Xbox Graphics Development Lead
CurrentLeading an excellent team who work on Xbox graphics. Including drivers, performance tooling, and research.
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Michael Dougherty is listed as Xbox Graphics Development Lead at Microsoft, a with 10 employees, based in Redmond, Washington, United States. AeroLeads shows a matched LinkedIn profile for Michael Dougherty.
Michael Dougherty previously worked as Lead Principal Software Engineer, HLSL Compiler at Microsoft and Lead Principal Software Engineer, PIX at Microsoft. Michael Dougherty holds Bachelor'S Degree, Computer Engineering from University Of Washington.
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Software engineering lead with over 20 years of experience shipping mass market retail products. Extensive experience in software, hardware, and product design as well as team, release, and product life cycle management.
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Redmond, Washington, Us
Leading an excellent team who work on Xbox graphics. Including drivers, performance tooling, and research.
Redmond, Washington, Us
Microsoft's "High Level Shading Language" is the industry standard for GPU programming. My team works with hardware partners and game developers to design new features and improve the language.
Redmond, Washington, Us
PIX is a graphics performance tool used by the industry to optimize and debug graphics heavy applications. As the development lead I was responsible for product direction, feature development, and addressing customer (primarily AAA game developer) feedback.
Redmond, Washington, Us
As a graphics developer on the Xbox graphics driver team, I was responsible for implementing features in the graphics driver, fixing bugs, and performance optimizations.
Redmond, Washington, Us
My primary responsibility in this role was development of the Xbox One product specification. This included working with a team to define overall product features, completing usability and technical prototypes, completing technical feasibility studies, and optimizing product costs.
Redmond, Washington, Us
As the Xbox graphics program manager, I handled feature definition and development, costing, scheduling, and the release process for the Xbox graphics team.
Redmond, Washington, Us
At the “Advanced Technology Group” my primary role was to work with game developers on new features and system performance.
Us
At Sierra, I updated a software rendering engine to use hardware acceleration and worked on new 3D art asset tooling for more advanced 3d models and animations.
At Super X studios I was responsible for developing game physics and multiplayer networking.
Other employees you can reach at microsoft.com. View company contacts for 10 employees →
Alexandru Barbu
Colleague at MicrosoftBucharest, Romania
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RK
R.Sathiesh Kumar Bca
Colleague at MicrosoftChennai, Tamil Nadu, India
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HM
Hasan Mahmud
Colleague at MicrosoftDhaka, Bangladesh
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张
张子乔
Colleague at MicrosoftWuzhou, Guangxi Zhuang, China
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T(
Ting-Yu (David) Kang
Colleague at MicrosoftRedmond, Washington, United States
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RB
Robert Beyreis
Colleague at MicrosoftWoodinville, Washington, United States
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SM
Shahad Mohammmed
Colleague at MicrosoftRiyadh, Saudi Arabia
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PP
Pavlo Petrovich
Colleague at MicrosoftKyiv, Kyiv City, Ukraine
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DS
Dennis Steltjes
Colleague at MicrosoftArnhem, Gelderland, Netherlands
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LK
Lindsay K
Colleague at MicrosoftRocky Ford, Georgia, United States
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Michael Dougherty works for Microsoft.
Michael Dougherty is listed as Xbox Graphics Development Lead at Microsoft.
Michael Dougherty is based in Redmond, Washington, United States while working with Microsoft.
Michael Dougherty has worked for Microsoft, Sierra Online, and Super X Studios.
Michael Dougherty's colleagues at Microsoft include Alexandru Barbu, R.Sathiesh Kumar Bca, Hasan Mahmud, 张子乔, and Ting-Yu (David) Kang.
You can use AeroLeads to view verified contact signals for Michael Dougherty at Microsoft, including work email, phone, and LinkedIn data when available.
Michael Dougherty holds Bachelor'S Degree, Computer Engineering from University Of Washington.
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