Michael Purvis
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Michael Purvis Email & Phone Number

Director of Engineering at Phantastica Game Studios
Location: Fort Collins, Colorado, United States 23 work roles 3 schools
1 work email found @konamigaming.com 3 phones found area 702 and 512 LinkedIn matched
✓ Verified August 2026 4 data sources Profile completeness 100%

Contact Signals · 1 work email · 3 phones

Work email m****@konamigaming.com
Direct phone (702) ***-****
LinkedIn Profile matched
3 free lookups remaining · No credit card
Current company
Phantastica Game Studios
Role
Director of Engineering
Location
Fort Collins, Colorado, United States

Who is Michael Purvis? Overview

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Quick answer

Michael Purvis is listed as Director of Engineering at Phantastica Game Studios, based in Fort Collins, Colorado, United States. AeroLeads shows a work email signal at konamigaming.com, phone signal with area code 702, 512, and a matched LinkedIn profile for Michael Purvis.

Michael Purvis previously worked as LEAD HMI SOFTWARE ENGINEER at Canoo and Senior System Engineer at Heart Machine. Michael Purvis holds Bs Visual And Game Programming from Art Institutes Of California, San Francisco.

Company email context

Email format at Phantastica Game Studios

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{first_initial}{last}@konamigaming.com
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AeroLeads found 1 current-domain work email signal for Michael Purvis. Compare company email patterns before reaching out.

Profile bio

About Michael Purvis

Experienced Programmer. User Interface, Business Logic, Gameplay, Artificial Intelligence, Tools, Database, and Systems Development.

Listed skills include C#, Visual Studio, Game Development, Programming, and 35 others.

Current workplace

Michael Purvis's current company

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Phantastica Game Studios
Phantastica Game Studios
Director of Engineering
Fort Collins, CO, US
23 roles

Michael Purvis work experience

A career timeline built from the work history available for this profile.

Director Of Engineering

Phantastica Game Studios

Fort Collins, Co, Us

Lead Hmi Software Engineer

Justin, Texas, Us

Bringing a next-gen interface into their awesome affordable electric vehicles.

Nov 2021 - Dec 2024

Senior System Engineer

Los Angeles, California, Us

Gameplay, UI, and Systems Programming in Unreal Engine 4 bringing games to life.

Apr 2021 - Nov 2021

Senior Software Engineer Iv

Las Vegas, Nevada, Us

Games R & D department, Video Slots.

Jun 2019 - Apr 2021

Co Founder, Programmer

Toronto, Ontario, Ca

Trailer: https://www.youtube.com/channel/UCzYfe9p7O5hfZCjQiiI5ZPQ3D Action Platformer. You are John Lemon and have fallen into a crazy world of evil fruit. The squeeze is on as you leak juice while in search of your beloved Liz Lemon. Spit seeds at your enemies and suck up their juice to continue on. 12 levels, old school no saves with final Boss and 9 2D cutscenes that tell the story in between levels. On sale, June 19th, 2019. $14.99 full price.www.lemxns.com

Apr 2016 - Apr 2021

Senior Game Programmer

United Power

JavaScript and CreateJS game programming, frontend and tools.Innovative game, powered by Blockchain.www.unipower.io

Aug 2018 - Jun 2019

Software Engineer Iii

Las Vegas, Nevada, Us

C++ programming, special games.

Feb 2017 - Aug 2018

Simulation Software Programmer

Huntsville, Al, Us

Simulation programming:C++, Linux environment, Git version control, Eclipse IDE. Modeling military assets, GUI programming, data structure performance testing and optimization.Adding new features as well as software maintenance including refactoring and upgrading from a legacy procedural system to an Object Oriented system.

Jul 2016 - Jan 2017

Co-Founder

Cat Sniper Llc

I do the programming and share design responsibilities of the game: Lol Cats, I CAN HAS LAZERCheck out the links on our website to see video's on YouTube and follow us on Facebook. http://icanhaslazer.com/

May 2013 - Sep 2016

Combat Simulation Software Developer

Ignite - Fueling Innovation

Simulation Software Engineering, C++ programming. JavaScript, Git

Aug 2015 - Jul 2016

Software Engineer Iii

Round Rock, Tx, Us

Prototype Programming in Unreal Engine 4 for unannounced game. Gui programming for Borderlands Pre-Sequel and Borderlands 2 port to Next Gen console's, adding Local Split Screen 3rd and 4th players and associated tasks. UE3, Flash / Scaleform, Unreal Script, C++Web App, Gaming Platform development, software engineering. Visual Studio, SQL Server, TSQL, .Net Entity Framework, C#, Nunit test framework,NSubstitute, AngularJS, JavaScript

Oct 2013 - Jul 2015

Principal Software Engineer

Evans, Georgia, Us

C++, UnrealScript, and Scaleform DevelopmentGameplay and Graphics Programming - Designing and Engineering game-play systems as well as visual effectsUnreal Engine 3, Visual Studio, Perforce, Adobe FlashDelegation, Tasking and Coordination of small team of Engineers

Mar 2012 - Oct 2013

Programmer / Game Designer

Dark Skull Studios

GUI programmer on Facebook game, New Gods of Raanon.Game Designer and Lead Programmer, Fu DogPart-time

Nov 2011 - Mar 2012

Software Analyst Iii

Huntsville, Al, Us

- Planning and the development of leading edge US Army combat simulation modeling programs- Improving the performance of the system as it processes complex behaviors of simulated soldiers and their interactions with the environment- Creating a user interface that is intuitive, user-friendly, and has a consistent look-and-feel- Guaranteeing high quality in all aspects of documentation and coding- Collaborating directly with other engineers and management

Oct 2011 - Mar 2012

Senior Software Engineer

Ada, Ok, Us

Task Lead: Intelligent Agent/Entity Learning in Military Intelligence SimulatorC++ for backend and Lua for scripting, GUI is in C# and is a WPF application. Presagis AI.Implant, VegaPrime with Diguy Pllugin are core COTS technologies being utilized.

May 2010 - Oct 2011

Software Engineer

Ada, Ok, Us

Developing a system of Intelligent Agents for a Military Intelligence Simulation Enviroment.

Nov 2009 - May 2010

Software Analyst I

Huntsville, Al, Us

Wargame and Ground Combat Simulation ProgrammingOn a team of 4 developed a GUI driven tool suite for the creation of scenarios used by the simulator COMBATXI.

Dec 2008 - Nov 2009

Application Programmer

Eden Prairie, Mn, Us

Developed Office Automation Tasks to Expedite Assembling & Printing Based on MS Access Queries Utilizing C#, Visual Basic, SQL, and .Net Application Programming

Sep 2006 - Oct 2008

Jr. Software Engineer

Tricky Software

Worked a short term contract as a jr. engineer on a game.

Oct 2007 - Nov 2007

Programmer

White Wolf / Ccp North America

I spent the summer of 2007 in Atlanta Georgia with White Wolf as a "workshop candidate". Basically I was a paid intern as a programmer on their forth coming MMO. Fun company.

May 2007 - Aug 2007

Level Designer / Scripter

Us

Worked as a level designer and scripter on Portal Runner for the PS2.

Aug 2000 - Feb 2001

Tester / Assistant Archivist

Amstelveen, Nl

The company I worked for here was really. Mindscape/learning Company/Mattle Interactive/ I started as a tester and then moved to the Creative Services Dept as an Assitent Archivist.

Jul 1999 - Aug 2000

Spec E-4 19K10 Armor Crewmember

Arlington, Virginia, Us

3rd Platoon, D Co. 2/67 Ar Bn, 3rd Ar Div ( Friedburg Germany / Desert Storm )2nd Platoon, Fox Troop, 2/3 Cav ( Ft Bliss, Tx )

Mar 1990 - Dec 1993
3 education records

Michael Purvis education

Bs Visual And Game Programming

Art Institutes Of California, San Francisco

As, Electronics

Heald College

High School Diploma

San Rafael High School
FAQ

Frequently asked questions about Michael Purvis

Quick answers generated from the profile data available on this page.

What company does Michael Purvis work for?

Michael Purvis works for Phantastica Game Studios.

What is Michael Purvis's role at Phantastica Game Studios?

Michael Purvis is listed as Director of Engineering at Phantastica Game Studios.

What is Michael Purvis's email address?

AeroLeads has found 1 work email signal at @konamigaming.com for Michael Purvis at Phantastica Game Studios.

What is Michael Purvis's phone number?

AeroLeads has found 3 phone signal(s) with area code 702, 512 for Michael Purvis at Phantastica Game Studios.

Where is Michael Purvis based?

Michael Purvis is based in Fort Collins, Colorado, United States while working with Phantastica Game Studios.

What companies has Michael Purvis worked for?

Michael Purvis has worked for Phantastica Game Studios, Canoo, Heart Machine, Konami Gaming, Inc., and Superbyte Games.

How can I contact Michael Purvis?

You can use AeroLeads to view verified contact signals for Michael Purvis at Phantastica Game Studios, including work email, phone, and LinkedIn data when available.

What schools did Michael Purvis attend?

Michael Purvis holds Bs Visual And Game Programming from Art Institutes Of California, San Francisco.

What skills is Michael Purvis known for?

Michael Purvis is listed with skills including C#, Visual Studio, Game Development, Programming, Perforce, C++, Game Design, and Scripting.

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