Michael Purvis Email & Phone Number
@konamigaming.com
3 phones found area 702 and 512
LinkedIn matched
Who is Michael Purvis? Overview
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Michael Purvis is listed as Director of Engineering at Phantastica Game Studios, based in Fort Collins, Colorado, United States. AeroLeads shows a work email signal at konamigaming.com, phone signal with area code 702, 512, and a matched LinkedIn profile for Michael Purvis.
Michael Purvis previously worked as LEAD HMI SOFTWARE ENGINEER at Canoo and Senior System Engineer at Heart Machine. Michael Purvis holds Bs Visual And Game Programming from Art Institutes Of California, San Francisco.
Email format at Phantastica Game Studios
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AeroLeads found 1 current-domain work email signal for Michael Purvis. Compare company email patterns before reaching out.
About Michael Purvis
Experienced Programmer. User Interface, Business Logic, Gameplay, Artificial Intelligence, Tools, Database, and Systems Development.
Listed skills include C#, Visual Studio, Game Development, Programming, and 35 others.
Michael Purvis's current company
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Michael Purvis work experience
A career timeline built from the work history available for this profile.
Lead Hmi Software Engineer
Bringing a next-gen interface into their awesome affordable electric vehicles.
Senior System Engineer
Gameplay, UI, and Systems Programming in Unreal Engine 4 bringing games to life.
Co Founder, Programmer
Trailer: https://www.youtube.com/channel/UCzYfe9p7O5hfZCjQiiI5ZPQ3D Action Platformer. You are John Lemon and have fallen into a crazy world of evil fruit. The squeeze is on as you leak juice while in search of your beloved Liz Lemon. Spit seeds at your enemies and suck up their juice to continue on. 12 levels, old school no saves with final Boss and 9 2D cutscenes that tell the story in between levels. On sale, June 19th, 2019. $14.99 full price.www.lemxns.com
Senior Game Programmer
JavaScript and CreateJS game programming, frontend and tools.Innovative game, powered by Blockchain.www.unipower.io
Simulation Software Programmer
Simulation programming:C++, Linux environment, Git version control, Eclipse IDE. Modeling military assets, GUI programming, data structure performance testing and optimization.Adding new features as well as software maintenance including refactoring and upgrading from a legacy procedural system to an Object Oriented system.
Co-Founder
I do the programming and share design responsibilities of the game: Lol Cats, I CAN HAS LAZERCheck out the links on our website to see video's on YouTube and follow us on Facebook. http://icanhaslazer.com/
Combat Simulation Software Developer
Simulation Software Engineering, C++ programming. JavaScript, Git
Software Engineer Iii
Prototype Programming in Unreal Engine 4 for unannounced game. Gui programming for Borderlands Pre-Sequel and Borderlands 2 port to Next Gen console's, adding Local Split Screen 3rd and 4th players and associated tasks. UE3, Flash / Scaleform, Unreal Script, C++Web App, Gaming Platform development, software engineering. Visual Studio, SQL Server, TSQL, .Net Entity Framework, C#, Nunit test framework,NSubstitute, AngularJS, JavaScript
Principal Software Engineer
C++, UnrealScript, and Scaleform DevelopmentGameplay and Graphics Programming - Designing and Engineering game-play systems as well as visual effectsUnreal Engine 3, Visual Studio, Perforce, Adobe FlashDelegation, Tasking and Coordination of small team of Engineers
Programmer / Game Designer
GUI programmer on Facebook game, New Gods of Raanon.Game Designer and Lead Programmer, Fu DogPart-time
Software Analyst Iii
- Planning and the development of leading edge US Army combat simulation modeling programs- Improving the performance of the system as it processes complex behaviors of simulated soldiers and their interactions with the environment- Creating a user interface that is intuitive, user-friendly, and has a consistent look-and-feel- Guaranteeing high quality in all aspects of documentation and coding- Collaborating directly with other engineers and management
Senior Software Engineer
Task Lead: Intelligent Agent/Entity Learning in Military Intelligence SimulatorC++ for backend and Lua for scripting, GUI is in C# and is a WPF application. Presagis AI.Implant, VegaPrime with Diguy Pllugin are core COTS technologies being utilized.
Software Engineer
Developing a system of Intelligent Agents for a Military Intelligence Simulation Enviroment.
Software Analyst I
Wargame and Ground Combat Simulation ProgrammingOn a team of 4 developed a GUI driven tool suite for the creation of scenarios used by the simulator COMBATXI.
Application Programmer
Developed Office Automation Tasks to Expedite Assembling & Printing Based on MS Access Queries Utilizing C#, Visual Basic, SQL, and .Net Application Programming
Jr. Software Engineer
Worked a short term contract as a jr. engineer on a game.
Programmer
I spent the summer of 2007 in Atlanta Georgia with White Wolf as a "workshop candidate". Basically I was a paid intern as a programmer on their forth coming MMO. Fun company.
Level Designer / Scripter
Worked as a level designer and scripter on Portal Runner for the PS2.
Tester / Assistant Archivist
The company I worked for here was really. Mindscape/learning Company/Mattle Interactive/ I started as a tester and then moved to the Creative Services Dept as an Assitent Archivist.
Spec E-4 19K10 Armor Crewmember
3rd Platoon, D Co. 2/67 Ar Bn, 3rd Ar Div ( Friedburg Germany / Desert Storm )2nd Platoon, Fox Troop, 2/3 Cav ( Ft Bliss, Tx )
Michael Purvis education
Bs Visual And Game Programming
As, Electronics
High School Diploma
Frequently asked questions about Michael Purvis
Quick answers generated from the profile data available on this page.
What company does Michael Purvis work for?
Michael Purvis works for Phantastica Game Studios.
What is Michael Purvis's role at Phantastica Game Studios?
Michael Purvis is listed as Director of Engineering at Phantastica Game Studios.
What is Michael Purvis's email address?
AeroLeads has found 1 work email signal at @konamigaming.com for Michael Purvis at Phantastica Game Studios.
What is Michael Purvis's phone number?
AeroLeads has found 3 phone signal(s) with area code 702, 512 for Michael Purvis at Phantastica Game Studios.
Where is Michael Purvis based?
Michael Purvis is based in Fort Collins, Colorado, United States while working with Phantastica Game Studios.
What companies has Michael Purvis worked for?
Michael Purvis has worked for Phantastica Game Studios, Canoo, Heart Machine, Konami Gaming, Inc., and Superbyte Games.
How can I contact Michael Purvis?
You can use AeroLeads to view verified contact signals for Michael Purvis at Phantastica Game Studios, including work email, phone, and LinkedIn data when available.
What schools did Michael Purvis attend?
Michael Purvis holds Bs Visual And Game Programming from Art Institutes Of California, San Francisco.
What skills is Michael Purvis known for?
Michael Purvis is listed with skills including C#, Visual Studio, Game Development, Programming, Perforce, C++, Game Design, and Scripting.
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