Michael Schone Email & Phone Number
Who is Michael Schone? Overview
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Michael Schone is listed as Unreal Engine Pipeline TD | BFA, Technical Art at Applied Intuition, a company with 9 employees, based in Provo, Utah, United States. AeroLeads shows a matched LinkedIn profile for Michael Schone.
Michael Schone previously worked as Unreal Engine Technical Artist at Applied Intuition and Pipeline Developer at Warner Bros. Animation. Michael Schone holds Bachelor Of Fine Arts - Bfa, Animation, Interactive Technology, Video Graphics And Special Effects, 3.92 from Brigham Young University.
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About Michael Schone
🎨 Environment Artist | Unreal Engine 5 | Houdini Techincal ArtistI enjoy blending my creativity with technical skills to create immersive worlds, with a particular focus on utilizing proceduralism.Here's a glimpse of what I bring to the creative process:🖌️ Versatile Modeling: I have experience modeling a diverse range of assets, employing techniques that streamline workflows and enhance production efficiency.🎨 Technical Know-How: I'm adept at developing tools using Python or Houdini, aiming to simplify the lives of fellow artists.💡 Unreal Engine 5: Armed with a solid grasp of Unreal Engine, I'm ready to transform any concept into a three-dimensional reality.🖥️ Software Mastery: I'm comfortable navigating Houdini, Unreal Engine, Maya, Photoshop, Zbrush, Substance, and more. My goal is to leverage my technical skills to breathe life into your artistic visions.
Michael Schone's current company
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Michael Schone work experience
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Pipeline Developer
CurrentCollaborated closely with the head of story to develop specialized toolsets using Photoshop,Blender, and Unreal Engine.Developed custom graphical user interfaces (GUIs) for Photoshop and Blender, utilizing bothPyQt and Javascript
Unreal Engine Pipeline Td
Architected a 3D pipeline for exporting previsualization layouts from Unreal Engine and reconstructing them in HoudiniWrote Python hooks for Shotgrid Toolkit enabling the publishing of assets from Maya, textures from Substance, and layouts from HoudiniConstructed shaders in Vray for Houdini using published Shotgrid models and textures
Houdini Technical Director
- Coded an HDA and Python viewer state that allowed cloth artists to design and simulate fabric similar to Marvelous Designer- Wrote complex algorithms that handled drawing, editing, sewing, and simulation of cloth panels.
Procedural Environment Artist
- Designed an algorithm in Houdini to procedurally generate a large-scale city for a video game cinematic- Exported Houdini models as a point cloud to be instanced and rendered in Unreal Engine 5- Crafted hero assets by hand using ZBrush and Maya- Automated UV creation and material assignment using Houdini and Quixel Megascans
Video Game Environment Asset Creator
- Sculpted rocks and other environment assets for use in an RTS video game- Procedurally optimized rocks and created UVs in Houdini- Textured rocks using a combination of Quixel Megascans and Adobe Substance Painter to be rendered in Unreal Engine 5
Animation Production Lead
- Created environments for college course educational videos using Unreal Engine 5- Captured and processed Mocap data and applied it to characters in UE5- Sculpted, retopologized, and textured characters for production- Managed production schedules and assigned responsibilities to 8 artists
Operations Consultant
- Automated the manual processing of incoming emails and attachments with Visual Basic for Applications (VBA) and Python, saving approximately 20 hours of work per week-Simplified the process of entering information into the government’s database using Python web scrapers
Colleagues at Applied Intuition
Other employees you can reach at appliedintuition.com. View company contacts for 9 employees →
William Gorman
Colleague at Applied Intuition
Ann Arbor, Michigan, United States, United States
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Skylar Wei
Colleague at Applied Intuition
San Francisco, California, United States, United States
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Jason Suslavich
Colleague at Applied Intuition
Washington, District Of Columbia, United States, United States
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RB
Ram Babu
Colleague at Applied Intuition
Bengaluru, Karnataka, India, India
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AV
Aditya Varshney
Colleague at Applied Intuition
Fremont, California, United States, United States
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AL
Angela Li
Colleague at Applied Intuition
San Jose, California, United States, United States
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AT
Andrea Tu
Colleague at Applied Intuition
San Francisco, California, United States, United States
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MW
Maximilian Wiesholler
Colleague at Applied Intuition
Munich, Bavaria, Germany, Germany
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GF
Geoff Fitzjarrell
Colleague at Applied Intuition
Tokyo, Japan, Japan
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BN
Bryan Nie
Colleague at Applied Intuition
Wixom, Michigan, United States, United States
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Michael Schone education
Frequently asked questions about Michael Schone
Quick answers generated from the profile data available on this page.
What company does Michael Schone work for?
Michael Schone works for Applied Intuition.
What is Michael Schone's role at Applied Intuition?
Michael Schone is listed as Unreal Engine Pipeline TD | BFA, Technical Art at Applied Intuition.
Where is Michael Schone based?
Michael Schone is based in Provo, Utah, United States while working with Applied Intuition.
What companies has Michael Schone worked for?
Michael Schone has worked for Applied Intuition, Warner Bros. Animation, Mavericks Vfx, Lds Motion Picture Studio, and Brigham Young University.
Who are Michael Schone's colleagues at Applied Intuition?
Michael Schone's colleagues at Applied Intuition include William Gorman, Skylar Wei, Jason Suslavich, Ram Babu, and Aditya Varshney.
How can I contact Michael Schone?
You can use AeroLeads to view verified contact signals for Michael Schone at Applied Intuition, including work email, phone, and LinkedIn data when available.
What schools did Michael Schone attend?
Michael Schone holds Bachelor Of Fine Arts - Bfa, Animation, Interactive Technology, Video Graphics And Special Effects, 3.92 from Brigham Young University.
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