Jason G.

Jason G. Email and Phone Number

Conceptual Artist @ mematron | Interaction Design, JAVA Developer @
Jason G.'s Location
San Diego Metropolitan Area, United States
About Jason G.

"From sculpting flesh-and-bone worlds in 'Integument' to coding their interactive mechanics, I'm a versatile artist bringing complex concepts to life. Let's bridge the gap between code & canvas, together."

Jason G.'s Current Company Details
mematron

Mematron

Conceptual Artist @ mematron | Interaction Design, JAVA Developer
Jason G. Work Experience Details
  • Mematron
    Concept Artist/Software Developer
    Mematron Jan 2003 - Present
    Remote
    An independent software developer and publisher that distributes experimental art embedded inside software in a effort to explore and move the ever changing boundaries of what's considered art.Responsible for designing and programing original story driven interactive illustration, "Integument.". Additionally, a companion DLC was made with more detailed and focused explorations of ideas and concepts introduced in the base application.Designed and coded 7,000+ lines of Java for "Integument," including core mechanics and user interfaces.Created stunning visuals, animations, and effects using 3D modeling, experimental animation techniques.Composed, performed, and arranged original music that dynamically interacts with user actions.Successfully launched "Integument" to critical acclaim, praised for its immersive and educational experience.Developed "Integument: Database Gates" DLC, expanding the game with new code and content.
  • G.I. Bill Pay Service, Inc.
    System Analyst
    G.I. Bill Pay Service, Inc. Dec 2017 - Dec 2020
    Okinawa, Okinawa, Japan
    A financial service institution committed to helping U.S. military personnel and affiliates pay their bills while overseas in Japan, Korea, and Germany. Used information technology to solve business problems by analyzing and designing systems.Installed, configured, and provided technical support for software/hardware.Managed company servers and database systems, including network infrastructure.Increased organizational efficiency by developing internal applications using PowerShell and Objective-C.Maintained backups of critical systems and data by implementing remote administration procedures using Ansible and Windows Remote Admin.
  • Apple
    Specialist
    Apple Nov 2007 - May 2014
    Greater New York City Area
    A Fortune 100 multinational technology company that designs, develops, and sells consumer electronics, software, and online services. Demonstrated agility in learning new Apple products, delivering exceptional customer experiences, and fostering inclusivity.Provided insightful technical support, diagnosing and resolving product issues, contributing to Apple's service commitment.Led visual merchandising strategies, collaborating with teams to enhance displays, resulting in increased sales and customer satisfaction.Managed customer appointments, troubleshooted technical issues, and exhibited flexibility in work hours.A unique Apple position that combines a customer service and technical consultant.Planned and designed 3D layouts for Apple Store Fifth Avenue from 2007 to 2014.Presented ideas to leadership through PDF books showcasing visual designs and working software with suggested features to solve problems.Received additional tasks from corporate to showcase skills and further development.Created precise layouts for cash wrap line formation, demonstrated through top-down and 3D renderings.Developed custom captive portals and lock screens for public-facing demonstration retail floor desktops and laptops.Designed behind-the-scenes tools, including an application to convert spreadsheets into PDFs for easy viewing between departments.3D previsualized layouts for entire retail spaces and key back-of-house locations before implementation changes.
  • Vision Scape Interactive
    Concept Artist
    Vision Scape Interactive Oct 1998 - Jul 1999
    Greater San Diego Area
    Created concept art for the video games "Jetmoto 3" and "Twisted Metal 4," employing traditional techniques like isometrics, turn around, and exploded views to develop visual assets.Contributed concept art integral to the development of two successful video games.Collaborated with a talented team of artists to establish a cohesive visual style for each game.Demonstrated proficiency in traditional concept art techniques, enhancing the overall visual design process.
  • Paramount Pictures
    Set Designer/Prop Designer
    Paramount Pictures Jul 1989 - Jun 1998
    Greater San Diego Area
    Utilized scientific principles to develop innovative science fiction nomenclature, including naming starships, planets, and alien species, contributing to the authenticity of fictional worlds.Conducted comprehensive scientific studies to ensure the realism of props, researching material properties and the laws of physics to create authentic-looking props and set pieces.Demonstrated proficiency in working with diverse materials such as metal, latex, fiberglass, wood, and fabric to fabricate props and set pieces, achieving desired visual and tactile qualities.Experimented with various materials and techniques to achieve realistic effects, such as weathering props to enhance their authenticity and visual impact.Applied kitbashing techniques to repurpose existing props and set pieces, creating new items with unique designs and functionalities.Designed and constructed five full-size set pieces, serving as inspirational focal points and practical guides for developing new concepts and visual narratives.Notable Projects:"Star Trek: The Next Generation"Key Skills:Set DesignProp DesignScientific Knowledge ApplicationMaterial Science ExpertiseKitbashing TechniquesSet Construction Proficiency
  • Stu Segall Productions
    Prop Designer
    Stu Segall Productions Jan 1993 - Sep 1994
    Greater San Diego Area
    Responsibilities:• Made props from rough sketches and detailed designs, using a variety of materials such as metal,latex, fiberglass, wood, and fabric.• Carried out historical or cultural research to create authentic-looking props.• Experimented with different materials and techniques to create realistic effects.• Collaborated with other department heads and crew members to ensure that props were completedon time and within budget.• Maintained a safe and clean work environment.Accomplishments:• Received positive feedback from clients and colleagues for my creativity, craftsmanship, and reliability.• Taught a prop making and set design class at a private school while in college.

Jason G. Skills

Graphic Design Adobe Creative Suite Art Direction Photography Illustration Illustrator Logo Design Adobe Photoshop Adobe Illustrator Graphics Photoshop Indesign Creative Direction Advertising Web Design 3d Modeling Set Design Unix Animation Core Animation Html Html5 Javascript Objective C Ux Ui Omnigraffle Processing Quartz Composer Mudbox Rapid Prototyping Sketchup Fontographer 3d Printing Corel Painter Acrylic Painting Cascading Style Sheets Css3 Comic Book Illustration Python Visual Basic For Applications Mysql Ansible Linux Node.js Technical Support Information Technology U.s. Office Of Foreign Assets Control Microsoft Access Database Administration

Jason G. Education Details

Frequently Asked Questions about Jason G.

What company does Jason G. work for?

Jason G. works for Mematron

What is Jason G.'s role at the current company?

Jason G.'s current role is Conceptual Artist @ mematron | Interaction Design, JAVA Developer.

What schools did Jason G. attend?

Jason G. attended Academy Of Art University.

What skills is Jason G. known for?

Jason G. has skills like Graphic Design, Adobe Creative Suite, Art Direction, Photography, Illustration, Illustrator, Logo Design, Adobe Photoshop, Adobe Illustrator, Graphics, Photoshop, Indesign.

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