Michael Morris-O'Connor
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Michael Morris-O'Connor Email & Phone Number

Freelance Narrative Designer and Narrative Consultant at Vagabond
Location: Welland, Ontario, Canada 8 work roles 1 school
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✓ Verified August 2026 3 data sources Profile completeness 86%

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Current company
Role
Freelance Narrative Designer and Narrative Consultant
Location
Welland, Ontario, Canada

Who is Michael Morris-O'Connor? Overview

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Michael Morris-O'Connor is listed as Freelance Narrative Designer and Narrative Consultant at Vagabond, based in Welland, Ontario, Canada. AeroLeads shows a matched LinkedIn profile for Michael Morris-O'Connor.

Michael Morris-O'Connor previously worked as Freelance Narrative Designer and Narrative Consultant at Michael Morris-O'Connor and Narrative Designer at Vagabond. Michael Morris-O'Connor holds Bachelor Of Computer Science With Computer Game Design Certificate, Computer Science from University Of Alberta.

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Vagabond

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Profile bio

About Michael Morris-O'Connor

I am a collaborative Narrative Designer with six and a half years of experience writing cozy games and RPGs, valued for organization skills, a wide range of proficiencies, and expertise at untangling messy narratives. I have shipped two large commercial RPGs in a senior Narrative Design role and designed nine games in the fantasy and sci-fi genres, using the Unity, Unreal, RPG Maker, and Twine engines. My work for these games involves game and narrative design, writing and implementing content, and team management. I value narrative subversion and experimental gameplay as the strongest methods of imparting impactful player experiences.I hold a Bachelor of Computer Science and a Game Design Certificate from the University of Alberta, where I honed my skills in game design, interactive storytelling, and implementation. My teams were awarded best narrative in Creative Writing in Games (WRT399) and most improved AI in Advanced Game Programming (CMPUT350). I am currently open to writing, game design, and narrative design work in the video game industry.Portfolio: https://michael-morris.ca

Current workplace

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Vagabond
Vagabond
Freelance Narrative Designer and Narrative Consultant
AeroLeads page
8 roles · 14 years

Michael Morris-O'Connor work experience

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Freelance Narrative Designer And Narrative Consultant

Current
Michael Morris-O'Connor

𝗧𝗼𝗼𝗹𝘀Engines: Unity | Unreal 4 | RPGMaker | Twine Implementation: C++, C#, JavaScript, Lua | ChatMapper, DialogueSystem | Git, Jira, PerforceProductivity: Google Suite, Microsoft Suite | Steamworks | Confluence, Discord, Slack𝗦𝘁𝗼𝗿𝘆𝘁𝗲𝗹𝗹𝗶𝗻𝗴• Shipped 2 titles: One Lonely Outpost and Vale of Myth• Fully designed, wrote, and developed a 30-hour JRPG with branching narrative• Designed narrative structures including game flow, questlines, beats, collectables, and lore for 9 games• Wrote branching conversations in ChatMapper and Twine• Refined cutscenes with art, audio, and tech teams• Created 70+ nuanced characters and 200+ enemies• Crafted environmental stories in 9 open world levels• Worked within existing IPs to tell new stories• Researched world mythologies to inspire enemies and items𝗜𝗺𝗽𝗹𝗲𝗺𝗲𝗻𝘁𝗮𝘁𝗶𝗼𝗻• Designed game flow and 2 dynamic dialogue systems, 30 NPC schedules and preferences, and lore archives• Implemented scripted sequences, branching dialogue, side-quests, and in-game text using text/visual scripting• Programmed accessibility features, combat and inventory• Tested and iterated narrative content for quality and flow• Pitched narrative and game design concepts to other teams• Reviewed and approved docs pitched by junior designers• Mentored junior designers and writers𝗖𝗼𝗹𝗹𝗮𝗯𝗼𝗿𝗮𝘁𝗶𝗼𝗻• Led creative and design teams: led meetings, assigned weekly workloads, and reviewed performance• Interviewed applicants and onboarded new staff• Budgeted content & adapted narrative to fit scope changes• Itemized narrative requirements into Jira tasks• Wrote and maintained 9 lore bibles and 40+ design docs• Collaborated extensively with director, tech, art, audio, and creative teams to maintain narrative vision• Met tight deadlines using contingency plans, Agile, & Scrum• Served as the primary narrative resource for other teams• Designed trailers for Vale of Myth and One Lonely Outpost

May 2018 - Present

Narrative Designer

Narrative Designer on Steampunk Shinobi.

Lead Narrative Designer

One Lonely Outpost | Team of 40 | Vagabond Interactive & Freedom Games | Sci-fi Farming Game | PC• Led creative and design teams: led meetings, assigned weekly workloads, and reviewed performance• Wrote narrative structures including game flow, questlines, beats, collectables, and lore• Designed game flow and dynamic dialogue system, 30 NPC schedules and preferences• Budgeted content & adapted narrative to fit scope changes• Refined cutscenes with art, audio, and tech teams• Tested and iterated narrative content for quality and flow• Pitched narrative and game design concepts to other teams• Met tight deadlines using contingency plans, Agile, & Scrum• Mentored junior designers and writers• Scripted EA launch trailer

2021 - 2023 ~2 yrs

Narrative Designer

Forlorn Outcast | Team of 20 | Griever Games | Fantasy ARPG | PC• Consolidated previous writing and wrote lore for two planets: Tilsa and Eryd• Designed primary characters Zafira, Orbis, and Brahm, along with all minor lore characters• Crafted environmental stories in 9 open world levels• Wrote cutscene scripts and refined cutscenes with art, audio, and voiceover teams• Owned and maintained lore bible, list of collectables, and other narrative documents

2020 - 2022 ~2 yrs

Creative Lead

Unannounced Game | Team of 19 | Blackwater Interactive | Sci-fi action platformer | PC• Led creative and design teams: led meetings, assigned weekly workloads, and reviewed performance• Interviewed applicants and onboarded new staff• Wrote and maintained lore bible and design docs• Designed protagonist and antagonist characters, along with 15 enemies

2020 - 2022 ~2 yrs

Web Developer

Enterprise web applications | 6 person team | SITS• Added features and incorporated change requests in U of A enterprise applications• Established documentation standards and wrote technical docs for new / existing features• Learned strategies to deliver code and documentation within tight deadlines

Nov 2018 - Nov 2019

Creative Director

Res Judicata: Vale of Myth | Team of 12 | Blue Booth Studios | Fantasy JRPG | PC• Programmed accessibility features, combat and inventory• Designed items, characters, levels, and gameplay mechanics• Crafted scripted sequences and wrote branching dialogue and lore• Shipped the game, uploaded builds in Steamworks, and provided technical and customer support

2013 - 2018 ~5 yrs

Unity Ar Researcher

VR Monitoring Environment | 4 person team | 4 months | Unity• Led Unity team project to capture smart-home sensor data into a virtual monitoring environment• Incorporated multiple synchronized time manipulation controls (forward, backwards, skip)• Interfaced with third-party APIs Vuforia and OpenCV for pathfinding and VR

Apr 2017 - Aug 2017
1 education record

Michael Morris-O'Connor education

FAQ

Frequently asked questions about Michael Morris-O'Connor

Quick answers generated from the profile data available on this page.

What company does Michael Morris-O'Connor work for?

Michael Morris-O'Connor works for Vagabond.

What is Michael Morris-O'Connor's role at Vagabond?

Michael Morris-O'Connor is listed as Freelance Narrative Designer and Narrative Consultant at Vagabond.

Where is Michael Morris-O'Connor based?

Michael Morris-O'Connor is based in Welland, Ontario, Canada while working with Vagabond.

What companies has Michael Morris-O'Connor worked for?

Michael Morris-O'Connor has worked for Michael Morris-O'Connor, Vagabond, Freedom Games, Griever Games, and Blackwater Interactive.

How can I contact Michael Morris-O'Connor?

You can use AeroLeads to view verified contact signals for Michael Morris-O'Connor at Vagabond, including work email, phone, and LinkedIn data when available.

What schools did Michael Morris-O'Connor attend?

Michael Morris-O'Connor holds Bachelor Of Computer Science With Computer Game Design Certificate, Computer Science from University Of Alberta.

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