Felipe Mello

Felipe Mello Email and Phone Number

Lead Game Developer @ Voodoo
Lisbon, Portugal
Felipe Mello's Location
Oeiras, Lisbon, Portugal, Portugal
About Felipe Mello

Unity Engineer with 8+ years of experience in mobile, PC, and web game development. Specialized in game systems architecture, meta game systems, and performance optimization.Technical Expertise:- Implemented layered architecture, improving code organization and maintainability across projects- Developed core and meta gameplay systems: builders, evolutions, time-based constructions, and various game modes- Achieved 100% internal AI win/rate ratio for deterministic networked gameplay- Successfully ported single-player game to multiplayer, integrating client-server communicationLeadership and Team Contributions:- Established two-step development pipeline, supporting team growth from 3 to 10 developers- Implemented technical feature refinement process, enhancing estimation accuracy and bug reduction- Conducted weekly Unity presentations and company-wide workshops- Established code review processes and best practices- Created organization-wide metrics template for client developers' career progressionRecent Projects:- Core systems for "Cut the Rope: Match Adventure" and "Overcrowded: Tycoon Idle Plane" at ZeptoLab- Global releases of "Badminton Clash 3D" and "Volleyball Arena: Spike Hard" at MiniclipSpecialized in Unity, C#, game systems architecture, dependency injection (Zenject/VContainer), asynchronous programming (UniTask/Awaitable), and cross-platform development.Currently at Illuvium, working on "Illuvium Zero", a AAA interoperable blockchain game. Ready to tackle challenges in blockchain integration in addition to scalable architecture for complex game systems, and optimizing performance for cross-platform play.

Felipe Mello's Current Company Details
Voodoo

Voodoo

View
Lead Game Developer
Lisbon, Portugal
Website:
voodoo.io
Employees:
857
Felipe Mello Work Experience Details
  • Voodoo
    Lead Game Developer
    Voodoo
    Lisbon, Portugal
  • Illuvium.Io
    Senior Unity Engineer
    Illuvium.Io Sep 2024 - Present
    Working on “Illuvium Zero”, AAA interoperable blockchain game
  • Zeptolab
    Unity Developer
    Zeptolab Jul 2023 - Aug 2024
    Contributed to several releases of "Cut the Rope: Match Adventure" and "Overcrowded: Tycoon Idle Plane"
  • Miniclip
    Software Developer Ii
    Miniclip Jan 2021 - Jul 2023
    Lisbon, Portugal
    Contributed to two mobile deterministic multiplayer games from prototype to global release:- “Badminton Clash 3D”: 1v1 arcade badminton game- “Volleyball Arena: Spike Hard”: 1v1 arcade volleyball game
  • Vish
    Unity Developer
    Vish Jun 2021 - Jul 2021
    Contributed to “Just King” core gameplay mechanics
  • Nyunesu
    Gameplay Programmer
    Nyunesu Aug 2017 - Jan 2021
    Created and ported 6 licensed/sponsored games for clients including Armor Games, CoolMath.com LLC, Shockwave, Addicting Games
  • Era Game Studio
    Gameplay Programmer
    Era Game Studio May 2020 - Jul 2020
    Unreleased educational collectible card game
  • Atena Tecnologia
    Software Developer Intern
    Atena Tecnologia Sep 2015 - Aug 2017
    Salvador, Bahia, Brazil
    Extended enterprise retirement insurance application

Felipe Mello Education Details

Frequently Asked Questions about Felipe Mello

What company does Felipe Mello work for?

Felipe Mello works for Voodoo

What is Felipe Mello's role at the current company?

Felipe Mello's current role is Lead Game Developer.

What schools did Felipe Mello attend?

Felipe Mello attended Polytechnic Of Leiria, Universidade Federal Da Bahia.

Who are Felipe Mello's colleagues?

Felipe Mello's colleagues are Tomislav Šarac, Diego Hernandez, Maxime Bénéteau, Andrés Ortega, Oleksandra L., Gautier Bailly, Ignacio Abia, Pmp.

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