Freelance Narrative Designer And Narrative Consultant
Current𝗧𝗼𝗼𝗹𝘀Engines: Unity | Unreal 4 | RPGMaker | Twine Implementation: C++, C#, JavaScript, Lua | ChatMapper, DialogueSystem | Git, Jira, PerforceProductivity: Google Suite, Microsoft Suite | Steamworks | Confluence, Discord, Slack𝗦𝘁𝗼𝗿𝘆𝘁𝗲𝗹𝗹𝗶𝗻𝗴• Shipped 2 titles: One Lonely Outpost and Vale of Myth• Fully designed, wrote, and developed a 30-hour JRPG with branching narrative• Designed narrative structures including game flow, questlines, beats, collectables, and lore for 9 games• Wrote branching conversations in ChatMapper and Twine• Refined cutscenes with art, audio, and tech teams• Created 70+ nuanced characters and 200+ enemies• Crafted environmental stories in 9 open world levels• Worked within existing IPs to tell new stories• Researched world mythologies to inspire enemies and items𝗜𝗺𝗽𝗹𝗲𝗺𝗲𝗻𝘁𝗮𝘁𝗶𝗼𝗻• Designed game flow and 2 dynamic dialogue systems, 30 NPC schedules and preferences, and lore archives• Implemented scripted sequences, branching dialogue, side-quests, and in-game text using text/visual scripting• Programmed accessibility features, combat and inventory• Tested and iterated narrative content for quality and flow• Pitched narrative and game design concepts to other teams• Reviewed and approved docs pitched by junior designers• Mentored junior designers and writers𝗖𝗼𝗹𝗹𝗮𝗯𝗼𝗿𝗮𝘁𝗶𝗼𝗻• Led creative and design teams: led meetings, assigned weekly workloads, and reviewed performance• Interviewed applicants and onboarded new staff• Budgeted content & adapted narrative to fit scope changes• Itemized narrative requirements into Jira tasks• Wrote and maintained 9 lore bibles and 40+ design docs• Collaborated extensively with director, tech, art, audio, and creative teams to maintain narrative vision• Met tight deadlines using contingency plans, Agile, & Scrum• Served as the primary narrative resource for other teams• Designed trailers for Vale of Myth and One Lonely Outpost