gameplay, simulation, or training objectives.

Listed skills include Game Development, Video Games, Artificial Intelligence, Gameplay, and 45 others.

Current workplace

Michael J. Dickheiser's current company

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Unchained Entertainment
Unchained Entertainment
3D Software Engineer
AeroLeads page
13 roles · 30 years

Michael J. Dickheiser work experience

A career timeline built from the work history available for this profile.

Senior Software Engineer

Current

Working on Gameplay and Core systems for the powerful, custom MMORPG engine behind "Camelot Unchained".

Nov 2018 - Present

Principal Software Engineer

Mckinney, TX, US

Worked on Super Lucky's Tale (performance and memory optimizations, camera and controls)Formerly Lead Engineer on "Creativerse", a voxel-based open and persistent world building/exploring MMO.

Dec 2015 - Nov 2018

Senior Principal Engineer

New York, NY, US

Worked on a variety of software engineering problems for various flight simulators (F16, F18 among others). Primary focus was on the simulation of the virtual world: large-scale civilian AI systems (traffic, crowds), combat AI (convoys, squads, specialized individual units), component-based entity management, weather simulation, and ISECT (ray-casting).

Oct 2010 - Dec 2015

Owner And Director Of Technology

Fractured Minds, Llc

Fractured Minds, LLC is composed of exceptional industry veterans coming together in their spare time to develop a variety of games on multiple platforms (UDK, Android, iPhone, Facebook).Sole engineer on "Zoolife" - a zoo building/simulation game on Facebook built from the ground up using JavaScript, Flex, ActionScript, PhP, and "BabyBlocks" for Android.

Oct 2010 - Jun 2015

Senior Computer Scientist / Lead Programmer

Albuquerque, NM, US

Lead Programmer with the Virtual Heroes group. Working on serious games / virtual training products using Unreal technology, with particular focus on first- and third-person player interactions with AI individuals and groups role-playing in combat and/or disaster response scenarios.

Sep 2009 - Oct 2010

Lead Programmer

US

Lead Programmer on Doom 4. Responsibilities included building the programming team; analysis, documentation, and planning for idTech5 modifications serving Doom; leading development of novel AI, gameplay systems, special effects, and player mechanics; working with John Carmack and team leadership to plan and execute the most ambitious installment in this.

Aug 2008 - Sep 2009

Director Of Gameplay Technologies

Plymouth, MN, US

Duties centered on architecture of AI and other gameplay systems and directing the implementation efforts of engineering sub-teams for "Six Days in Fallujah". Instrumental in reworking entire AI system within a destructible combat environment.Led development of proprietary gameplay framework and scripting system serving multiple projects.Previously.

Jul 2007 - Aug 2008

Technical Director

Virtual Heroes

Responsible for leading technical execution of 13 Unreal 2.5 and 3.0 based R&D projects for a variety of government and private agencies/organizations spanning the military, medical, and space/science training realms. Selection of projects include:* Application of biometric hardware within virtual training sessions used pre-deployment by Army personnel.

Jul 2006 - Jun 2007

Senior Computer Scientist

Albuquerque, NM, US

Primarily worked on 3D engines for accredited military simulations and game-based training. Focus on camera, collision, simulated AI forces, and highly optimized raycasting engine. Also responsible for bringing in new government R&D contracts (DARPA, Armed Forces, etc.), writing proposals, and researching new internal development technologies, with.

Jul 2005 - Aug 2006

Software Engineer

Cary, North Carolina, US

Worked primarily on development of new helicopter physics and Vehicle AI systems for Ghost Recon 2, Ghost Recon Summit Strike, and Ghost Recon Advanced Warfighter (multiplayer). Additional work on vehicle physics, scripting, and network optimizations.

2003 - 2005 ~2 yrs

Software Engineer

Sinister Games

Developed entire AI system for GTA-like product called "Loose Cannon". Major features included:* Vehicle Bot AI for on- and offroad citywide chases and combat* Vehicle weapon control systems* Pedestrian Bot AI for on foot missions and combat, including a variety of weapon use strategies based on tactical context* Ambient AI system for simulating large.

2002 - 2004 ~2 yrs

Programmer

Irock Interactive

Worked on multiple systems serving 'Savage Skies' - a flying creature combat game. Major contributions:* AI Navigation system* Flying creature flight and control system* Initial general physics system* In-game world editing environment* Mission scripting and script support

1999 - 2002 ~3 yrs

Programmer

Interactive Magic

* 2d terrain image and elevation data processing* Scenario authoring tool for flight simulations* AI systems* dynamic water simulation and interaction physicsPublished Titles: "iF-22", "iF-22 Persian Gulf", "if-18", "Warbirds", "Warbirds 2", "Air Warrior"Additional work on the glorious "Red.

1996 - 1999 ~3 yrs
2 education records

Michael J. Dickheiser education

Master Of Science - Ms (Thesis Incomplete), Computer Science

North Carolina State University

B.S., Computer Science

North Carolina State University
FAQ

Frequently asked questions about Michael J. Dickheiser

Quick answers generated from the profile data available on this page.

What company does Michael J. Dickheiser work for?

Michael J. Dickheiser works for Unchained Entertainment.

What is Michael J. Dickheiser's role at Unchained Entertainment?

Michael J. Dickheiser is listed as 3D Software Engineer at Unchained Entertainment.

What is Michael J. Dickheiser's email address?

AeroLeads has found 1 work email signal at @citystateentertainment.com for Michael J. Dickheiser at Unchained Entertainment.

Where is Michael J. Dickheiser based?

Michael J. Dickheiser is based in Dallas-Fort Worth Metroplex, United States, United States while working with Unchained Entertainment.

What companies has Michael J. Dickheiser worked for?

Michael J. Dickheiser has worked for Unchained Entertainment, Playful Corp, L3 Communications / Link Simulation And Training, Fractured Minds, Llc, and Applied Research Associates.

How can I contact Michael J. Dickheiser?

You can use AeroLeads to view verified contact signals for Michael J. Dickheiser at Unchained Entertainment, including work email, phone, and LinkedIn data when available.

What schools did Michael J. Dickheiser attend?

Michael J. Dickheiser holds Master Of Science - Ms (Thesis Incomplete), Computer Science from North Carolina State University.

What skills is Michael J. Dickheiser known for?

Michael J. Dickheiser is listed with skills including Game Development, Video Games, Artificial Intelligence, Gameplay, Xbox 360, C++, Game Design, and Scripting.

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