I am an ambitious and hardworking Realtime 3D Character Artist, specialising in garment creation , unreal engine 5 and realtime hair grooms. My solid and technical understanding of creating 3D Characters allows me to possess the ability to work closely with designers, animators and concepts to create a breadth of character styles. My extensive knowledge of everything related to 3D computer graphics allows me to quickly understand a projects mission, vision and values.
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Character ArtistDimension Studio Jun 2022 - Aug 2024Creating custom metahuman character for ads and film- Marvelous Designer garment creation- Scan Data Optimisation - Hyper realistic Zbrush Sculpting- Unreal engine 5 shader and blueprint networks- Substance painter realistic face and garment texturing- Maya Xgen hair creation -
Aaa Character ArtistAirship Feb 2020 - Jun 2022Lytham St. Anne’S, England, United KingdomSpecialist Character/Apparels Creation-Photo-Realistic Marvelous Designer/Clod3d Garment Creation-PBR Substance texturing and textile creation-Replicating Tech Pack to 3D Apparels -High-end fabric sculpting with Pixologic Zbrush-Accessory/Prop Modelling -Maya/Blender Retopology -Arnold/Cycles/UE4 Rendering -Photoshop Texturing/Composition -PBR Skin, hair and fabric shader creation- Advanced Xgen Hair Texture creation and placement -Experience with Shotgrid /Jira -
3D Character ArtistEvidential Ltd. Jan 2019 - Feb 2020Manchester, Greater Manchester, United KingdomDeveloping VR Training Simulation- Creating Real world marvelous Designer/Clod3d Apparels - Substance Package Texturing and Textile Creation- Optimising 3D Models for rigging and Animation - Texture xyz facial displacement mapping and cross polerise projection painting pipeline - Procedural eyes, patterns and fabrics using substance designer - Versitile photorealistic skin shader creation using Unreal material graph or Unity Amplify -
Character ArtistEon Reality Sep 2016 - Jan 2019Manchester, United Kingdom- Produce High Poly and Low Poly models using 3ds max, Maya and Zbrush.- Retopology using 3ds max, Maya and Zbrush.- PBR texturing and realistic material creation using Substance Painter, Quixle Suite and Photoshop.- Create clothing for characters, optimise clothing and transfer attributes to preserve UV's using Marvelous Designer.- Subsurface materials and lighting setups in both Unreal Engine 4 and Unity.- Photorealistic projection techniques using Mari and Photoshop.- Work with megascans, scanned data, photogrammetry and texturing XYZ.- Follow file path structure and modular assets. - Follow agile methodology.I am experienced and proficient in various softwares (but not limited to):- Unreal Engine 4- Unity Engine- 3ds max, Maya and Zbrush- Mari- Photoshop- Marvelous Designer- Substance Painter- Mental Ray, Vray and MtoA Renderer- Quixle Suite -
Junior Character ArtistEon Reality Sep 2015 - Sep 2016Manchester, United Kingdom- 3D modeling for basic and advanced objects / scenes- Texture creation for interactive applications - compression , optimisation- Basic lighting setup and rendering techniques- Rigging and Animation techniques in Autodesk 3ds max for interactive applications- Awareness of immersive support equipment such as tracking devices, stereoscopic projections, virtual reality solutions, navigation support devices.- Using tools for collaboration and co-operation with global companies - documents sharing , video conferencing- Testing and improving the VR AR enabled content for mobile applications
Frequently Asked Questions about Michael E.
What is Michael E.'s role at the current company?
Michael E.'s current role is Realtime Character Artist | MD Specialist| Remote.
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