Unity Engineer with 8+ years of experience in mobile, PC, and web game development. Specialized in game systems architecture, meta game systems, and performance optimization.Technical Expertise:- Implemented layered architecture, improving code organization and maintainability across projects- Developed core and meta gameplay systems: builders, evolutions, time-based constructions, and various game modes- Achieved 100% internal AI win/rate ratio for deterministic networked gameplay- Successfully ported single-player game to multiplayer, integrating client-server communicationLeadership and Team Contributions:- Established two-step development pipeline, supporting team growth from 3 to 10 developers- Implemented technical feature refinement process, enhancing estimation accuracy and bug reduction- Conducted weekly Unity presentations and company-wide workshops- Established code review processes and best practices- Created organization-wide metrics template for client developers' career progressionRecent Projects:- Core systems for "Cut the Rope: Match Adventure" and "Overcrowded: Tycoon Idle Plane" at ZeptoLab- Global releases of "Badminton Clash 3D" and "Volleyball Arena: Spike Hard" at MiniclipSpecialized in Unity, C#, game systems architecture, dependency injection (Zenject/VContainer), asynchronous programming (UniTask/Awaitable), and cross-platform development.Currently at Illuvium, working on "Illuvium Zero", a AAA interoperable blockchain game. Ready to tackle challenges in blockchain integration in addition to scalable architecture for complex game systems, and optimizing performance for cross-platform play.
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Lead Game DeveloperVoodooLisbon, Portugal -
Senior Unity EngineerIlluvium.Io Sep 2024 - PresentWorking on “Illuvium Zero”, AAA interoperable blockchain game -
Unity DeveloperZeptolab Jul 2023 - Aug 2024Contributed to several releases of "Cut the Rope: Match Adventure" and "Overcrowded: Tycoon Idle Plane" -
Software Developer IiMiniclip Jan 2021 - Jul 2023Lisbon, PortugalContributed to two mobile deterministic multiplayer games from prototype to global release:- “Badminton Clash 3D”: 1v1 arcade badminton game- “Volleyball Arena: Spike Hard”: 1v1 arcade volleyball game -
Unity DeveloperVish Jun 2021 - Jul 2021Contributed to “Just King” core gameplay mechanics -
Gameplay ProgrammerNyunesu Aug 2017 - Jan 2021Created and ported 6 licensed/sponsored games for clients including Armor Games, CoolMath.com LLC, Shockwave, Addicting Games -
Gameplay ProgrammerEra Game Studio May 2020 - Jul 2020Unreleased educational collectible card game -
Software Developer InternAtena Tecnologia Sep 2015 - Aug 2017Salvador, Bahia, BrazilExtended enterprise retirement insurance application
Felipe Mello Education Details
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Games And Multimedia -
Computer Science
Frequently Asked Questions about Felipe Mello
What company does Felipe Mello work for?
Felipe Mello works for Voodoo
What is Felipe Mello's role at the current company?
Felipe Mello's current role is Lead Game Developer.
What schools did Felipe Mello attend?
Felipe Mello attended Polytechnic Of Leiria, Universidade Federal Da Bahia.
Who are Felipe Mello's colleagues?
Felipe Mello's colleagues are Tomislav Šarac, Diego Hernandez, Maxime Bénéteau, Andrés Ortega, Oleksandra L., Gautier Bailly, Ignacio Abia, Pmp.
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Felipe Mello
A Person Who Is Always Ready To Work In A Team, Contributing To The Growth And Advancement Of The Organization.Oeiras
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