Katie Roberts Email and Phone Number
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Passionate leader with experience developing and shipping multiple AAA titles and maintaining live products utilizing effective communication, teamwork, possessing the ability to adapt to a myriad of circumstances resulting in an engaging player experience.
Visual Concepts
View- Website:
- vcentertainment.com
- Employees:
- 698
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Visual ConceptsAustin, Tx, Us -
Lead Game DesignerVisual Concepts Jun 2021 - Sep 2023Novato, California, UsNBA2K24, NBA 2K23, NBA 2K24• Led MyCAREER team, initially sized at 2 on NBA 2K23 seeing growth to 8 on NBA2K24, from concepting and ideation to fully realized execution for brand new Rivals 1v1 feature for 2K23, and expansion to 3v3 in 2K24, quest design and flow, narrative, UI/UX improvements, and world building• Increased design output by identifying employee skillsets, and entrusting ownership to individuals to execute meaningful changes for each 2-week Sprint Review presentation• Decreased design team crunch by roughly 90% from NBA 2K22 to NBA 2K24 by improving and designing proprietary tools, careful planning, reacting to the previous year’s bottlenecks and working closely to better our processes with the production department• Increased team morale and excitement by encouraging creativity and outside the box thinking and kept ahead of the curve by starting planning meetings and pre-production immediately post ship• Passionately mentored designers through one on ones, performance feedback and coaching• Contributed to quest narrative through dialog writing, NPC characterization and story outline, and held responsibility for maintaining consistency and clean editing within text displayed within the game -
Lead Game DesignerVisual Concepts Jun 2021 - Sep 2023Novato, California, Us -
Lead Game DesignerVisual Concepts Austin Jun 2021 - Sep 2023
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Game DesignerKabam Jan 2021 - Apr 2021Vancouver, British Columbia, CaMobile Original IP• Collaborated closely with AI engineer to build engaging enemy encounters utilizing Behavior Trees in Unreal Engine 4, and improved out of the box features for AI optimization• Participated in paper design brainstorm sessions to formulate archetypes and abilities for player characters and prototyped them in Unreal Engine 4’s Gameplay Ability System• Provided mentorship and feedback through chat sessions with design team members and through Miro boards• Rapidly iterated on concepts in a prototype environment from feedback given by the team in daily playtests -
Senior Game DesignerArtcraft Entertainment Jan 2020 - Jul 2020Crowfall• Led vision and execution for New Player Experience by mapping out important systems and concepts, formulating a compelling narrative, and intuitive quest flow• Quickly and effectively addressed and iterated on feedback given from the Creative Director after play through sessions• Maximized efficiency of quest implementation by creating a Unity-based quest editor in collaboration with the tools engineer -
Lead Game DesignerKingsisle Entertainment Jan 2019 - Sep 2019Round Rock, Texas, UsMobile• Led and mentored a team of designers in a rapid mobile environment providing direction to execute a concrete vision in order to release games with solid core loops and find what resonated with our desired audience• Mapped out approachable and player friendly flow for First Time User Experience and implemented the experience within Unity• Triaged tasking and bugs interdepartmentally to ensure polished and on-time deliverables• Soft launched Monster Battle World and Monster Mega Battle on an aggressive timeline and utilized analytics to adjust design to better surprise and delight players• Created playable paper prototype for RPG Dice: Heroes of Whitestone to test core loops, systems and game play with team members, and other volunteer employees• Delivered researched presentations on player interaction, monetization trends, and led all game pitches -
Senior Game DesignerKingsisle Entertainment May 2016 - Dec 2018Round Rock, Texas, UsMMO | Wizard101, Pirate 101• Designed gameplay flow, quest writing, encounter design, and performed full implementation• Spearheaded design for level tiered multiplayer gauntlets to reduce data bloat and implementation time by around 80%• Managed multiple systems including fishing, mob creation and deck building• Developed Pirate101 from pre-production, through production and post-launch• Maintained Live Ops, quickly addressed hotfixes, and managed multiple branches -
Game DesignerKingsisle Entertainment Jan 2015 - May 2016Round Rock, Texas, UsMobile• Owned UI/UX design and implementation including wireframing, scripting, and UI animation within Unity• Effectively communicated with tech, art and design departments to quickly iterate vision for UI/UX• Worked with engineering to set up correct variables for UI/UX and plug in UI events in C# -
Associate Game Designer IiKingsisle Entertainment Jan 2012 - Dec 2015Round Rock, Texas, UsMMO | Wizard101, Pirate 101• Scripted NPCs, mobs, objects, encounters, and boss fights to create engaging player interaction• Added ambient life to zones to provide an organic, bustling world• Designed tool improvements for multiplayer dungeon issues in combat, object and NPC interaction• Kept documentation up to date and provided training guides to new employees• Trained new employees in proprietary design tools, bug reporting, and production procedures -
Associate Game DesignerKingsisle Entertainment Jun 2010 - Dec 2012Round Rock, Texas, UsMMO | Wizard101, Pirate101• Worked with Narrative team to brainstorm story arcs, mainline content and side quests for multiple worlds• Formulated characters, character back stories and wrote sideline quests for Pirate101• Created top-down maps for art and worked with concept and environment artists on zone design and flow• Recognized tool pain points and worked to improve our toolset to make our day-to-day output greater
Katie Roberts Skills
Katie Roberts Education Details
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Texas Christian UniversityRadio/Tv/Film
Frequently Asked Questions about Katie Roberts
What company does Katie Roberts work for?
Katie Roberts works for Visual Concepts
What is Katie Roberts's role at the current company?
Katie Roberts's current role is Leader | Content Game Designer | Quest Designer | Writer | NBA2K | Wizard101 | Pirate101 | Crowfall.
What is Katie Roberts's email address?
Katie Roberts's email address is me****@****ail.com
What is Katie Roberts's direct phone number?
Katie Roberts's direct phone number is +168255*****
What schools did Katie Roberts attend?
Katie Roberts attended Texas Christian University.
What skills is Katie Roberts known for?
Katie Roberts has skills like Mmo, Video Games, Game Design, Game Development, Level Design, Computer Games, Gameplay, Online Gaming, Social Games, Game Mechanics, Scripting, Multiplayer.
Who are Katie Roberts's colleagues?
Katie Roberts's colleagues are Tae Kim, Gillian Mantchev, Bowen Tan, Daniel Illes, Nathaniel Whited, Bekah Curran, Christopher Bittner.
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