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Meg Sheehan Email & Phone Number

Agile Coach and Program Management professional at Crisis Text Line
Location: Greater Boston, United States, United States 16 work roles 1 school
1 work email found @fitbit.com LinkedIn matched
✓ Verified May 2026 4 data sources Profile completeness 100%

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Work email m****@fitbit.com
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Current company
Role
Agile Coach and Program Management professional
Location
Greater Boston, United States, United States
Company size

Who is Meg Sheehan? Overview

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Quick answer

Meg Sheehan is listed as Agile Coach and Program Management professional at Crisis Text Line, a company with 2198 employees, based in Greater Boston, United States, United States. AeroLeads shows a work email signal at fitbit.com and a matched LinkedIn profile for Meg Sheehan.

Meg Sheehan previously worked as Agile Coach | Release Manager at Crisis Text Line and Scrum Master / Agile Coach at Wolverine Worldwide. Meg Sheehan holds Bachelor'S Degree from University Of North Carolina At Chapel Hill.

Company email context

Email format at Crisis Text Line

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{first_initial}{last}@fitbit.com
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AeroLeads found 1 current-domain work email signal for Meg Sheehan. Compare company email patterns before reaching out.

Profile bio

About Meg Sheehan

Meg Sheehan is a Agile Coach and Program Management professional at Crisis Text Line. She possess expertise in game development, video games, management, mmo, computer games and 10 more skills.

Listed skills include Game Development, Video Games, Management, Mmo, and 11 others.

Current workplace

Meg Sheehan's current company

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Crisis Text Line
Crisis Text Line
Agile Coach and Program Management professional
new york, new york, united states
Employees
2198
AeroLeads page
16 roles · 28 years

Meg Sheehan work experience

A career timeline built from the work history available for this profile.

Agile Coach

Agile Coach who worked with the principal product managers to define and break down large bodies work across multiple product lines/value streams in order deliver a digital platform and tooling for large scale genomic research and data mining.

Sep 2022 - Jan 2023

Operating Advisor

Jan 2022 - Aug 2022

Vice President Program Management

Program manager responsible for the build/launch phase of each new brand under the umbrella of Hologram. Each new brand or “NewCo” experience included bringing to market nutritional supplements (consumer packaged goods), a DTC eComm site, a mobile application, and diagnostic testing solutions.

Apr 2021 - Aug 2022

Release Train Engineer

Burlington, MA

SAFe Release Train Engineer and then Solution Train Engineer for the Chronic Condition Management program.

Jun 2019 - Apr 2021

Program Manager

Boston, MA

Program Manager/SAFe Release Train Engineer for a market-leading incident response and threat hunting security application developed and supported by distributed, cross-functional scrum teams.

Jan 2017 - May 2019

Manager, Agile Program Management

Greater Boston Area

Program Manager for a distributed Engineering Cluster, responsible for leading the milestone planning activities for each two month increment in accordance with SAFe principles. Program Manager and Scrum Master for three teams responsible for the development, launch, and maintenance of the Guided Goal Setting experience as well as the new Social Feed.

Aug 2015 - Jan 2017

Agile Program Manager

Greater Boston Area

Program Manager for the Windows Endpoint product and Scrum Master for the development team.

Jan 2015 - Aug 2015

Development Director

Greater Boston Area

Development Director responsible for the milestone schedules, releases, and development team processes for the DC Comics video game, Infinite Crisis. In collaboration with EP, department heads, and Senior Producer, facilitated the agile transformation of the development team. This transformation lead to faster iteration, more frequent releases, fewer.

Jan 2010 - Jan 2015

Senior Project Manager

Greater Boston Area

Project Manager responsible for the 2009 re-launch of Dungeons & Dragons Online, a Massively Multiplayer Online Role Playing Game, as a Free to Play game with a micro-transaction storefront. Collaborated with the game team’s Sr. Producer and other department heads to define cross-functional milestone requirements and to determine the beta and staged live.

May 2008 - Dec 2009

Development Manager

Greater Los Angeles Area

Shipped two multi-platform first person shooter games: GoldenEye Rogue Agent and Medal of Honor Airborne. Forecasted yearly contracted services, outsourcing, headcount, and equipment budgets with Sr. Development Director and finance partner. Responsible for managing the relationship with external localization studios in Europe and Asia. Coordinated.

Jun 2004 - Apr 2008

Visual Effects Producer

Lidar Vfx

Greater Los Angeles Area

Producer for a small six person visual effects house. Based off of scan data gathered on set or in the field, the team built large scale CG models of props, landscapes, and buildings. Credits include: The Chronicles of Narnia: The Lion, the Witch and the Wardrobe, Catwoman, Mr. & Mrs. Smith, Constantine.

Nov 2003 - Apr 2004

Assistant To Film And Television Director

Greater Los Angeles Area

On-set and office assistant to a film and television director. Implemented and updated script log and coverage database in FileMaker Pro. Responsible for script notes, coverage, scheduling, rolling calls, travel, bookkeeping, expense reports, filing, and all other standard assistant duties.

Mar 2001 - Jul 2003

Management Trainee

Greater Los Angeles Area

Second assistant and PA for VP of Feature Production. Responsible for distribution of all production paperwork to studio executives on: The Perfect Storm, Sweet November, Queen of the Damned.

1999 - 2001 ~2 yrs

Development Assistant

Once Upon A Time Films, Ltd.

Greater Los Angeles Area

Assisted in finding, optioning, and developing original projects for telefilms. Generated and updated all script development and submission tracking reports. Worked simultaneously as assistant to the Executive Producer / President and the Sr. VP of Development coordinating their schedules, calls, and travel.

1998 - 1999 ~1 yr
Team & coworkers

Colleagues at Crisis Text Line

Other employees you can reach at crisistextline.org. View company contacts for 2198 employees →

1 education record

Meg Sheehan education

FAQ

Frequently asked questions about Meg Sheehan

Quick answers generated from the profile data available on this page.

What company does Meg Sheehan work for?

Meg Sheehan works for Crisis Text Line.

What is Meg Sheehan's role at Crisis Text Line?

Meg Sheehan is listed as Agile Coach and Program Management professional at Crisis Text Line.

What is Meg Sheehan's email address?

AeroLeads has found 1 work email signal at @fitbit.com for Meg Sheehan at Crisis Text Line.

Where is Meg Sheehan based?

Meg Sheehan is based in Greater Boston, United States, United States while working with Crisis Text Line.

What companies has Meg Sheehan worked for?

Meg Sheehan has worked for Crisis Text Line, Wolverine Worldwide, Seven Bridges, Phenology, and Hologram Sciences.

Who are Meg Sheehan's colleagues at Crisis Text Line?

Meg Sheehan's colleagues at Crisis Text Line include Victoria D., Bridget Sam, Sydney Cole, Alannah Argyle, and Louisa Wetzel.

How can I contact Meg Sheehan?

You can use AeroLeads to view verified contact signals for Meg Sheehan at Crisis Text Line, including work email, phone, and LinkedIn data when available.

What schools did Meg Sheehan attend?

Meg Sheehan holds Bachelor'S Degree from University Of North Carolina At Chapel Hill.

What skills is Meg Sheehan known for?

Meg Sheehan is listed with skills including Game Development, Video Games, Management, Mmo, Computer Games, Game Design, Xbox 360, and Gameplay.

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