Michael Jefferies Email and Phone Number
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Michael Jefferies is a Lead Software Engineer at Pixar Animation Studios. He possess expertise in software engineering, opengl, python, qt, c++ and 26 more skills.
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Lead Software EngineerPixar Animation StudiosCalifornia, United States -
Senior Software EngineerPixar Animation Studios Apr 2021 - PresentEmeryville, California, Us* Development and maintenance of the Presto animation software for character riggingincluding GUI interactions and tools for hair and feather systems* Led projects for reducing RSI for riggers and supporting hair in live rendering* Converted extensive portions of the code base from python 2 to python 3Credits include Lightyear (2022), Elemental (2023) and Inside Out 2 (2024). -
Software DeveloperFreelance Jan 2010 - PresentVariety of projects from feature development of existing products to designing complete systems for several different clients:* Reel FX Creative Studios – continued support and feature development of production pipeline based on work completed while working there full-time (see below)* Out of Order Studios – developed pipeline tools that interface with Shotgun Toolkit* Unication USA – developed an internal web app using PHP, Javascript, mySQL and Laravel for tracking customers, inventory and warranty information, including integration with Quickbooks* Joe Alter – assisted conversion of Shave to Maya Plugin* Tetrahedrix – feature development of meshing application* Ephere – assisted in OpenSubDiv integration into Ornatrix Maya plugin
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Product Development ManagerPointwise, Inc. Sep 2014 - Mar 2021Fort Worth, Texas, Us* Senior team leader with responsibility of assigning tasks to development team members and mentoring junior developers* Member of the product development team for the Pointwise application, a cross-platform CAD application for computational fluid dynamics mesh generation * Collaborator with support and sales teams to define product direction, prioritize feature development, and respond to customer inquiries concerning product internals* Research novel user interaction and parallel processing technologies -
Tools TdReel Fx Jan 2012 - Aug 2014Dallas, Tx, UsImplemented the Animation Slices tool to enable multiple animators to simultaneously work on different rigs in the same shot. This includes the following components:* Maya C++ Plugin for import, export and display of mesh and cameras in Alembic format * Maya MEL Scripts to playblast shots encoded with asset information* RV Python Plugin to allow selection of assets in a playblast, including building of slicesImplemented various pipeline and Maya tools for set assembly and asset management using MEL and python, including animated set pieces with ability to apply per-shot overrides.Designed and implemented new feature and hotfix release process with a git backend that is used by all in-house developers.Credits include Freebirds (2013), The Book of Life (2014) and Rockdog (2017). -
Senior Software EngineerPointwise, Inc. May 2002 - Dec 2011Fort Worth, Texas, UsTeam designed and developed Pointwise, which is a redesign of the Gridgen code base using an object-oriented architecture and using Qt as a GUI toolkit with OpenGL for rendering. Personal accomplishments in this area include:* Integrated a low-level nurbs and b-rep geometry and topology kernel into the product* Implemented high-level geometry modeling tools, such as Coons surface, mesh intersection, solids trimming, and primitive shape and curve drawing* Developed an optimized, multi-core parallel, mesh statistics examination tool using Intel’s Threading Build Blocks (TBB) library * Added support for import and export of various mesh and geometry formats* Designed a built-in scripting language based on Tcl to allow a user to fully control the application, and implemented function level testing using the Swig library* Participated in the full life cycle of product development through 6 major releases and numerous minor releases -
Senior Software EngineerIntel Corporation May 1997 - Apr 2002Santa Clara, California, UsSoftware engineer in the Consumer Media Technologies group for Intel Labs, contributing to projects in the areas of infrastructure, audio, and networking:* Developed internet streaming MPEG playback stack, MP3 playback stack, Dolby Digital and Dolby ProLogic audio codec optimizations for MMX and SSE processors, Universal Plug and Play expertise* Achieved first industry implementation and certification of a Dolby Digital decoder based on the 7.0 reference source* The media appliance device developed by my team was featured in the CES 2001 Keynote by Intel CEO Craig Barret with the Blue Man Group
Michael Jefferies Skills
Michael Jefferies Education Details
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Arizona State UniversityComputer Science -
Arizona State UniversityComputer Science
Frequently Asked Questions about Michael Jefferies
What company does Michael Jefferies work for?
Michael Jefferies works for Pixar Animation Studios
What is Michael Jefferies's role at the current company?
Michael Jefferies's current role is Lead Software Engineer.
What is Michael Jefferies's email address?
Michael Jefferies's email address is mi****@****ise.com
What is Michael Jefferies's direct phone number?
Michael Jefferies's direct phone number is 303-651*****
What schools did Michael Jefferies attend?
Michael Jefferies attended Arizona State University, Arizona State University.
What skills is Michael Jefferies known for?
Michael Jefferies has skills like Software Engineering, Opengl, Python, Qt, C++, C, Algorithms, Programming, Software Development, Computer Graphics, Linux, Perl.
Who are Michael Jefferies's colleagues?
Michael Jefferies's colleagues are Virtual A Studio, Chris J Chapman, Mike Mattesi, Julien Nigaux, Jai Kumar, Rohit Rajpoot, Amanda Pauli.
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