Michael Schone
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Michael Schone Email & Phone Number

Unreal Engine Pipeline TD | BFA, Technical Art at Applied Intuition
Location: Provo, Utah, United States 8 work roles 1 school
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Current company
Role
Unreal Engine Pipeline TD | BFA, Technical Art
Location
Provo, Utah, United States
Company size

Who is Michael Schone? Overview

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Quick answer

Michael Schone is listed as Unreal Engine Pipeline TD | BFA, Technical Art at Applied Intuition, a company with 9 employees, based in Provo, Utah, United States. AeroLeads shows a matched LinkedIn profile for Michael Schone.

Michael Schone previously worked as Unreal Engine Technical Artist at Applied Intuition and Pipeline Developer at Warner Bros. Animation. Michael Schone holds Bachelor Of Fine Arts - Bfa, Animation, Interactive Technology, Video Graphics And Special Effects, 3.92 from Brigham Young University.

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Applied Intuition

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Profile bio

About Michael Schone

🎨 Environment Artist | Unreal Engine 5 | Houdini Techincal ArtistI enjoy blending my creativity with technical skills to create immersive worlds, with a particular focus on utilizing proceduralism.Here's a glimpse of what I bring to the creative process:🖌️ Versatile Modeling: I have experience modeling a diverse range of assets, employing techniques that streamline workflows and enhance production efficiency.🎨 Technical Know-How: I'm adept at developing tools using Python or Houdini, aiming to simplify the lives of fellow artists.💡 Unreal Engine 5: Armed with a solid grasp of Unreal Engine, I'm ready to transform any concept into a three-dimensional reality.🖥️ Software Mastery: I'm comfortable navigating Houdini, Unreal Engine, Maya, Photoshop, Zbrush, Substance, and more. My goal is to leverage my technical skills to breathe life into your artistic visions.

Current workplace

Michael Schone's current company

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Applied Intuition
Applied Intuition
Unreal Engine Pipeline TD | BFA, Technical Art
sunnyvale, california, united states
Employees
9
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8 roles

Michael Schone work experience

A career timeline built from the work history available for this profile.

Unreal Engine Technical Artist

Current

Mountain View, California, United States

Oct 2024 - Present

Pipeline Developer

Current

Collaborated closely with the head of story to develop specialized toolsets using Photoshop,Blender, and Unreal Engine.Developed custom graphical user interfaces (GUIs) for Photoshop and Blender, utilizing bothPyQt and Javascript

Apr 2024 - Present

Unreal Engine Pipeline Td

Mavericks Vfx

Ontario, Canada

Architected a 3D pipeline for exporting previsualization layouts from Unreal Engine and reconstructing them in HoudiniWrote Python hooks for Shotgrid Toolkit enabling the publishing of assets from Maya, textures from Substance, and layouts from HoudiniConstructed shaders in Vray for Houdini using published Shotgrid models and textures

Dec 2023 - Apr 2024

Houdini Technical Director

Provo, Utah, United States

- Coded an HDA and Python viewer state that allowed cloth artists to design and simulate fabric similar to Marvelous Designer- Wrote complex algorithms that handled drawing, editing, sewing, and simulation of cloth panels.

May 2023 - Dec 2023

Procedural Environment Artist

Provo, Utah, United States

- Designed an algorithm in Houdini to procedurally generate a large-scale city for a video game cinematic- Exported Houdini models as a point cloud to be instanced and rendered in Unreal Engine 5- Crafted hero assets by hand using ZBrush and Maya- Automated UV creation and material assignment using Houdini and Quixel Megascans

Aug 2022 - Apr 2023

Video Game Environment Asset Creator

Provo, Utah, United States

- Sculpted rocks and other environment assets for use in an RTS video game- Procedurally optimized rocks and created UVs in Houdini- Textured rocks using a combination of Quixel Megascans and Adobe Substance Painter to be rendered in Unreal Engine 5

Aug 2022 - Apr 2023

Animation Production Lead

Continuing Education Animation Studio

Provo, Utah, United States

- Created environments for college course educational videos using Unreal Engine 5- Captured and processed Mocap data and applied it to characters in UE5- Sculpted, retopologized, and textured characters for production- Managed production schedules and assigned responsibilities to 8 artists

Aug 2021 - Aug 2022

Operations Consultant

Idaho Unemployment Office

Boise, Idaho, United States

- Automated the manual processing of incoming emails and attachments with Visual Basic for Applications (VBA) and Python, saving approximately 20 hours of work per week-Simplified the process of entering information into the government’s database using Python web scrapers

Jun 2021 - Aug 2021
Team & coworkers

Colleagues at Applied Intuition

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1 education record

Michael Schone education

FAQ

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Quick answers generated from the profile data available on this page.

What company does Michael Schone work for?

Michael Schone works for Applied Intuition.

What is Michael Schone's role at Applied Intuition?

Michael Schone is listed as Unreal Engine Pipeline TD | BFA, Technical Art at Applied Intuition.

Where is Michael Schone based?

Michael Schone is based in Provo, Utah, United States while working with Applied Intuition.

What companies has Michael Schone worked for?

Michael Schone has worked for Applied Intuition, Warner Bros. Animation, Mavericks Vfx, Lds Motion Picture Studio, and Brigham Young University.

Who are Michael Schone's colleagues at Applied Intuition?

Michael Schone's colleagues at Applied Intuition include William Gorman, Skylar Wei, Jason Suslavich, Ram Babu, and Aditya Varshney.

How can I contact Michael Schone?

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What schools did Michael Schone attend?

Michael Schone holds Bachelor Of Fine Arts - Bfa, Animation, Interactive Technology, Video Graphics And Special Effects, 3.92 from Brigham Young University.

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