Michael Rich

Michael Rich Email and Phone Number

Studio Director & VFX Supervisor at Future House Studios @ Future House Studios
pleasant grove, utah, united states
Michael Rich's Location
United States, United States
Michael Rich's Contact Details

Michael Rich personal email

n/a
About Michael Rich

CG Supervisor, Lighting Supervisor, Lead Technical Artist and Compositor with experience in particle FX work.IMDb:

Michael Rich's Current Company Details
Future House Studios

Future House Studios

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Studio Director & VFX Supervisor at Future House Studios
pleasant grove, utah, united states
Employees:
4
Michael Rich Work Experience Details
  • Future House Studios
    Studio Director & Vfx/Project Supervisor
    Future House Studios May 2022 - Present
  • Future House Studios
    Vfx & Project Supervisor
    Future House Studios Feb 2021 - Jul 2022
  • Future House Studios
    Computer Graphic Supervisor
    Future House Studios Jul 2020 - Feb 2021
    Leading the technical charge for Future House Studios, while also supervising lighting, rendering and compositing work.
  • Academy Of Art University
    Graduate School - Master Of Fine Arts, Animation And Visual Effects, Vfx Compositing
    Academy Of Art University Jun 2017 - Dec 2019
    San Francisco Bay Area
    Compositing Supervisor, Compositing Lead, Compositor"Queen of the Battling Butterfly Brigade", Compositing Supervisor"The 24th", Compositing Lead"Mass Teleportation Authority", Compositing Lead"Beached", Compositor"The Mentor", Compositor"Triptych: Dust, Blood, and Water", Compositor Lead"I'm No Longer Here", Compositor"Life and the Lady", Compositor"The World of Steam: The Duelist", Compositor
  • Industrial Light & Magic
    Senior Technical Director And Digital Artist
    Industrial Light & Magic Dec 2016 - Jul 2018
    San Francisco Bay Area
    Lighting & Rendering, Compositing"Avengers: Infinity War", Sequence Look Development, Lighting, Compositing"Thor: Ragnarok", Lighting, Compositing"Transformers: The First Knight", Sequence Supervisor (Lighting), Lighting, Compositing"Rogue One: A Star Wars Story", Lighting, Compositing
  • Industrial Light & Magic
    Technical Director
    Industrial Light & Magic Oct 2005 - Dec 2016
    San Francisco Bay Area
    Lighting & Rendering, Compositing, Particle FX"The Great Wall", Lighting Supervisor (SF), Lighting"Teenage Mutant Ninja Turtles: Out of the Shadows", Lighting, Compositing"Captain America: Civil War", Sequence Look Development, Lighting, Compositing"Warcraft: The Beginning", Sequence Supervisor (Lighting), Look Dev, Lighting, Compositing"Star Wars: The Force Awakens", Lighting, Compositing"Avengers: Age of Ultron", Lighting, Compositing"Teenage Mutant Ninja… Show more Lighting & Rendering, Compositing, Particle FX"The Great Wall", Lighting Supervisor (SF), Lighting"Teenage Mutant Ninja Turtles: Out of the Shadows", Lighting, Compositing"Captain America: Civil War", Sequence Look Development, Lighting, Compositing"Warcraft: The Beginning", Sequence Supervisor (Lighting), Look Dev, Lighting, Compositing"Star Wars: The Force Awakens", Lighting, Compositing"Avengers: Age of Ultron", Lighting, Compositing"Teenage Mutant Ninja Turtles", Sequence Supervisor (Lighting), Lighting, Compositing"Captain America: The Winter Soldier", Lighting, Compositing"Pacific Rim", Lighting, Katana scripting"Avengers", Lighting, Compositing"Transformers: Dark of the Moon", Lighting"Mission: Impossible - Ghost Protocol", Katana support, Katana scripting"Rango", Lighting, Compositing"Avatar", Lighting, Particle FX"Harry Potter and the Half-Blood Prince", Lighting, Water FX"Transformers: Revenge of the Fallen", Lighting, Compositing, Particle FX"Star Trek", Lighting"Indiana Jones and the Kingdom of the Crystal Skull", Lighting, Particle FX"Transformers", Lighting, Particle FX, Compositing"Eragon", Lighting Show less
  • Industrial Light & Magic
    Assistant Technical Director
    Industrial Light & Magic Aug 2003 - Oct 2005
    San Francisco Bay Area
    Pipeline support and maintenance for an assigned production: - script writing and maintenance (python) - small scale GUI applications - resource monitoring (render farm and disk space usage, etc) - communication between support departments and production - problem solving - some artist related work (as noted below)"Munich""Cheaper by the Dozen 2""Jarhead""War of the Worlds", Lighting, Compositing"Son of the Mask"… Show more Pipeline support and maintenance for an assigned production: - script writing and maintenance (python) - small scale GUI applications - resource monitoring (render farm and disk space usage, etc) - communication between support departments and production - problem solving - some artist related work (as noted below)"Munich""Cheaper by the Dozen 2""Jarhead""War of the Worlds", Lighting, Compositing"Son of the Mask", Lighting"Van Helsing" Show less
  • Industrial Light & Magic
    Technical Assistant
    Industrial Light & Magic May 2001 - Aug 2003
    San Francisco Bay Area
    Data archiving and retrieval.File management.Script programming and software maintenance.Render monitoring of nightly rendering processes and render farm . Problems were fixed when possible and/or reported to the artist when not.
  • United States Army Reserve, 321St Engineer Battalion
    Staff Sergeant, Squad Leader, Retention Nco
    United States Army Reserve, 321St Engineer Battalion Aug 1991 - Oct 2001
    Ogden, Uta
    I served for 10 years in the United States Army Reserve as a combat engineer (12B) assigned to C Company 321st Engineer Battalion. Six years of that time I served in non-commissioned officer (NCO) leadership positions (Staff Sergeant, Sergeant, Corporal): Squad Leader, Team Leader, Retention NCO, NCO In Charge - Initiation Systems for Demolition Operations.
  • Kbyu
    Digital Artist
    Kbyu Jun 1998 - Mar 2001
    Provo, Utah Area
    Responsible for all parts of my assigned projects: modeling and animation through compositing.Assist with system administration: upkeep of SGI and PC machines, install/uninstall software and hardware, trouble shooting.Recommend hardware and software upgrades and purchases.
  • Brigham Young University
    Teacher'S Assistant, Design Department And Animation Classes
    Brigham Young University Aug 1997 - Jun 1998
    Provo, Utah Area
    As TA I was in charge of the Mac computer labs while on duty. I was also there to coach fellow animation students and to help troubleshoot machine issues.
  • Missionary Training Center
    Teacher, Spanish Program
    Missionary Training Center Jun 1995 - Aug 1997
    Provo, Utah Area
    I taught Spanish, guided the learning of and coached missionaries for the Church of Jesus Christ of Latter-Day Saints who were assigned to serve in Spanish speaking countries and areas.

Michael Rich Skills

Visual Effects Maya Computer Graphics Compositing Rendering Lighting Scripting Nuke Shake Mel Python Computer Animation Renderman Katana Shading Technical Direction

Michael Rich Education Details

Frequently Asked Questions about Michael Rich

What company does Michael Rich work for?

Michael Rich works for Future House Studios

What is Michael Rich's role at the current company?

Michael Rich's current role is Studio Director & VFX Supervisor at Future House Studios.

What is Michael Rich's email address?

Michael Rich's email address is mr****@****ilm.com

What schools did Michael Rich attend?

Michael Rich attended Academy Of Art University, Brigham Young University.

What skills is Michael Rich known for?

Michael Rich has skills like Visual Effects, Maya, Computer Graphics, Compositing, Rendering, Lighting, Scripting, Nuke, Shake, Mel, Python, Computer Animation.

Who are Michael Rich's colleagues?

Michael Rich's colleagues are Bryton Little, Kenton Desanti, Bhanu Gunturi, Kamryn Brockbank, Westen Masterson, Abby Dyck, Keiji Yamaguchi.

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