Michael Borgstrom
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Michael Borgstrom Email & Phone Number

CG Supervisor at Od Studios
Location: Vancouver, British Columbia, Canada 9 work roles 2 schools
2 work emails found @methodstudios.com LinkedIn matched
✓ Verified May 2026 4 data sources Profile completeness 100%

Contact Signals · 2 work emails

Work email m****@methodstudios.com
LinkedIn Profile matched
3 free lookups remaining · No credit card
Current company
Role
CG Supervisor
Location
Vancouver, British Columbia, Canada
Company size

Who is Michael Borgstrom? Overview

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Quick answer

Michael Borgstrom is listed as CG Supervisor at Od Studios, a company with 17 employees, based in Vancouver, British Columbia, Canada. AeroLeads shows a work email signal at methodstudios.com and a matched LinkedIn profile for Michael Borgstrom.

Michael Borgstrom previously worked as Head of Modeling, Groom & Texture Vancouver at Framestore and Global Head of Assets at Method Studios at Method Studios. Michael Borgstrom holds Computer Animation, Vfx from Centennial College.

Company email context

Email format at Od Studios

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{first}.{last}@methodstudios.com
89% confidence

AeroLeads found 2 current-domain work email signals for Michael Borgstrom. Compare company email patterns before reaching out.

Profile bio

About Michael Borgstrom

Specialties: HOD Assets, CG Generalist - CG supervision - Asset creation - LayoutThe Many Saints of Newark - CG Supervisor: Method Studios Vancouver 2020The New Mutants - CG Supervisor: Method Studios Vancouver 2020Spider-Man: Far from Home - CG Supervisor: Method Studios Vancouver 2019Men in Black: International - CG Supervisor: Method Studios Vancouver 2019The Umbrella Academy - CG Supervisor: Method Studios Vancouver 2019Triple Frontier - CG Supervisor: Method Studios Vancouver 2018Fantastic Beasts: The Crimes of Grindlewald - CG Generalist: Method Studios Vancouver 2018Ant-Man and the Wasp - CG Supervisor: Method Studios Vancouver 2018Thor: Ragnarok - CG Supervisor: Method Studios Vancouver 2017Fantastic Beasts and Where to Find them - CG Supervisor: Method Studios Vancouver 2016Captain America: Civil War - Lighting/Lookdev Lead: Method Studios Vancouver 2016Vacation - Lighting Lead: Method Studios Vancouver 2015Race - CG Supervisor: Method Studios Vancouver 2016 San Andreas - Lighting: Method Studios Vancouver 2015The Maze Runner - CG Generalist: Method Studios Vancouver 2014Thor: The Dark World (Cg Lead: Method Studios Vancouver) 2013White House Down (Lighting: Method Studios Vancouver) 2013A Good Day to Die Hard (cg artist/modeler: Method Studios Vancouver) 2012G.I. Joe: Retaliation (lead lighting/look dev: Method Studios Vancouver) 2012 J. Edgar (cg environment lead: Method Studios Vancouver) 2011Man on a Ledge (cg supervisor: Method Studios Vancouver) 2012 Red Dawn (visual effects artist: CIS Vancouver) 2011 Red (cg artist: CIS Vancouver) 2010 The Nutcracker in 3D (lead texture & lighting artist: CIS Vancouver) 2010 Invictus (lead texture artist: CIS Vancouver) 2009 G.I. Joe: The Rise of Cobra (effects artist: CIS Vancouver)2009 Space Buddies(lighting lead: CIS Vancouver) 2008 Twilight (CG artist: CIS Vancouver) 2008 Tropic Thunder (modeler: CIS Vancouver) 2008 Changeling (cg lead: CIS Vancouver) 2008 Vantage Point (CG texture lead: Rainmaker) 2008 Centigrade (short) (visual effects artist) 2007 Blades of Glory (lead modeler: Rainmaker) 2007 Garfield: A Tail of Two Kitties (lighting: Rainmaker) 2006 Dr. Dolittle 3 (video) (visual effects) 2006 Man About Town (cg artist: Rainmaker) 2006

Listed skills include Visual Effects, Texturing, Computer Graphics, Lighting, and 2 others.

Current workplace

Michael Borgstrom's current company

Company context helps verify the profile and gives searchers a useful next step.

Od Studios
Od Studios
CG Supervisor
Vancouver, BC, CA
Employees
17
AeroLeads page
9 roles

Michael Borgstrom work experience

A career timeline built from the work history available for this profile.

Head Of Modeling, Groom & Texture Vancouver

Vancouver, British Columbia, Canada

Jun 2022 - Apr 2024

Global Head Of Assets At Method Studios

Method Studios
Mar 2021 - Jun 2022

Head Of Assets At Method Studios Vancouver

Method Studios Vancouver

Vancouver, Canada Area

Aug 2019 - Mar 2021

Cg Supervisor

Method Studios Vancouver

Vancouver, Canada Area

Jan 2015 - Jan 2019

Visual Effects Lead

Method Studios Vancouver

Vancouver, Canada

Jan 2011 - Jan 2015

Visual Effects Artist

Cis Vancouver
Jan 2010 - Dec 2010

Lead Modeler

Cis Vancouver

Vancouver, Canada Area

Feb 2008 - Dec 2009
Team & coworkers

Colleagues at Od Studios

Other employees you can reach at theodstudios.com. View company contacts for 17 employees →

2 education records

Michael Borgstrom education

FAQ

Frequently asked questions about Michael Borgstrom

Quick answers generated from the profile data available on this page.

What company does Michael Borgstrom work for?

Michael Borgstrom works for Od Studios.

What is Michael Borgstrom's role at Od Studios?

Michael Borgstrom is listed as CG Supervisor at Od Studios.

What is Michael Borgstrom's email address?

AeroLeads has found 2 work email signals at @methodstudios.com for Michael Borgstrom at Od Studios.

Where is Michael Borgstrom based?

Michael Borgstrom is based in Vancouver, British Columbia, Canada while working with Od Studios.

What companies has Michael Borgstrom worked for?

Michael Borgstrom has worked for Od Studios, Framestore, Method Studios, Method Studios Vancouver, and Cis Vancouver.

Who are Michael Borgstrom's colleagues at Od Studios?

Michael Borgstrom's colleagues at Od Studios include Carlos Garcia, T'Ilim Eala Sheridan, Amber Wilkins, Andrew Barrie, and Maximus Wenzel.

How can I contact Michael Borgstrom?

You can use AeroLeads to view verified contact signals for Michael Borgstrom at Od Studios, including work email, phone, and LinkedIn data when available.

What schools did Michael Borgstrom attend?

Michael Borgstrom holds Computer Animation, Vfx from Centennial College.

What skills is Michael Borgstrom known for?

Michael Borgstrom is listed with skills including Visual Effects, Texturing, Computer Graphics, Lighting, Nuke, and Look Development.

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