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Michael Gutmann Email & Phone Number

Studio Technical Director at Undead Labs at Undead Labs
Location: Redmond, Washington, United States 8 work roles 2 schools
1 work email found @v1interactive.com 2 phones found area 425 LinkedIn matched
✓ Verified May 2026 4 data sources Profile completeness 100%

Contact Signals · 1 work email · 2 phones

Work email m****@v1interactive.com
Direct phone (425) ***-****
LinkedIn Profile matched
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Current company
Role
Studio Technical Director at Undead Labs
Location
Redmond, Washington, United States

Who is Michael Gutmann? Overview

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Quick answer

Michael Gutmann is listed as Studio Technical Director at Undead Labs at Undead Labs, based in Redmond, Washington, United States. AeroLeads shows a work email signal at v1interactive.com, phone signal with area code 425, and a matched LinkedIn profile for Michael Gutmann.

Michael Gutmann previously worked as Studio Technical Director at Undead Labs and Co-Founder / CTO at V1 Interactive. Michael Gutmann holds Msee, Electrical Engineering from Washington State University.

Company email context

Email format at Undead Labs

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*@v1interactive.com
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AeroLeads found 1 current-domain work email signal for Michael Gutmann. Compare company email patterns before reaching out.

Profile bio

About Michael Gutmann

Michael Gutmann is a Studio Technical Director at Undead Labs at Undead Labs. He possess expertise in ps3, game development, video games, multiplayer, perforce and 12 more skills.

Listed skills include Ps3, Game Development, Video Games, Multiplayer, and 13 others.

Current workplace

Michael Gutmann's current company

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Undead Labs
Undead Labs
Studio Technical Director at Undead Labs
AeroLeads page
8 roles

Michael Gutmann work experience

A career timeline built from the work history available for this profile.

Studio Technical Director

Current

Seattle, WA, US

Sep 2021 - Present

Co-Founder / Cto

Current
V1 Interactive

Build a company. Build a team. Build a game. Starting from 2, I helped recruit, hire, mentor, and manage a new team. My primarily focus was on the engineering, production, QA, and operations teams. At V1 people are the priority and it showed during the hiring process, where we made sure that we were hiring top notch talent, but more importantly "great.

Apr 2016 - Present

Principal Sde

Redmond, Washington, US

Worked in a small team within the "Startup Business Group". We focused on robotics, imaging, and communications. This group had a prototype-quickly, fail-fast mentality, and it was exciting to be in a "Startup" mindset with the support support of Microsoft.I primarily worked on high-resolution imaging, where just getting the volume of data from the camera.

Jun 2012 - Apr 2016

Vice President

US

In my 16 year career at Zipper Interactive, I played a key role in shipping 15 titles, many of which sold over one million units. After starting at Zipper in early 1996, my role continued to expand into any area that needed assistance. In short, independent of any title, I am able to step into many roles with a pragmatic and ordered approach to ensure that.

Feb 2007 - May 2012

Software Director

US

As Director of Software Engineering, I am responsible for assembling and leading several teams of software engineers. I am responsible for helping develop the overall system architecture for each project as well as provide technical direction on difficult issues.I have shipped and participated directly in Zipper's 10 game titles. This includes three.

Nov 2004 - Feb 2007

Software Engineer

Loral Advanced Distributed Simulation

Participated in the development of real-time visualization software for Silicon Graphics platform using OpenGL; Played key role in developing and architecting and implementing the “Dynamic Terrain” (DT) for DARPA’s Synthetic Environments program. Developed solutions to some of the key networking issues such as reliability, consistency, and latency involved.

Oct 1994 - May 1996

Product Engineer

Boise, Idaho, US

Worked in Product Engineering department on DRAM components; Wrote software in C to facilitate test failure analysis; Identified hardware failure modes and recommended design level changes to improve product performance; Gained experience with wide variety of semiconductor test equipment;This was an intership for two summers while attending Washington.

May 1992 - Aug 1993
2 education records

Michael Gutmann education

Msee, Electrical Engineering

Washington State University

Bsee, Electrical Engineering

Washington State University
FAQ

Frequently asked questions about Michael Gutmann

Quick answers generated from the profile data available on this page.

What company does Michael Gutmann work for?

Michael Gutmann works for Undead Labs.

What is Michael Gutmann's role at Undead Labs?

Michael Gutmann is listed as Studio Technical Director at Undead Labs at Undead Labs.

What is Michael Gutmann's email address?

AeroLeads has found 1 work email signal at @v1interactive.com for Michael Gutmann at Undead Labs.

What is Michael Gutmann's phone number?

AeroLeads has found 2 phone signal(s) with area code 425 for Michael Gutmann at Undead Labs.

Where is Michael Gutmann based?

Michael Gutmann is based in Redmond, Washington, United States while working with Undead Labs.

What companies has Michael Gutmann worked for?

Michael Gutmann has worked for Undead Labs, V1 Interactive, Microsoft, Zipper Interactive, and Loral Advanced Distributed Simulation.

How can I contact Michael Gutmann?

You can use AeroLeads to view verified contact signals for Michael Gutmann at Undead Labs, including work email, phone, and LinkedIn data when available.

What schools did Michael Gutmann attend?

Michael Gutmann holds Msee, Electrical Engineering from Washington State University.

What skills is Michael Gutmann known for?

Michael Gutmann is listed with skills including Ps3, Game Development, Video Games, Multiplayer, Perforce, Game Design, Xbox 360, and Lua.

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