Director Of It
Current• Director-level management of a 20+ person IT department (including engineering, helpdesk, and IT leadership) supporting 2000 employees across multiple global studios and over 1500 integrated third party contractors• Design, planning, & execution of core business strategies across multiple vectors of technology & operations including M&A, growth, IT standardization, BCDR, cybersecurity, & decentralization• Key driver of strategic efforts throughout periods of aggressive positive growth at Gearbox including multiple M&A efforts, diversification across development and publishing units, global expansion, technological scaling & standardization, cross-media expansion, & ongoing operational efficiency• Top-level ownership of multi-$mm IT budget, FP&A, procurement, & cost optimization efforts• Spearheading strategic pivots from on-prem to hybrid work models including SaaS/cloud service migrations, MDF-to-cloud, and decentralization of core development and business workflows• Industry-leading R&D and growth into new technological spaces such as cloud-hosted source control, decentralized CI/CD & game build pipelines, VDI, and direct service integrations with game development workflows• Active investment & participation in efforts to fortify and cultivate Gearbox's internal work culture including DE&I, career growth, safe and effective communication, and individual growth & improvement• Rapid pivot from a traditionally on-prem development & operational environment to a decentralized 'remote first' development/operations model• Industry-leading migration from single on-prem Perforce commit server to cloud-resident distributed edge/commit topology, complete with multi-region availability, HA, DR, and distinct test/dev/prod environments• Refactoring of CI/CD game build pipeline, converting an entirely on-prem pipeline to a fully cloud-resident model• Full refresh of on-prem network including edge architecture, switch stacks, and wireless infrastructure