Michael Meier

Michael Meier Email and Phone Number

Senior Producer | PMP | PSM
Michael Meier's Location
Lilburn, Georgia, United States, United States
Michael Meier's Contact Details

Michael Meier work email

Michael Meier personal email

n/a
About Michael Meier

As a Senior Producer and certified Project Management Professional (PMP) and Professional Scrum Master (PSM), I bring nearly 20 years of experience in game development, release management, and cross-platform integration across mobile, console, and PC platforms. My passion for creating seamless gaming experiences has led me to work on successful titles such as SMITE, Paladins, Realm Royale, and Rogue Company, among others.Throughout my career, I have excelled at leading cross-functional teams, managing complex project lifecycles, and delivering high-profile games on time and within budget. My expertise spans release management, Agile methodologies, risk mitigation, and stakeholder collaboration. I’ve consistently driven projects from concept to completion, overseeing every detail from patch submissions to pricing strategies.I thrive in fast-paced, dynamic environments, ensuring that both creative vision and technical standards are met. Whether it's optimizing workflows, managing entitlements across platforms like PS5, Xbox Series X|S, Steam, or mentoring teams to achieve their full potential, I am dedicated to delivering top-quality products and fostering growth within the teams I lead.

Michael Meier's Current Company Details

Senior Producer | PMP | PSM
Michael Meier Work Experience Details
  • Hi-Rez Studios
    Senior Producer
    Hi-Rez Studios Aug 2020 - Sep 2024
    Alpharetta, Ga, Us
    As Senior Producer & Manager, I took a strategic leadership role in overseeing the full lifecycle of product development and release management for major titles:Led cross-functional teams in delivering key titles and managing the end-to-end production.Managed submissions for patches, metadata, and pricing strategies across platforms like PS5, Xbox Series X|S, and Steam.Mentored and coached a small team of 2-3 people, empowering them to grow professionally. My direct reports have successfully advanced their careers, and I have been praised for my strong management and leadership abilities.Administered publisher accounts and oversaw team performance.Key Titles Shipped: Rogue Company (2020), Divine Knockout (DKO) (2022), SMITE 2 Early Access (2024)
  • Hi-Rez Studios
    Producer
    Hi-Rez Studios Jun 2017 - Aug 2020
    Alpharetta, Ga, Us
    In this role, I managed production schedules, team coordination, and release management for multiple projects:Oversaw the submission process for titles and patches across various platforms.Coordinated with cross-functional teams to ensure project milestones were met.Configured and managed product entitlements across platforms.Managed a small team of 2-3 individuals, focusing on mentoring, coaching, and empowering them to reach their full potential. Several of my direct reports have advanced in their careers, and I have been commended for my supportive and effective management style.Key Titles Shipped: Paladins (2018 full release), Realm Royale (2018 early access), SMITE updates (ongoing)
  • Hi-Rez Studios
    Associate Producer
    Hi-Rez Studios Sep 2014 - Jun 2017
    Alpharetta, Ga, Us
    As Associate Producer, I was involved in the technical and logistical aspects of game release management and quality assurance:Supported the release and compliance process for console and platform partners.Managed task tracking and project organization, ensuring smooth production workflows.Coordinated with and managed external QA services to ensure product quality and timely releases.Key Titles Shipped: SMITE (2014), Hand of the Gods: SMITE Tactics (2017)
  • Disney Interactive
    Quality Assurance Analyst
    Disney Interactive Jul 2013 - Jul 2014
    Glendale, California, Us
    Conducted functional and compliance testing for Facebook, iOS, and Android platforms. Performed cross-platform integration testing with mobile and Facebook. Utilized proxy tools for debugging and network throttling. Title Shipped: Pirates of the Caribbean.
  • Capcom
    Quality Assurance Lead
    Capcom Apr 2012 - Jul 2013
    Osaka, Jp
    As QA Lead, I managed internal and external QA teams and ensured the quality and timely delivery of major titles:Developed and executed long and short-term test plans.Managed outsourced teams for functional, compliance, and localization testing.Led bug tracking and resolution processes using JIRA.Conducted team performance reviews and guided the professional development of team members.Key Titles Shipped: Ducktales Remastered (2013), DmC: Devil May Cry (2013), Dungeons & Dragons: Chronicles of Mystara (2013), Remember Me (2013), Lost Planet 3 (2013),
  • Capcom
    Assistant Lead Qa
    Capcom Jan 2011 - Apr 2012
    Osaka, Jp
    In this role, I provided support to the QA Lead and took on increased responsibilities in managing test execution and team coordination:Assisted in the management of functional and compliance testing teams internally and externally.Helped prioritize and assign bug reports, ensuring smooth workflow management.Contributed to refining test plans and managing test resources to meet key project deadlines.Key Titles Shipped: Devil May Cry HD Collection (2012), Dead Rising 2: Off the Record (2011), Street Fighter 3: Third Strike Online Edition (2011)
  • Capcom
    Quality Assurance Analyst
    Capcom Jun 2010 - Dec 2010
    Osaka, Jp
    As a QA Analyst, I focused on functional and compliance testing to ensure the highest standards for Capcom titles:Conducted hands-on testing, identifying bugs, and submitting detailed reports.Supported cross-functional teams by ensuring proper implementation of fixes and adherence to platform standards.Assisted with localization and compliance testing for multiple regions.Key Titles Shipped: Bionic Commando Rearmed 2 (2011)
  • Electronic Arts
    Quality Assurance Compliance Analyst
    Electronic Arts Feb 2009 - Jan 2010
    Redwood City, Ca, Us
    Ensured compliance of console and handheld products.Managed and executed test cases.Titles Shipped: Rockband (track packs), The Beatles Rockband, Brutal Legend, G.I. Joe: The Rise of Cobra, Tetris (PSP).
  • Sony Computer Entertainment America
    Format Quality Assurance Tester
    Sony Computer Entertainment America Aug 2007 - Nov 2008
    San Mateo, California, Us
    Evaluated third-party products based on the Technical Requirements Checklist (TRC).

Michael Meier Skills

Jira Game Development Video Games Quality Assurance Console Devtrack Bug Tracking Test Planning Computer Games Compliance Casual Games Programming Test Cases Testing Bugzilla Gameplay Javascript Scripting Mysql C++ Database Administration Opengl Actionscript Seapine Test Track Pro Devtest Time Management Torque Game Engine Bash Adobe Acrobat Microsoft Word Microsoft Excel Outlook Secure Ftp Powerpoint Test Management Data Analysis Managing Deadlines Managing Database Software Project Management Multi Tasking Community Outreach Quantitative Research Computer Science Leading Meetings Meeting Scheduling Meeting Planning Multicultural Sensitivity/awareness Video Game Production Test Case Generation Game Testing

Michael Meier Education Details

  • California State University, Monterey Bay
    California State University, Monterey Bay
    Computer Science
  • Earnest Righetti High School
    Earnest Righetti High School
    High School Diploma

Frequently Asked Questions about Michael Meier

What is Michael Meier's role at the current company?

Michael Meier's current role is Senior Producer | PMP | PSM.

What is Michael Meier's email address?

Michael Meier's email address is mm****@****ios.com

What schools did Michael Meier attend?

Michael Meier attended California State University, Monterey Bay, Earnest Righetti High School.

What skills is Michael Meier known for?

Michael Meier has skills like Jira, Game Development, Video Games, Quality Assurance, Console, Devtrack, Bug Tracking, Test Planning, Computer Games, Compliance, Casual Games, Programming.

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