Michael Shigrin Sokol

Michael Shigrin Sokol Email and Phone Number

Product Designer / Manager at AR Software specializing in UX/UI Design @ AR Software
Michael Shigrin Sokol's Location
Tirat Karmel, Haifa District, Israel, Israel
About Michael Shigrin Sokol

At AR Software, my role as Product Designer/Manager is to lead cross-functional teams, diving deep into customer insights and market trends to sculpt product strategies that resonate with our vision. My expertise in UX/UI design has been pivotal in managing the product lifecycle, ensuring each phase from ideation to launch is meticulously crafted to meet our high standards.Previously, with BrainyOdds, I spearheaded projects as an Art Director and Product Manager, where my strategic leadership translated business requirements into powerful user experiences. Our team's success stems from a collaborative approach to product development, leveraging my proficiency in Figma and creative direction to deliver engaging and innovative solutions that elevate the user journey.

Michael Shigrin Sokol's Current Company Details
AR Software

Ar Software

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Product Designer / Manager at AR Software specializing in UX/UI Design
Michael Shigrin Sokol Work Experience Details
  • Ar Software
    Product Designer / Manager
    Ar Software May 2023 - Present
    Ramat Yishai, North District, Israel
    As a Product Design Product Manager at AR-Software, I am responsible for leading cross-functional teams and overseeing the end-to-end product development lifecycle. My role involves translating customer insights and market trends into product strategies that align with the company's vision and goals.
  • Brainyodds
    Art Director & Product Manager
    Brainyodds Aug 2020 - Jun 2022
    Haifa, Israel
    As an Experience Art Director, I am a strategic and hands-on leader with deep knowledge of the UX/UI design process. I partner with stakeholders to translate business requirements into a coherent and compelling experience. This includes managing the product throughout the Product Lifecycle, gathering and prioritizing product and customer requirements, defining the product vision, and working closely with engineering to deliver winning products.I identify and create new potential features according to the roadmap and business requirements, design the player experience, and create mock-ups for features. I present ideas for development and design and deliver ad-hoc qualitative and quantitative projects to promote knowledge of player behavior.To ensure the success and growth of the product, I prepare a feature vision and strategy aligned with the product roadmap. I communicate game design decisions to relevant stakeholders and work with relevant cross-functional teams, such as R&D, UX Designers, Analysis, etc., to guarantee a smooth and efficient process. I also manage the ongoing maintenance and improvement of product features, product solutions, team management, agile management, roadmaps, UX, UI, animation, 3D, and Unity.
  • Playtika, Idf, Raphael, Nfh - Not From Here Brand Agency
    Ux/Ui 3D Designer(Freelance)
    Playtika, Idf, Raphael, Nfh - Not From Here Brand Agency Dec 2017 - Nov 2020
    Israel
    During my time at Platika - House of Fun (HOF), I was responsible for developing features under tight deadlines, utilizing my skills in 3D and UX/UI. I collaborated with Rafael and IAF on an augmented reality system for military education and worked on SaaS and Design Systems projects focused on data visualization. As a UX/UI 3D Designer, I worked with a team of engineers to create wireframes, prototypes in Adobe XD and Figma, and storyboards with ergonomics, cognitive science, and usability in mind.At NFH, I was excited to take on the role of Senior UX/UI Designer, where I was involved in numerous web and mobile design projects, startups, Figma and Adobe XD mockups, industrial design, studio photography, and more. I led the creation of interactive prototypes that allowed potential customers to see, explore, and interact with our newest products in a virtual environment. I also developed graphical designs for the prototypes and collaborated with developers to integrate them into working applications or websites. Additionally, I developed prototypes for mobile devices to show how our products would look on devices such as the iPhone, iPad, and Android.I enjoyed collaborating with other departments within Marketing and Sales to develop new ideas for products and services.
  • Web3D
    Web Graphic Designer
    Web3D Mar 2017 - Dec 2017
    Haifa
    Very nice place with good vibes that makes brands and startups from scratch. Strong UI / UX skills. They make me level up.
  • Hotscores, Emaze.Com
    Art Director, Ux/Ui Designer (Freelance)
    Hotscores, Emaze.Com Feb 2015 - Aug 2017
    Herzliya Area, Israel
    As a VR Product Design / Art / UI / UX / 3D / RoadMap / Team Management specialist, I was thrilled to work on one of the most exciting projects of my career. Despite tight deadlines, I was fortunate to be part of a team of true professionals who made it all possible, utilizing a range of tools including Adobe Photoshop, Illustrator, After Effects, Unity, and Maya.During my tenure at Emaze.com, I was responsible for designing web, GUI, and UX interfaces for software, including creating prototypes to showcase product features and functionality. I also created interactive prototypes with clickable elements, developed storyboards to demonstrate animations and interactions, and design style guides that followed brand guidelines. I also have experience in 3D Design and basic coding skills, including HTML, CSS, and JavaScript.
  • Firma. The Brandhouse
    Designer
    Firma. The Brandhouse 2014 - Feb 2015
    Israel
    Create and maintain a style guide for marketing materials, in-product UI, and UX. Develop and produce graphics for marketing campaigns to promote the company's products and services developed brands and concepts for various companies from the first step of a sketch to the final product. Work included print, Web Design, and Product Design.
  • Mccann Tel-Aviv Israel
    Junior Designer
    Mccann Tel-Aviv Israel 2013 - 2014
    Israel
    Worked with various of the biggest companies in Israel. Very intense work with highly personal dedication. Delivered a highly professional and accurate outcomes under a very tight schedule.This work presented highly creative ability under pressure.
  • Print3D.Co.Il
    3D Designer
    Print3D.Co.Il 2012 - 2013
    Israel
    Provided creative solutions and design 3D models for print in the architecture and toys fields.This job required vast knowledge of Adobe pack and 3D software like Maya, and 3D Max.My duties included:Character Modeling and model fixing after scanning, polygon and mesh fixing, UV and texture update.Export for 3d print assets.Make settings preset for each modelCleaning and baking after printHardware support
  • Pegasus Tourism
    Graphic Designer
    Pegasus Tourism 2011 - 2012
    Israel
    Designed the company's print products like business cards, brochures, flyers, newspaper posts etc.

Michael Shigrin Sokol Education Details

Frequently Asked Questions about Michael Shigrin Sokol

What company does Michael Shigrin Sokol work for?

Michael Shigrin Sokol works for Ar Software

What is Michael Shigrin Sokol's role at the current company?

Michael Shigrin Sokol's current role is Product Designer / Manager at AR Software specializing in UX/UI Design.

What schools did Michael Shigrin Sokol attend?

Michael Shigrin Sokol attended Iac - Israel Animation College, Tiltan School Of Design & Visual Communication, Midrashiat Hagalil.

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