Character Artist
Manchester, United Kingdom
- Produce High Poly and Low Poly models using 3ds max, Maya and Zbrush.- Retopology using 3ds max, Maya and Zbrush.- PBR texturing and realistic material creation using Substance Painter, Quixle Suite and Photoshop.- Create clothing for characters, optimise clothing and transfer attributes to preserve UV's using Marvelous Designer.- Subsurface materials and lighting setups in both Unreal Engine 4 and Unity.- Photorealistic projection techniques using Mari and Photoshop.- Work with megascans, scanned data, photogrammetry and texturing XYZ.- Follow file path structure and modular assets. - Follow agile methodology.I am experienced and proficient in various softwares (but not limited to):- Unreal Engine 4- Unity Engine- 3ds max, Maya and Zbrush- Mari- Photoshop- Marvelous Designer- Substance Painter- Mental Ray, Vray and MtoA Renderer- Quixle Suite