Michael Dougherty

Michael Dougherty Email and Phone Number

Partner Software Engineering Lead at Microsoft @ Microsoft
Redmond, WA
Michael Dougherty's Location
Redmond, Washington, United States, United States
About Michael Dougherty

Software engineering lead with over 20 years of experience shipping mass market retail products. Extensive experience in software, hardware, and product design as well as team, release, and product life cycle management.

Michael Dougherty's Current Company Details
Microsoft

Microsoft

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Partner Software Engineering Lead at Microsoft
Redmond, WA
Website:
microsoft.com
Employees:
10
Company phone:
0124 415 8000
Michael Dougherty Work Experience Details
  • Microsoft
    Xbox Graphics Development Lead
    Microsoft Jun 2021 - Present
    Redmond, Washington, Us
    Leading an excellent team who work on Xbox graphics. Including drivers, performance tooling, and research.
  • Microsoft
    Lead Principal Software Engineer, Hlsl Compiler
    Microsoft Apr 2018 - Nov 2022
    Redmond, Washington, Us
    Microsoft's "High Level Shading Language" is the industry standard for GPU programming. My team works with hardware partners and game developers to design new features and improve the language.
  • Microsoft
    Lead Principal Software Engineer, Pix
    Microsoft Mar 2014 - Apr 2018
    Redmond, Washington, Us
    PIX is a graphics performance tool used by the industry to optimize and debug graphics heavy applications. As the development lead I was responsible for product direction, feature development, and addressing customer (primarily AAA game developer) feedback.
  • Microsoft
    Principal Developer, Xbox Graphics
    Microsoft Jan 2013 - Mar 2014
    Redmond, Washington, Us
    As a graphics developer on the Xbox graphics driver team, I was responsible for implementing features in the graphics driver, fixing bugs, and performance optimizations.
  • Microsoft
    Principal Program Manager, Xbox Platform
    Microsoft Aug 2009 - Jan 2013
    Redmond, Washington, Us
    My primary responsibility in this role was development of the Xbox One product specification. This included working with a team to define overall product features, completing usability and technical prototypes, completing technical feasibility studies, and optimizing product costs.
  • Microsoft
    Senior Program Manager, Xbox Graphics
    Microsoft Jun 2007 - Aug 2009
    Redmond, Washington, Us
    As the Xbox graphics program manager, I handled feature definition and development, costing, scheduling, and the release process for the Xbox graphics team.
  • Microsoft
    Senior Developer, Xbox Atg
    Microsoft Feb 2002 - Jun 2007
    Redmond, Washington, Us
    At the “Advanced Technology Group” my primary role was to work with game developers on new features and system performance.
  • Sierra Online
    Developer, Game Engine Graphics
    Sierra Online May 2001 - Feb 2002
    Us
    At Sierra, I updated a software rendering engine to use hardware acceleration and worked on new 3D art asset tooling for more advanced 3d models and animations.
  • Super X Studios
    Developer, Game Engine
    Super X Studios Jul 2000 - May 2001
    At Super X studios I was responsible for developing game physics and multiplayer networking.

Michael Dougherty Education Details

  • University Of Washington
    University Of Washington
    Computer Engineering

Frequently Asked Questions about Michael Dougherty

What company does Michael Dougherty work for?

Michael Dougherty works for Microsoft

What is Michael Dougherty's role at the current company?

Michael Dougherty's current role is Partner Software Engineering Lead at Microsoft.

What schools did Michael Dougherty attend?

Michael Dougherty attended University Of Washington.

Who are Michael Dougherty's colleagues?

Michael Dougherty's colleagues are Han Wang, Hamza Ahmed, Tamer Osama, Damola ‘d’ O., M.a Rahat, Luisa Borg, Amitab Kumar.

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