Michael Jefferies Email & Phone Number
@pointwise.com
2 phones found area 303
LinkedIn matched
Who is Michael Jefferies? Overview
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Michael Jefferies is listed as Lead Software Engineer at Pixar Animation Studios, a with 3678 employees, based in San Francisco Bay Area, United States. AeroLeads shows a work email signal at pointwise.com, phone signal with area code 303, and a matched LinkedIn profile for Michael Jefferies.
Michael Jefferies previously worked as Senior Software Engineer at Pixar Animation Studios and Software Developer at Freelance. Michael Jefferies holds Ms, Computer Science from Arizona State University.
Email format at Pixar Animation Studios
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AeroLeads found 1 current-domain work email signal for Michael Jefferies. Compare company email patterns before reaching out.
About Michael Jefferies
Michael Jefferies is a Lead Software Engineer at Pixar Animation Studios. He possess expertise in software engineering, opengl, python, qt, c++ and 26 more skills.
Listed skills include Software Engineering, Opengl, Python, Qt, and 27 others.
Michael Jefferies's current company
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Michael Jefferies work experience
A career timeline built from the work history available for this profile.
Senior Software Engineer
* Development and maintenance of the Presto animation software for character riggingincluding GUI interactions and tools for hair and feather systems* Led projects for reducing RSI for riggers and supporting hair in live rendering* Converted extensive portions of the code base from python 2 to python 3Credits include Lightyear (2022), Elemental (2023) and Inside Out 2 (2024).
Software Developer
Variety of projects from feature development of existing products to designing complete systems for several different clients:* Reel FX Creative Studios – continued support and feature development of production pipeline based on work completed while working there full-time (see below)* Out of Order Studios – developed pipeline tools that interface with Shotgun Toolkit* Unication USA – developed an internal web app using PHP, Javascript, mySQL and Laravel for tracking customers, inventory and warranty information, including integration with Quickbooks* Joe Alter – assisted conversion of Shave to Maya Plugin* Tetrahedrix – feature development of meshing application* Ephere – assisted in OpenSubDiv integration into Ornatrix Maya plugin
Product Development Manager
* Senior team leader with responsibility of assigning tasks to development team members and mentoring junior developers* Member of the product development team for the Pointwise application, a cross-platform CAD application for computational fluid dynamics mesh generation * Collaborator with support and sales teams to define product direction, prioritize feature development, and respond to customer inquiries concerning product internals* Research novel user interaction and parallel processing technologies
Tools Td
Implemented the Animation Slices tool to enable multiple animators to simultaneously work on different rigs in the same shot. This includes the following components:* Maya C++ Plugin for import, export and display of mesh and cameras in Alembic format * Maya MEL Scripts to playblast shots encoded with asset information* RV Python Plugin to allow selection of assets in a playblast, including building of slicesImplemented various pipeline and Maya tools for set assembly and asset management using MEL and python, including animated set pieces with ability to apply per-shot overrides.Designed and implemented new feature and hotfix release process with a git backend that is used by all in-house developers.Credits include Freebirds (2013), The Book of Life (2014) and Rockdog (2017).
Senior Software Engineer
Team designed and developed Pointwise, which is a redesign of the Gridgen code base using an object-oriented architecture and using Qt as a GUI toolkit with OpenGL for rendering. Personal accomplishments in this area include:* Integrated a low-level nurbs and b-rep geometry and topology kernel into the product* Implemented high-level geometry modeling tools, such as Coons surface, mesh intersection, solids trimming, and primitive shape and curve drawing* Developed an optimized, multi-core parallel, mesh statistics examination tool using Intel’s Threading Build Blocks (TBB) library * Added support for import and export of various mesh and geometry formats* Designed a built-in scripting language based on Tcl to allow a user to fully control the application, and implemented function level testing using the Swig library* Participated in the full life cycle of product development through 6 major releases and numerous minor releases
Senior Software Engineer
Software engineer in the Consumer Media Technologies group for Intel Labs, contributing to projects in the areas of infrastructure, audio, and networking:* Developed internet streaming MPEG playback stack, MP3 playback stack, Dolby Digital and Dolby ProLogic audio codec optimizations for MMX and SSE processors, Universal Plug and Play expertise* Achieved first industry implementation and certification of a Dolby Digital decoder based on the 7.0 reference source* The media appliance device developed by my team was featured in the CES 2001 Keynote by Intel CEO Craig Barret with the Blue Man Group
Colleagues at Pixar Animation Studios
Other employees you can reach at pixar.com. View company contacts for 3678 employees →
Vipro Studio
Colleague at Pixar Animation StudiosJakarta, Indonesia
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Faradji Diallo
Colleague at Pixar Animation StudiosBamako, Mali
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Prince Tripathi
Colleague at Pixar Animation StudiosKakori, Uttar Pradesh, India
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Tessa Abrams
Colleague at Pixar Animation StudiosUnited States
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Siwaporn Boonsamuan
Colleague at Pixar Animation StudiosChiang Rai, Thailand
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Chris Burrows
Colleague at Pixar Animation StudiosEmeryville, California, United States
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Den Bay
Colleague at Pixar Animation StudiosSurabaya, East Java, Indonesia
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Life Style Venu
Colleague at Pixar Animation StudiosNizamabad, Telangana, India
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Deborah Poznansky
Colleague at Pixar Animation StudiosSan Francisco Bay Area, United States
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Sai Inas Inass
Colleague at Pixar Animation StudiosShëngjergj, Tirana, Albania
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Michael Jefferies education
Ms, Computer Science
Bs, Computer Science
Frequently asked questions about Michael Jefferies
Quick answers generated from the profile data available on this page.
What company does Michael Jefferies work for?
Michael Jefferies works for Pixar Animation Studios.
What is Michael Jefferies's role at Pixar Animation Studios?
Michael Jefferies is listed as Lead Software Engineer at Pixar Animation Studios.
What is Michael Jefferies's email address?
AeroLeads has found 1 work email signal at @pointwise.com for Michael Jefferies at Pixar Animation Studios.
What is Michael Jefferies's phone number?
AeroLeads has found 2 phone signal(s) with area code 303 for Michael Jefferies at Pixar Animation Studios.
Where is Michael Jefferies based?
Michael Jefferies is based in San Francisco Bay Area, United States while working with Pixar Animation Studios.
What companies has Michael Jefferies worked for?
Michael Jefferies has worked for Pixar Animation Studios, Freelance, Pointwise, Inc., Reel Fx, and Intel Corporation.
Who are Michael Jefferies's colleagues at Pixar Animation Studios?
Michael Jefferies's colleagues at Pixar Animation Studios include Vipro Studio, Faradji Diallo, Prince Tripathi, Tessa Abrams, and Siwaporn Boonsamuan.
How can I contact Michael Jefferies?
You can use AeroLeads to view verified contact signals for Michael Jefferies at Pixar Animation Studios, including work email, phone, and LinkedIn data when available.
What schools did Michael Jefferies attend?
Michael Jefferies holds Ms, Computer Science from Arizona State University.
What skills is Michael Jefferies known for?
Michael Jefferies is listed with skills including Software Engineering, Opengl, Python, Qt, C++, C, Algorithms, and Programming.
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