Michael Knowles
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Michael Knowles Email & Phone Number

Product Owner at Wappworks Studio Inc. (dba Pocket Pinata Interactive)
Location: Los Angeles, California, United States 12 work roles 1 school
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Role
Product Owner at Wappworks Studio Inc. (dba Pocket Pinata Interactive)
Location
Los Angeles, California, United States

Who is Michael Knowles? Overview

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Michael Knowles is listed as Product Owner at Wappworks Studio Inc. (dba Pocket Pinata Interactive) based in Los Angeles, California, United States. AeroLeads shows a matched LinkedIn profile for Michael Knowles.

Michael Knowles previously worked as Product Owner at Wappworks Studio Inc. (Dba Pocket Pinata Interactive) and Studio Project Manager at Wappworks Studio Inc. (Dba Pocket Pinata Interactive). Michael Knowles holds Diploma, Game Art And Animation Production from Art Institute Of Burnaby-Vancouver.

Profile bio

About Michael Knowles

• Senior Producer with over 15 years of experience in the video game industry, encompassing roles in product ownership, project management, quality assurance, and environmental art. • Demonstrated success in leading cross-functional teams to deliver high-quality, commercially successful titles from concept to post-launch support. • Known for strategic vision, a collaborative approach with stakeholders, and the ability to navigate complex challenges in fast-paced environments. • Legally authorized to work in the US and Canada.Core Competencies:• AAA Game Production• Cross-functional TeamLeadership• Stakeholder & ClientManagement• Risk Mitigation & Issue Resolution• Agile & WaterfallMethodologies• Budget & Resource Management• Motion Capture & Cinematics• Quality Assurance & Compliance• Process Optimization• Workflow ImprovementAAA Titles:Battlefield V, UFC 3, NHL 19, Madden NFL 19, Dead Rising 3, Dead Rising 4, Skate 3, NBA Elite, NHL 09, NHL 10, NHL 11, NFS: The Run, NFS: Undercover, FIFA Ultimate Team, Fight Night 4, Resident Evil: Operation Raccoon City, Software Proficiency:Project Management: Jira, Target Process, Hansoft, Microsoft Project, Excel, Google Sheets Development: Unity, Maya, Perforce, Git, Miro, Visual Studio, FLASK, SQLite, JSONLanguages: C, C#, Python, JavaScript, HTML, CSS

12 roles

Michael Knowles work experience

A career timeline built from the work history available for this profile.

Product Owner

Wappworks Studio Inc. (Dba Pocket Pinata Interactive)

Product: QRTR Gambling Platform (Government Regulated)• Led product vision and development for a regulated platform, translating business goals into actionable plans.• Collaborated with senior executives to align regulatory, market, and player needs, ensuring timely and strategic delivery.• Strategic handling of product risks and issues.• Facilitated the successful delivery of product components from 5 vendors.• Advocated for the players through player first design theory and ensuring easy access to player protection screens

Jul 2021 - Nov 2023

Studio Project Manager

Wappworks Studio Inc. (Dba Pocket Pinata Interactive)

Titles: Draw a Stickman Epic 3 (over 8mil downloads), Forged in Fire: Mastersmith, Hidden Heroes, Machine vs Zombies, PBS Scribbles & Ink, Cannafarm, The Aetherlight MMO• Career managed 9 staff and led the project management team to deliver successful projects and consistently exceed clientexpectations.• Leveraged my deep understanding of sales bid processes which empowered the studio to transition from small-scale projects to multimillion-dollar contracts.• Delivered projects with up to 40% profit margin by optimizing resources and controlling costs.• Draw a Stickman Epic 3 (8M+ downloads) – Increased first level completion rate by 30%.

Mar 2019 - Nov 2022

Motion Capture Producer (Maternity Leave Contract)

Redwood City, Ca, Us

Titles: Battlefield V, UFC 3, NHL 18, Madden NFL 19• Made workflow automations and dashboards which vastly improved the scoping and planning processes, saving the department ~1.7 staff years of effort per year.• Provided clear insights for departmental resource planning and project tracking by creating an excel document which dynamically summarized 60+ financial documents with the flexibility to extend to future data points.• Stage manager for performance capture, motion capture, and image likeness capture sessions.• Coordinated with the game teams and motion capture department to schedule capture dates.• Guaranteed the prompt and accurate delivery of captured data to the game teams.• Hired performance and stunt actors, assuring high-quality and authentic performances.

Nov 2017 - Nov 2018

Technology Project Manager

Fitzrovia, London, Gb

• Directed Vancouver’s R&D and pipeline teams, to meet Double Negative’s short and long-term business goals.• Facilitated communication between international studios and departments.• Implemented phased development strategies which reduced project risk and targeted development towards overarching business vision.• Collaborated with studio supervisors to translate project needs into actionable tasks to align international teams.

Jul 2016 - Nov 2017

Project Manager

Capcom Game Studio Vancouver

Title: Dead Rising 4• Drove the cinematic development process to maintain seamless integration and parallel development.• Strategically planned the full scope of cinematic deliverables, effectively reducing rework and overtime.• Negotiated contracts and hired directors, actors, and recording studios.• Stage managed performance capture sessions; oversaw talent and facilitated timely completion.

Apr 2015 - Feb 2016

Associate Producer (Contract)

Vancouver, British Columbia, Ca

Title: Fast & Furious Legacy• Successfully delivered localization for nine languages.• Constructed a new localization workflow, reducing effort to update in-game localization by 90%.

Jan 2015 - Mar 2015

Development Manager (Maternity Leave Contract)

Redwood City, Ca, Us

Team: IGNITE Sports Game Engine – WebSDK and OSDK/ODT• Collaborated closely with senior management and team leads to prioritize deliverables and establish alignment with the game team's milestones.• Oversaw the successful execution of deliverables for 13 software engineers spread across two teams.• Organized and MCed the program demo, presenting progress to over 80 stakeholders and driving alignment across teams.

Jun 2014 - Dec 2014

Senior Development Support

Capcom Game Studio Vancouver

Title: Dead Rising 3

Sep 2012 - Jun 2014

Senior Development Support – Studio Compliance Lead And Submission Specialist

Vancouver, British Columbia, Ca

Title: Resident Evil: Operation Raccoon City

Feb 2011 - May 2012

Development Support - Compliance And Online Lead

Redwood City, Ca, Us

Titles: NFS: The Run, NBA Elite, NHL 11, Skate 3, NHL 10, FIFA Ultimate Team, NFS: Undercover, Fight Night 4, and NHL 09

Jun 2008 - Feb 2011

Environment Artist

Infinite Games
Mar 2005 - Dec 2005
1 education record

Michael Knowles education

  • Art Institute Of Burnaby-Vancouver
    Art Institute Of Burnaby-Vancouver
    Game Art And Animation Production
FAQ

Frequently asked questions about Michael Knowles

Quick answers generated from the profile data available on this page.

What is Michael Knowles's role at their current company?

Michael Knowles is listed as Product Owner at Wappworks Studio Inc. (dba Pocket Pinata Interactive).

Where is Michael Knowles based?

Michael Knowles is based in Los Angeles, California, United States.

What companies has Michael Knowles worked for?

Michael Knowles has worked for Wappworks Studio Inc. (Dba Pocket Pinata Interactive), Electronic Arts (Ea), Double Negative, Capcom Game Studio Vancouver, and Kabam.

How can I contact Michael Knowles?

You can use AeroLeads to view verified contact signals for Michael Knowles, including work email, phone, and LinkedIn data when available.

What schools did Michael Knowles attend?

Michael Knowles holds Diploma, Game Art And Animation Production from Art Institute Of Burnaby-Vancouver.

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